Has anyone else noticed that zombies seem to be hitting harder than they're supposed to, at least sometimes? With 3.0, I have zombie damage they do to you at 300%. I always played Insane before, which is 250% zombie damage to you. This should be just a slight increase in incoming damage (20% increase compared to Insane).
With full quality 6 primitive armor, and 1 point into Light Armor, I have over 50% damage reduction (or armor rating?). I got hit by a business man feral last night, and it did 44 damage with that setup (I have a video recording of this). That means that the base damage with those settings would be over 90 damage (probably around 100), if armor damage reduction calculations haven't changed since 2.6. That would mean base damage for ferals is probably over 30 damage. In 2.6, and previously, it was 20 damage (on Insane (2.5x damage), ferals would do 50 damage to you without any armor on).
Also, I got hit by a feral lumberjack and it did like 100 damage, even with over 50% DR. In 2.6, it would have done like ~50 damage (feral lumberjacks on Insane, in 2.6, did 100 damage without any armor).
Or maybe zombies can land critical hits now or something? Incoming damage seems higher than I'd expect for it to be. I'm curious if anybody else has noticed.
Side note: I love that we can decouple incoming and outgoing damage now. I have incoming (zombie) damage jacked up to the max, but my outgoing damage is at Nomad levels. Really punishing if you get hit, but you still hit hard as well.