So no plans for crafting from containers?

As 8_Hussars said, it isn't that hard if you organize well. For example, next to my cement mixer(s), I have a box for stone, cement, and sand. If I need to use the cement mixer, everything I need is in the crate right next to it. For my workbench, I have a crate that is for most of the general resources (cloth, glue, duct tape, springs, leather, plastic, etc.) and that covers a lot of what I need for crafting at the workbench. I also have a crate with ammo crafting resources for if I want to craft ammo. Those are all in one box, making it easy to grab what I need to craft ammo without going anywhere else. Next to my chem station is a box for stuff to make gas (the only thing I use the chem station for in most games) as well as sham sandwiches in the rare case that I want to make antibiotics. Next to my campfires are 3 crates - raw food, drinks, and cooked food. That makes it easy to grab what I need to cook food or to make drinks and also a place to put stuff I have cooked. Next to the forge are boxes for iron, clay, brass, and lead. If I do need to put sand in the forge, I might need to go to the box next to the cement mixer, but I rarely need sand in the forge, so that's not really an issue.

In short, although I may occasionally have to go to a more distance crate for certain things that might need something extra (maybe needing forged iron or steel at the workbench, which may not be next to the forge), the vast majority of what I need is right there. It's very easy to grab everything I need in a few seconds for most situations.

Could I just put a ton of dump crates and let craft from containers do all the work for me and I don't have to manage inventory at all? Sure. But even with craft from containers, I'd still want my stuff to be organized so I can find stuff. And if it's organized, crafting from containers isn't going to save me very much time since I can easily grab everything I need in a very short amount of time. Yes, it saves time. Just not enough to matter to me.

But, as I said, I don't have a problem with it being added either. I've played games with it, and it's handy. Of course, I still organize stuff in those games.
It's not an extreme either/or situation. Others are just as organized, maybe even more so, but don't want to waste their time pulling out materials manually for crafting in a video game. I'd think it's even most considering most games have crafting from containers at this point. As someone pointed out, it could be made an option. Just give players the ability to toggle the "mod" on or off. Manual interaction just isn't necessary for everything despite that some obviiously think tactile interaction is the only tangible kind of interaction video games can provide despite stories, for example, touching people hearts and even causing people to question things they probably wouldn't normally question because the question is raised in the video game.

All the judgement about how others choose to play on this thread sounds like a kindergarten playground episode of "my Dad is better than your Dad" or, more to the point, "my way is better than your way". God knows there's enough of that going around when it comes to actual ways of life itself on this planet.
 
It's not an extreme either/or situation. Others are just as organized, maybe even more so, but don't want to waste their time pulling out materials manually for crafting in a video game. I'd think it's even most considering most games have crafting from containers at this point. As someone pointed out, it could be made an option. Just give players the ability to toggle the "mod" on or off. Manual interaction just isn't necessary for everything despite that some obviiously think tactile interaction is the only tangible kind of interaction video games can provide despite stories, for example, touching people hearts and even causing people to question things they probably wouldn't normally question because the question is raised in the video game.

All the judgement about how others choose to play on this thread sounds like a kindergarten playground episode of "my Dad is better than your Dad" or, more to the point, "my way is better than your way". God knows there's enough of that going around when it comes to actual ways of life itself on this planet.

Thank you. The shortened version is it's not a case of "I don't know how to manage my inventory", but rather "I've played this game for hundreds/thousands of hours and it's a chore I don't want to deal with anymore". Due to its controversy, it would be best for said feature to be on a toggle. Don't like it, don't use it.
 
I agree but hear me out, how about putting the majority of crafting items in one storage container?

Storage schemas are a personal choice and many players choose wildly complex and inefficient schemes. In single player I have 8 containers, there is no looking for stuff, as I know exactly where stuff is. Common crafting materials are in one box...

In one storage box? How? That´s not even possible in SP let alone in MP Coop with 4 or more people. Food and drink ingredients alone need one box in SP. With 4 people we have like 20 chests at least.

Its a lazy cop-out and flies in the face of the original game. But its whatever, this is 7D2D, don't like something, mod it in or out. Each to ones own.

Taking things out of a box and putting them back in is the most boring thing ever. I play this game baically since the early access release in 2013. i spent more time in storage boxes than others played it overall. It´s not being lazy, i am sick of it, it was never fun or challenging. I don´t even bother playing games that don´t have it built in or at least available via mod anymore. Luckily many devs have it as default these days. Should be built in as an option to turn off tbh. The less mods people need to be happy with the game the better.
 
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Others are just as organized, maybe even more so, but don't want to waste their time pulling out materials manually for crafting in a video game.
I completely understand the sentiment. However, as we all know this is a survival game and a certain amount of tedium is part of the genre because time is also a precious resource in this game and the more convenience we add the less of a factor time management becomes.
 
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@Kalen Well i prefer that survival games keep me busy and under pressure with actual challenging and fun things. And you can easily keep that time pressure. Just make your days shorter when using craft from containers.
 
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It's not an extreme either/or situation. Others are just as organized, maybe even more so, but don't want to waste their time pulling out materials manually for crafting in a video game. I'd think it's even most considering most games have crafting from containers at this point. As someone pointed out, it could be made an option. Just give players the ability to toggle the "mod" on or off. Manual interaction just isn't necessary for everything despite that some obviiously think tactile interaction is the only tangible kind of interaction video games can provide despite stories, for example, touching people hearts and even causing people to question things they probably wouldn't normally question because the question is raised in the video game.

All the judgement about how others choose to play on this thread sounds like a kindergarten playground episode of "my Dad is better than your Dad" or, more to the point, "my way is better than your way". God knows there's enough of that going around when it comes to actual ways of life itself on this planet.
As I said, it can be an option. I just pointed out that it's really not very time consuming. When I return from doing stuff and have a full set of loot in my inventory and vehicle and drone, it takes me only 2-3 minutes to unload everything into the correct containers. All I do is run down the line, open the container, drop everything with one button that is already in there, move on to the next. Then, I'll have a small number of items that didn't drop and I'll manually drop them where they go. Takes no time. Considering that's 2-3 minutes after an hour or two of looting stuff, it's hardly significant and most of the time comes from having to go back and forth to the vehicle or deal with the drone that always moves around, and that would be required regardless of any craft from container option. When you also consider the time you'll spend trying to find something in a mess of a dump crate that many people would use since they don't have to organize anything with craft from container, you really aren't saving that much time.

As far as crafting itself goes, unless I can't remember what I need for a recipe and have to look it up, I can grab everything I need in a few seconds (rarely it will be more if I happen to need something from a container that isn't near the workstation). Since I'm not crafting non-stop, that few seconds doesn't exactly add up to much.

But as I said, it's fine as an option. It's just isn't as big of a problem as some people make it out to be. For those who just say they prefer not having to grab stuff, I can entirely accept that reasoning. It's the people who say it's a lot of time and effort that I can't really agree with other than to assume they aren't very organized.
 
In one storage box? How? That´s not even possible in SP let alone in MP Coop with 4 or more people. Food and drink ingredients alone need one box in SP. With 4 people we have like 20 chests at least.

I don't know how he does it, but I have one box for general crafting materials, a box for food crafting materials, a box for projects underway, a box for ammo crafting, a box of armor/weapon/tool parts. Then I have boxes for things that are ready for use: food box, drink box, 7.62 box, 9mm box, shotgun shell box, horde gear box.

I suspect there are differences in how people go about crafting that influence how they craft and thus how they manage inventory. I've seen some people who keep a large inventory so that when they want to make something they have all of the materials. I tend to decide I want something and go harvest the materials kind of person. Some things need planned in advance, like horde night ammo and some amount of food and drink, but not much. I don't keep 1000 steel laying around, for instance.

Some people will run their forges night and day filling them with resources. I like to be able to relocate my base, so I only put into the forge that which I need to make what I need at the time. Then I can pick up the forge, load it onto the motorcycle, and go somewhere else.

Personally, I think crafting pulling from storage is a cool idea, but I've established a pattern of play where I'm not suffering without it. Mostly, I spend my time out in the field exploring or going through POIs.
 
@zztong For me it´s mostly MP why i only play with crafting from containers. Things are vastly different if you craft or cook for a group. Still don´t wanna miss it in SP meanwhile, also because newer games often have it as a standard now. Coming back now to the 3.0 exp without a mod for it was annoying pretty quickly.
 
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