V3.0.0 b259 EXP Update

House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing
Yeah, this is a sad day. I mean, if you're going to do that, might as well get rid of the dire wolf spawn chance in the animal house, or the dire wolf in the random shed next to two crop fields, both examples of fantastic "s- your pants" moments for new players.

There are plenty of warnings for both cases (I suppose with the exception of the farm shed wolf) and getting rid of the bear is a step in the wrong direction, IMO. At the very least, make it a toggle in the sandbox options. Something like "Prevent boss spawns in low-tier POIs".
 
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Fuk the bear. Tier 1 should NOT include a high tier zombie bear. Period.

Change approved by moi.
Agreed. Not having that possible random Dire Wolf in the Animal Hoarder POI would be nice too.
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I like Siphoning Strikes losing the magical , vampiric touch aspect. Now you boost your own healing/regenerative abilities by being a badass killer.
I get it, but now Siphoning Strikes and the Fortifying Grip are about as worthless as Healing Factor.
 
They could've adjusted the POI skull rating instead of removing the bear, and if the POI itself becomes too lucrative with rewards then they could've adjusted that as well. But i personally think its fine to remove the bear, we still have the bear den after all. I never liked having to fight a zombie bear with a stone spear and bow 🥴
 
Anyone remember Hogger? Why do you remember Hogger? Is he memorable because he was a random lil gnoll patrolling Elwynn Forest? Or is he memorable as the Bane of all the puny level nines who were foolish enough to challenge him alone? Inspiring literal raids of level 1s for the ultimate challenge? .. Good times :)
 
Fuk the bear. Tier 1 should NOT include a high tier zombie bear. Period.
I agree that a Tier 1 shouldn't have a zombie bear in it, but this isn't a Tier 1; it's a Tier 0. It's just a remnant POI, not questable. Stuff like this adds flavor and 'lore' to the world. What's your best argument against something like this?
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I get it, but now Siphoning Strikes and the Fortifying Grip are about as worthless as Healing Factor.
This part, "Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water"

My interpretation of this is if you're starving or dehydrated, like have zero as your food and/or water value, it won't work. Edit: If you're hungry or thirsty in 7DTD (not necessarily at zero health/water), you no longer get the 0.01/sec natural healing. I think they're saying if either of those debuffs are present, and the default regen/healing is not active, you'll not get the healing from either of those effects.

I don't think they're saying it now works like Healing Factor where it will convert your food and water into extra healing.

Maybe I'm wrong?
 
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I agree that a Tier 1 shouldn't have a zombie bear in it, but this isn't a Tier 1; it's a Tier 0. It's just a remnant POI, not questable. Stuff like this adds flavor and 'lore' to the world. What's your best argument against something like this?
Ngl I didn't know it was a remnant. Haven't come across it in a long time for some reason, i remember it being a tier 1 or 2. But yeah if its a remnant then put the ■■■■ bear back :ROFLMAO:
 
Ngl I didn't know it was a remnant. Haven't come across it in a long time for some reason, i remember it being a tier 1 or 2. But yeah if its a remnant then put the ■■■■ bear back :ROFLMAO:
I'm 99.9% sure it existed pre-remnants, I think it's a T1. Or at least used to be. But I haven't run across it in ages.
 
Agreed. Though I don't think we need a sign. The bear taking up residence probably happened after people left and so there wouldn't be any sign. We already have a ton of carcasses leading up to it. That's enough warning, imo.
While I don't think anything should be changed, I assume the devs believe the bear is too overwhelming for certain players.

The reality of the situation is too many people will completely overlook the fact that there are a lot of corpses on the ground. Many people (me included sometimes) need big, blaring, obvious signs to clue them in on things. Also, those exact corpse models are everywhere throughout the world, so they're normalized.

Suggesting a sign is providing an alternate solution for the problem that the devs believe the bear is.

As a side note, it's understandable to have removed the bear from that bigger, questable neighborhood construction POI because that POI can take a lot of effort to clear and having that bear at the end loot can be too much of a "■■■■ you" to the player. The Kodiak construction POI is much more of a nothing situation, so having the bear makes that POI special in a good way.

The boar makes that POI a bore.
 
As a side note, it's understandable to have removed the bear from that bigger, questable neighborhood construction POI because that POI can take a lot of effort to clear and having that bear at the end loot can be too much of a "■■■■ you" to the player.
Heh, thinking somewhat alike here, but I was about to suggest: put the bear back, and have the POI be a T1 Fetch target (no Clears). Intentionally.
 
While I don't think anything should be changed, I assume the devs believe the bear is too overwhelming for certain players.

The reality of the situation is too many people will completely overlook the fact that there are a lot of corpses on the ground. Many people (me included sometimes) need big, blaring, obvious signs to clue them in on things. Also, those exact corpse models are everywhere throughout the world, so they're normalized.

Suggesting a sign is providing an alternate solution for the problem that the devs believe the bear is.

As a side note, it's understandable to have removed the bear from that bigger, questable neighborhood construction POI because that POI can take a lot of effort to clear and having that bear at the end loot can be too much of a "■■■■ you" to the player. The Kodiak construction POI is much more of a nothing situation, so having the bear makes that POI special in a good way.

The boar makes that POI a bore.

Makes me curious if they would have ever added Grace in this day and age. I foresee Bob's Boars becoming a T4 POI in the future with a giant "giant boar ahead" sign before you drop in.
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Heh, thinking somewhat alike here, but I was about to suggest: put the bear back, and have the POI be a T1 Fetch target (no Clears). Intentionally.

Unfortunately, many players rage quit games because of "bs deaths". It's why landmines are virtually extinct in POI's now, and are most likely in obvious, easily avoidable locations, like those surrounding some military POI's. I can understand why TFP removed the zombie bear from the construction site, even if I'm not a fan of it. I would also understand if they made it in the future so dire wolves and zombie bears only spawned after x game stage. I can see a new player heading in or close to the wasteland day 1, dying to a zombie bear, and quitting and leaving a bad review.
 
I'm 99.9% sure it existed pre-remnants, I think it's a T1. Or at least used to be. But I haven't run across it in ages.
Unless it's not the one I'm thinking of, it's not a T1 because it doesn't have a T1 loot chest. It has one loot crate, usually a Shamway one (though maybe it's random) by the bear though. It has a workbench and cement mixer up top, and a number (maybe 2 or 3) construction workers below ground level.
 
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