Fritzkola87
Refugee
You think a chicken coop is included in 3.0 but hasn't been shown yet?Too much to wait 1 day and see if its in 3.0 watching streamer of your choice?
You think a chicken coop is included in 3.0 but hasn't been shown yet?Too much to wait 1 day and see if its in 3.0 watching streamer of your choice?
the game is over a year behind on delivery...the company has been sold and the game itself is being turned into a live service game. I don't get why more of you don't have questions about what changes and when it will happen. like what is the vision for this as a live service? when are the faster updates going to start? where is the updated road map they said they would put out?This is by far one of the coolest updates ever. I expected 10 or 15 settings lol. You would think all forum users, ( people who id think love to play thru more than once) if u bother signing up to post…. would rejoice with all these options. Im sure people like HanmerDano are still lurking tho lol
I dont think anything, but 3.0 is one day away of revealing its secrets. Why ask what's in 4.0 before even knowing what's in 3.0?You think a chicken coop is included in 3.0 but hasn't been shown yet?
Otherwise, The Fun Pimps would have shown it in the dev stream! At least, that’s what I assume.I dont think anything, but 3.0 is one day away of revealing its secrets. Why ask what's in 4.0 before even knowing what's in 3.0?
Im happy for alot of reasons for this updateThis is by far one of the coolest updates ever. I expected 10 or 15 settings lol. You would think all forum users, ( people who id think love to play thru more than once) if u bother signing up to post…. would rejoice with all these options. Im sure people like HanmerDano are still lurking tho lol
the game is over a year behind on delivery...the company has been sold and the game itself is being turned into a live service game. I don't get why more of you don't have questions about what changes and when it will happen. like what is the vision for this as a live service? when are the faster updates going to start? where is the updated road map they said they would put out?
I have never said that the sandbox wasn't a good idea...I just didn't want it ahead of Bandits and Story. I'd like the game to be finished so we can get to optimization.
I am a little disappointed that LBD isn't a part of the sandbox. Hopefully it doesn't fall thru the cracks like the pig model. lol
If you require me to say something nice...Last night was probably their best performance on a Dev stream, it started on time, it was mostly organized.
I wouldn't have said anything at all for a few days, because, "we" don't even know how this is update is going to perform yet.
I hope so too given that they said with new cooking pots it can cook super fast and that kinda has me going ehh as it is.better tier workstation than a campfire which would be an electric or gas stove. is there any information in which update these will come
grrrrrreat...a self described pervert AND a troll...what a renaissance man.Ill b honest. You did not disappoint, lol
Will 3.0 include an option to TURN OFF POI TIER INFORMATION with all of the new HUD settings?
I find all new POI's are spoiled when you get there, instead of exploring, and possibly getting into some trouble, you see the skulls, and then decide.
It really detracts from any sense of exploration and discovery when you know how tough it's going to be, and how good the loot probably is, just by walking near a building.
Ruins the ONLY true exploration this game offers.
Hi Grandpa Minion,@faatal
good morning,
I am very disappointed TFP refused to talk about multiplayer last night and simply refused to answer questions in their stream last night:
1) For 3.0 dedicated servers: are Custom Mode gameplay settings enforced by the server, or can clients keep their own local Custom Mode values after joining?
2) Can a PvP server force client gameplay settings like damage, loot, AI, progression, and movement rules in 3.0?
3) Will modders/admins be able to read the final effective 3.0 Custom Mode settings from GamePrefs/GameStats/server logs on dedicated servers?
The way they always refuse to talk to the multiplayer community whether its pve or pvp is a direct reflection on thier stupidity and lack of reality towards their customers and players who have kept this game going for years and who held the game together just as much as modders have if not more over the last decade.
The concerns regarding the 3.0 stream from a PvP server administrator's viewpoint extend beyond the mere addition of numerous new sandbox and custom-mode settings by The Fun Pimps. While increased player choice is not inherently problematic, the issue arises from the fact that many of the displayed settings are not merely cosmetic. They have a direct impact on gameplay systems that are crucial for dedicated multiplayer servers, particularly those focused on PvP.
The stream presented various settings across multiple categories, including Player, Entities, World, Resources, Crafting, Traders, Tasks, and Miscellaneous. These settings encompass aspects such as jump strength, crouch speed, stamina consumption, stamina recovery, gravity, experience point multipliers, skill acquisition, death penalties, drop-on-death regulations, loot availability, resource yield, crafting expenses, trader pricing, quest limitations, base skill points, enemy damage, entity damage, block damage, zombie speed, vehicle damage, and other options that influence gameplay.
For single-player or local co-op modes, these features primarily serve as sandbox elements. However, for dedicated PvP servers, they prompt a significant inquiry:
Who possesses the ultimate authority over the values: the server or the client?
This question is critical because a PvP server fundamentally depends on server authority. The server must serve as the definitive source of truth regarding movement, damage, progression, economy, quest access, loot, crafting, trader regulations, and world rules. If a client can retain local custom-mode values upon joining a dedicated server, or if the server fails to effectively override or reject incompatible values, these settings could become a potential avenue for exploitation.
This concern is particularly pertinent for anti-cheat mechanisms. The logic behind anti-cheat systems relies on stable assumptions. For instance, movement detection is based on a known jump ceiling, gravity behavior, stamina model, crouch speed, and permissible movement range. Damage detection is predicated on established damage multipliers. Furthermore, economy and progression verifications are based on known experience points, loot, quests, trader interactions, and crafting regulations. Should version 3.0 permit any of these variables to differ per client, or if the server does not adequately expose the necessary information, it could undermine the integrity of the game.
Do you honestly think a client joining a server would be able to have its own settings override serverside settings after joining?
Will 3.0 include an option to TURN OFF POI TIER INFORMATION with all of the new HUD settings?
I find all new POI's are spoiled when you get there, instead of exploring, and possibly getting into some trouble, you see the skulls, and then decide.
It really detracts from any sense of exploration and discovery when you know how tough it's going to be, and how good the loot probably is, just by walking near a building.
Ruins the ONLY true exploration this game offers.

Chicken coop should come in a 3.1+ release.You think a chicken coop is included in 3.0 but hasn't been shown yet?
this pleases my roosterChicken coop should come in a 3.1+ release
It should not be working like that. Two of our testers are trying it now.My buddy plays with smell turned off... I play with it turned on. When we play together and I host the game, nothing he does has a smell while it does for me. So I think the client settings (at least in this case) are overriding the host settings.
And speaking of version numbers, you will note that they have an extra digit now. 3.0 is 3.0.0. Small bug fix and tweak releases will now be 3.0.x. Smaller feature updates 3.x.0. Major features x.0.0.this pleases my rooster
what about the pig
I mean, they said during the dev stream that the chicken coop is NOT in 3.0.Too much to wait 1 day and see if its in 3.0 watching streamer of your choice?