PC V3.0 Dead Hot Summer Dev Diary

In 3.0, zombies no longer ragdoll from heights or take any fall damage at all, whether or not digging is disable or enabled. Is this an intentional design choice, or is this some sort of bug?
 
Thank you for clarifying that the client is currently the only supported way to inspect the SandboxCode.

My concern is less about the answer itself and more about how discoverable that limitation is for dedicated-server owners. The phrase “as I already said” makes it sound as though this was clearly communicated and broadly understood, but that has not been my experience. For hosting providers, administrators, and server-side mod developers, there is no obvious supported method to verify the individual effective settings after the code is loaded.

A server can show that the SandboxCode property was accepted, but that is not the same as being able to confirm which settings are actually active. Requiring access to a client for verification is also difficult for automated hosting, troubleshooting, and configuration auditing.

I appreciate the direct answer. I would only ask that this limitation be documented more clearly, and that server-side inspection or a supported read-only command be considered in the future.
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You said you write your own mods... well, ahem... an option to check all sandbox settings on servers already exists via a mod... :) You can guess which one yourself...
 
Is anyone having sharp ground edges around some pois, some roads have too, that is on random gen maps ?
The bane of faatal's existence, or so I hear. Seems to happen mostly on smaller RWG maps, though I've seen it on 8192 and 10K as well. Also, some POIs are actually designed that way and/or stick up one block from the surrounding terrain depending where RWG puts it and whether RWG can handle placing it flush with the surrounding terrain, which probably isn't flush.

That's what you get when you let computer algorithms design your playable map, I guess. They're not artists. They don't go back through, spot and fix anomalies. I don't imagine RWG will ever be perfect, but not everyone can use the map making apps some PC players employ. I think it's something players are just going to have to learn to live with.
 
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The bane of faatal's existence, or so I hear. Seems to happen mostly on smaller RWG maps, though I've seen it on 8192 and 10K as well. Also, some POIs are actually designed that way and/or stick up one block from the surrounding terrain depending where RWG puts it and whether RWG can handle placing it flush with the surrounding terrain, which probably isn't flush.

That's what you get when you let computer algorithms design your playable map, I guess. They're not artists. They don't go back through, spot and fix anomalies. I don't imagine it will ever be perfect, but not everyone can use the map making apps some PC players employ. I think it's something players are just going to have to learn to live with.
I have been trying generated maps with no mountains on console...and I have not seen much of that stuff at all. idk if that is pertinent or not?


edit: I play on 8k maps...I will try to make some smaller maps, but, it would take awhile to get an answer, since I can't use console controls to fly around in god mode...this might be a tad easier for someone on PC to check.
 
I have been trying generated maps with no mountains on console...and I have not seen much of that stuff at all. idk if that is pertinent or not?
It probably is. I'm not sure, but I think mountains have been brought up before and the default percentage for mountains is way lower than it used to be, iirc, likely for that reason. Sincerely hope they don't get rid of mountains completely. As I said, computer algorithms just aren't capable of spotting and fixing anomalies like that. They have neither brains nor minds as human artists do.
 
Not faatal's fault of course , most of us know Random gen from it's first days and it is immensely complicated system that just needs tweaks, everything takes time, just wondered if this goes to last version.
Nope. Not faatal's fault at all. And it goes back to 1.0 and changes in RWG from that point on. Computer algorithms just aren't conscious. That's all. I don't think there's anything faatal or anyone else can do about that fact. And that's why I think players are just going to have to learn to live with it.
 
Nope. Not faatal's fault at all. And it goes back to 1.0 and changes in RWG from that point on. Computer algorithms just aren't conscious. That's all. I don't think there's anything faatal or anyone else can do about that fact. And that's why I think players are just going to have to learn to live with it.
TBH, I am used with that to a point that I like "editing" paths where these appear on the map, dig a bit, build or add some stuff, it is cool to make our own ways, even tunnel through mountains.

I posted this because few versions back, it was really rare, not common now, but though it was something on my side, no matter I don`t use mods.

Thanks for explanations, you are right. A machine cannot be a human.
 
Looking forward for the 3.0 update, I play on Xbox series s (I know it's not the best console but all I can afford at moment) and I have to say considering the limitations on those consoles, mine has never crashed or had any major issues (part from 2.4 or 2.5 when we had the hitching when going through cities) I would like to say keep up the good work and hoping all future updates will continue to run smoothly on consoles
 
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