Riamus
Hunter
Ugh. Now they are considering removing more things to pander to the casual newbie crowd? Is this BI's influence? Either way, it's a sad state we are in when we can't have even the smallest chance of difficulty in the game. You want to make it so these players can't be killed? Add a game option to remove those from those POI. Leave them in for everyone else. It can even be enabled by default so people aren't surprised if that is really that big of a problem. Otherwise, let people grow a backbone and deal with a very rare potential surprise death due to those bears and dire wolves. If they can't handle that and rage quit, then so be it. There really aren't that many players who would do that. Maybe if it kept happening, but with the rarity of these, it wouldn't. I've quit games that were excessively difficult to where you have to keep doing the same thing repeatedly until you figure out just the right way to do something to manage to defeat the enemy. But that isn't the issue here.
#BringBackTheBear
Looks like we'll need someone to add the original POIs (with bears and dire wolves) back to the game in a POI pack so we can use those and delete these kindergarten versions.
#BringBackTheBear
Did they remove that, too? Why? That's not a low tier POI. That bear should be in that garage. Stop cheapening the game.As a side note, it's understandable to have removed the bear from that bigger, questable neighborhood construction POI because that POI can take a lot of effort to clear and having that bear at the end loot can be too much of a "■■■■ you" to the player. The Kodiak construction POI is much more of a nothing situation, so having the bear makes that POI special in a good way.
The boar makes that POI a bore.
Looks like we'll need someone to add the original POIs (with bears and dire wolves) back to the game in a POI pack so we can use those and delete these kindergarten versions.
