PC V3.0 Dead Hot Summer Dev Diary

This is by far one of the coolest updates ever. I expected 10 or 15 settings lol. You would think all forum users, ( people who id think love to play thru more than once) if u bother signing up to post…. would rejoice with all these options. Im sure people like HanmerDano are still lurking tho lol
the game is over a year behind on delivery...the company has been sold and the game itself is being turned into a live service game. I don't get why more of you don't have questions about what changes and when it will happen. like what is the vision for this as a live service? when are the faster updates going to start? where is the updated road map they said they would put out?

I have never said that the sandbox wasn't a good idea...I just didn't want it ahead of Bandits and Story. I'd like the game to be finished so we can get to optimization.
I am a little disappointed that LBD isn't a part of the sandbox. Hopefully it doesn't fall thru the cracks like the pig model. lol

If you require me to say something nice...Last night was probably their best performance on a Dev stream, it started on time, it was mostly organized.

I wouldn't have said anything at all for a few days, because, "we" don't even know how this is update is going to perform yet.
 
Will 3.0 include an option to TURN OFF POI TIER INFORMATION with all of the new HUD settings?

I find all new POI's are spoiled when you get there, instead of exploring, and possibly getting into some trouble, you see the skulls, and then decide.

It really detracts from any sense of exploration and discovery when you know how tough it's going to be, and how good the loot probably is, just by walking near a building.

Ruins the ONLY true exploration this game offers.
 
Live was worth the wait and there were some really cool things and things that I like and also the gameplay 150 alternative game simulations that I will definitely use. The only thing that was disappointing was that there was no chicken coop, by doing you can learn, magazine/skill hybrid mix and new workstations so a better tier workstation than a campfire which would be an electric or gas stove. is there any information in which update these will come
 
This is by far one of the coolest updates ever. I expected 10 or 15 settings lol. You would think all forum users, ( people who id think love to play thru more than once) if u bother signing up to post…. would rejoice with all these options. Im sure people like HanmerDano are still lurking tho lol
Im happy for alot of reasons for this update

Those spawn settings are going to be very nice for people on console
 
the game is over a year behind on delivery...the company has been sold and the game itself is being turned into a live service game. I don't get why more of you don't have questions about what changes and when it will happen. like what is the vision for this as a live service? when are the faster updates going to start? where is the updated road map they said they would put out?

I have never said that the sandbox wasn't a good idea...I just didn't want it ahead of Bandits and Story. I'd like the game to be finished so we can get to optimization.
I am a little disappointed that LBD isn't a part of the sandbox. Hopefully it doesn't fall thru the cracks like the pig model. lol

If you require me to say something nice...Last night was probably their best performance on a Dev stream, it started on time, it was mostly organized.

I wouldn't have said anything at all for a few days, because, "we" don't even know how this is update is going to perform yet.

Ill b honest. You did not disappoint, lol
 
better tier workstation than a campfire which would be an electric or gas stove. is there any information in which update these will come
I hope so too given that they said with new cooking pots it can cook super fast and that kinda has me going ehh as it is.

Cooking is fast enough already but I think eventually a cooking stove would be nice to make more complex items like stews and brisket
 
Will 3.0 include an option to TURN OFF POI TIER INFORMATION with all of the new HUD settings?

I find all new POI's are spoiled when you get there, instead of exploring, and possibly getting into some trouble, you see the skulls, and then decide.

It really detracts from any sense of exploration and discovery when you know how tough it's going to be, and how good the loot probably is, just by walking near a building.

Ruins the ONLY true exploration this game offers.

One of the options is "Show Location Info". I'm thinking this will allow hiding the POI name etc. There are also options to hide the compass, the day and time, the XP you get, and the map. It looks like they've added the "tough" options to the game.
 
@faatal

good morning,
I am very disappointed TFP refused to talk about multiplayer last night and simply refused to answer questions in their stream last night:

1) For 3.0 dedicated servers: are Custom Mode gameplay settings enforced by the server, or can clients keep their own local Custom Mode values after joining?
2) Can a PvP server force client gameplay settings like damage, loot, AI, progression, and movement rules in 3.0?
3) Will modders/admins be able to read the final effective 3.0 Custom Mode settings from GamePrefs/GameStats/server logs on dedicated servers?

The way they always refuse to talk to the multiplayer community whether its pve or pvp is a direct reflection on thier stupidity and lack of reality towards their customers and players who have kept this game going for years and who held the game together just as much as modders have if not more over the last decade.

The concerns regarding the 3.0 stream from a PvP server administrator's viewpoint extend beyond the mere addition of numerous new sandbox and custom-mode settings by The Fun Pimps. While increased player choice is not inherently problematic, the issue arises from the fact that many of the displayed settings are not merely cosmetic. They have a direct impact on gameplay systems that are crucial for dedicated multiplayer servers, particularly those focused on PvP.

The stream presented various settings across multiple categories, including Player, Entities, World, Resources, Crafting, Traders, Tasks, and Miscellaneous. These settings encompass aspects such as jump strength, crouch speed, stamina consumption, stamina recovery, gravity, experience point multipliers, skill acquisition, death penalties, drop-on-death regulations, loot availability, resource yield, crafting expenses, trader pricing, quest limitations, base skill points, enemy damage, entity damage, block damage, zombie speed, vehicle damage, and other options that influence gameplay.

For single-player or local co-op modes, these features primarily serve as sandbox elements. However, for dedicated PvP servers, they prompt a significant inquiry:

Who possesses the ultimate authority over the values: the server or the client?

This question is critical because a PvP server fundamentally depends on server authority. The server must serve as the definitive source of truth regarding movement, damage, progression, economy, quest access, loot, crafting, trader regulations, and world rules. If a client can retain local custom-mode values upon joining a dedicated server, or if the server fails to effectively override or reject incompatible values, these settings could become a potential avenue for exploitation.

This concern is particularly pertinent for anti-cheat mechanisms. The logic behind anti-cheat systems relies on stable assumptions. For instance, movement detection is based on a known jump ceiling, gravity behavior, stamina model, crouch speed, and permissible movement range. Damage detection is predicated on established damage multipliers. Furthermore, economy and progression verifications are based on known experience points, loot, quests, trader interactions, and crafting regulations. Should version 3.0 permit any of these variables to differ per client, or if the server does not adequately expose the necessary information, it could undermine the integrity of the game.
Hi Grandpa Minion,

I want to clarify that your questions were not ignored during the live stream. I answered you directly in the chat, but it's possible the response was missed as comments were moving quickly.

I also offered to continue the conversation directly because you had several questions that would have been difficult to address fully during the live stream. That offer still stands, and I'd be happy to help answer any remaining questions if you'd like to reach out.

We appreciate you joining the stream and taking the time to engage with us.

Best,
Dollie
 
Do you honestly think a client joining a server would be able to have its own settings override serverside settings after joining?

My buddy plays with smell turned off... I play with it turned on. When we play together and I host the game, nothing he does has a smell while it does for me. So I think the client settings (at least in this case) are overriding the host settings.
 
Will 3.0 include an option to TURN OFF POI TIER INFORMATION with all of the new HUD settings?

I find all new POI's are spoiled when you get there, instead of exploring, and possibly getting into some trouble, you see the skulls, and then decide.

It really detracts from any sense of exploration and discovery when you know how tough it's going to be, and how good the loot probably is, just by walking near a building.

Ruins the ONLY true exploration this game offers.
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You think a chicken coop is included in 3.0 but hasn't been shown yet?
Chicken coop should come in a 3.1+ release.
 
My buddy plays with smell turned off... I play with it turned on. When we play together and I host the game, nothing he does has a smell while it does for me. So I think the client settings (at least in this case) are overriding the host settings.
It should not be working like that. Two of our testers are trying it now.

When you join a server, there is not a sandbox setting UI for you to even change anything. They come from the server.
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this pleases my rooster

what about the pig
And speaking of version numbers, you will note that they have an extra digit now. 3.0 is 3.0.0. Small bug fix and tweak releases will now be 3.0.x. Smaller feature updates 3.x.0. Major features x.0.0.
 
Streamers Friday evening, the rest of us Monday. Honestly, I'd happily pay to be in that Friday group — and I don't mean that as a complaint about streamers getting it. I've said this on voice chat in our Discord more times than I can count: "If I could give TFP $60 every year to help develop this game in exchange for early access to updates, I'd do it in a heartbeat." And every time, people agree. Some wouldn't do it as they feel like the $30 they paid for their game was "enough" but as someone who had been loyal to franchises like Madden, and then just been ■■■■ on by Electronic Arts with hardly any changes at all year after year---spending my $60 a year with TFP instead of EA, to get early access, would be a dream come true!

It's not just impatience either. Some of us run our own servers, and getting hands-on with experimental a few days early would let admins test settings and get a head start on polling our communities on what they want.

I never watch streamers, the whole concept of watching someone else play a game turns me off. Not yucking anyone's yum; the streamer program clearly works as marketing. But there's a whole group of us who'd rather pay to play than watch for free, and right now cosmetics are basically the only way to support this game with our wallets. Why not take our money?

I know it'd be PC-only, and that's fine. I own both. Something is better than nothing.
 
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