Recent content by Asuzu

  1. Asuzu

    PC Microstuttering

    Yes, default installation of Win10, especially the ones coming pre-installed on branded hardware, e.g. ASUS ROG or Alienware/etc, are extremely bloated with marketing software. Not to mention that Win10 itself is basically a mobile OS, trying to turn your PC into a cellphone. Takes me, knowing...
  2. Asuzu

    PC 7 Days to Die Goals and Stretch Goals

    Hey, come on... But yeah, the bitching will ensue for sure :cocksure:
  3. Asuzu

    PC Microstuttering

    I dunno, I run silky smooth 60 fps except when inside some POIs or using torches on the walls. Both issues ask for optimizations, which devs are working on right now, hopefully, besides selling t-shirts. Try the guide, see if it helps...
  4. Asuzu

    PC Feedback for The Fun Pimps on Alpha 17

    That brings some confidence, even if knowing there is actually some team meeting and planning going on. Thank you for clarifying man.
  5. Asuzu

    PC Alpha 18 Party Time!

    Amen to that. The game used to have unique concept, learn by doing, freedom of action. Now it's just... ♥♥♥♥ty Fallout clone I guess.
  6. Asuzu

    PC Feedback for The Fun Pimps on Alpha 17

    Thank you for clarifying then. I will try not to jump to assumptions. Would it be possible to see a roadmap for the next few builds? What bugfixes and features are planned exactly over the next, let's say 3 months worth of sprints (or whatever development cycle you guys are doing)? I believe...
  7. Asuzu

    PC Alpha 18 Party Time!

    - Main storyline, spanning the entire map of locations to visit at your own pace (why you are here, what is your objective, what evil befell Navezgane, etc etc). Can improve on this with different preset starts based on character profile presets. E.g. you are parachuted in by military, but...
  8. Asuzu

    PC Feedback for The Fun Pimps on Alpha 17

    You know what I mean. The guy calling the shots, you know, the artist, says "ah screw it, let's get minibike in". Community is like "huh? fix the game dude". "too late folks, it's in!" "but it's falling under the ground all the time?" - "whatever" Then again, the same guy, you know, the...
  9. Asuzu

    PC Microstuttering

    Well, by optimization I mean just that - more and more optimizations, since rendering at 4k requires so much horsepower to stay in reasonable framerate, that these optimization passes are simply redundant for 1080p. Hmm now this is the second time I hear that Triple Buffering is not needed with...
  10. Asuzu

    PC Microstuttering

    Fixing performance and fps in 7 Days to Die A17 is annoying, but possible. I play on ASUS Strix gaming notebook, 32Gb RAM, i7, GTX1070 At first I was hit by low fps when I just enabled "High" preset. After some manipulations and tweaking, brought it to steady 60 fps outside, with dipping...
  11. Asuzu

    PC Feedback for The Fun Pimps on Alpha 17

    If someone didn't spend precious development time on Traders, this could have been already implemented properly, with AI sliced by difficulty levels. And we could have had Bandit encampments and roaming around. Vending machines were more than enough of a shop feature to support low skill/newbie...
  12. Asuzu

    PC Feedback for The Fun Pimps on Alpha 17

    Traders are beyond worthless, and very alarming seeing TFP spending time on this feature on a whim. Committing so much time and resources to this, when the game still has: - no main storyline - no bandits/raiders to keep bored/unstealthy players on toes - terrible UI - plethora of bugs...
  13. Asuzu

    PC Feedback for The Fun Pimps on Alpha 17

    This is a dead-end and cycling problem, really. Why player is doing that? He doesn't want insane damage to his fort. He doesn't want to spend 1 full game week just farming mats for repairs back-to-back with just another Blood Moon in repetitive cycle. He does want to keep his carebear...
  14. Asuzu

    PC Feedback for The Fun Pimps on Alpha 17

    Overall, the game zombies don't even feel like zombies anymore. - They magically navigate and aim for the weakest blocks now instead of just going forward the shortest path to player, regardless of terrain/traps/whatever, scratch on the first wall/door you are behind, as you would have expect...
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