PC V3.0 Sandbox Siege Dev Diary

Use your brains guys, that`s all about, or we are the zombies.
But if you use your brains, you make yourself a target for the zombies who want to eat your brains. :D

Can anyone who works at the team confirm if the structural bug when starting quests has been addressed? I just started a quest over at Area 7 and huge portions of land started collapsing.
That's still happening? Ugh. I thought that would have been fixed in 2.6. Definitely needs to be fixed before 3.0. It's a pretty serious bug.
 
There should be some news within a week.

I will say that today I added a new RWG biome layout of Circle 2, as a personal side task, which I am looking forward to playing on. Small feature, but cool as it gives you two separated versions of each biome.
I hope you've realized how exciting RWG is. 🤝
These are truly interesting and engaging challenges for a programmer. They allow you to break free from the constraints of a specific task and express your creativity.
 
if you look at the jobs posted by Behaviour for 7 dtd, in the Senior Community Manager listing they specifically state "in this role you will" : Define and Lead the community strategy for 7 days to die as a live service title.

That's where I got that from.
Looking at other job postings that does not appear to be a one off. The job posting for design director is looking for someone with experience on a “successful live multiplayer game.”
 
@faatal : just recently I noticed what could be considered "weird behavior" on the part of the AI.
Is it normal that a wight passes right beside me and runs to an animal corpse to eat it instead of attacking me? :unsure:
 
@faatal : just recently I noticed what could be considered "weird behavior" on the part of the AI.
Is it normal that a wight passes right beside me and runs to an animal corpse to eat it instead of attacking me? :unsure:
It's normal. I see the zombies go to the easier (dead) animal instead of the person who's got these big guns and melee weapons... Makes sense.
One thing I like doing is kill an animal and watch sometimes 3-4 zombies going for it... Amazing stuff!
 
It's normal. I see the zombies go to the easier (dead) animal instead of the person who's got these big guns and melee weapons... Makes sense.
One thing I like doing is kill an animal and watch sometimes 3-4 zombies going for it... Amazing stuff!
Yeah, I know, but in this case the dead animal was behind me (far away) and the wight was coming from the opposite side.
It passed right beside me and ran like 20+ blocks away to reach the dead animal! That is a bit extreme in my humble opinion. :oops:
 
@faatal : just recently I noticed what could be considered "weird behavior" on the part of the AI.
Is it normal that a wight passes right beside me and runs to an animal corpse to eat it instead of attacking me? :unsure:
Yeah, that's normal and intended. The original dev stream showing off the behavior commented on it. Not every zombie will target that first, though. Some will still ignore it to attack you. I think it may be related to what they "see" first. The corpse can have a larger range than your character to be noticed, so depending where the zombie was and where the corpse is compared to you, they may attack you first or go to the corpse first. But that's speculation on my part. I've never really paid attention and just accepted that some attack and some eat. But they did talk about it back then.
 
If you throw a rock past your friend and it triggers the zombie to go to its location it will run past your friend until it reaches the rock.

If your friend hurts a zombie and you are between them, it will go past you to get to your friend.

If a zombie chooses a pathway to get to you it will ignore other pathways even if it means it must break a window and go outside and then up some stairs instead of just walking through a doorway.

They are completely single minded on the target of their current AI task, whatever it is, unless interrupted by causing them damage.
 
If you throw a rock past your friend and it triggers the zombie to go to its location it will run past your friend until it reaches the rock.

If your friend hurts a zombie and you are between them, it will go past you to get to your friend.

If a zombie chooses a pathway to get to you it will ignore other pathways even if it means it must break a window and go outside and then up some stairs instead of just walking through a doorway.

They are completely single minded on the target of their current AI task, whatever it is, unless interrupted by causing them damage.

And if you're unlucky like me, you'll throw the rock, it'll hit a zombie, bounce back to your feet, and the whole wandering horde will come charging for your position. :)
 
At the end of the day, lazy people have always been with us, and technological evolution will always win out so long as a service or a convenience that would otherwise be unavailable would be promised if the change was mass adopted. For instance, with self check-outs at grocery stores, you don't have to interact with a cashier, and from my experience, it's faster on average (even if it's by seconds) than any employee. Perhaps this is why I seldom see wait lines along self check-outs? For the stores themselves, that's less employees they to pay. The self check-out machine doesn't ask for wages, go on vacations or on maternity leave, gets sick, makes complaints, can engage in bad PR, it doesn't need to eat, drink, sleep, or go home. Rarely one will malfunction and it'll need to be repaired, but that's it.

With Grok and other AI tools, people can "research" or produce information in a fraction of the time it would take them to write it themselves or to do the necessary research. For every 10 people that take a test, 9 would be willing to cheat and get away with it if they could get the results in for little to no effort. I may dislike it, but you can't push the tide back into the ocean.
From the first days of self check out at a store I have refused them. Over 25 years now. Won't use them and if I'm in a store that REQUIRES me to use one I leave all my intended purchases at the counter and walk out. Still today, Places like Wal-Mart grocery and Lowes try to do it. I often shop at both places and find ALL "cashier manned check-out" lanes closed except the self checkout lanes- sometimes they have a single support rep in the vicinity to give the appearance of a cashier but make no mistake, for every closed register, that's 1 less cashier employed per shift. I will never, knowingly trade hundreds of cashier and customer support jobs for a single remote IT contract to support the register with occasional on-call responses from a one or two technicians. So, for me, a quarter century of refusing to allow the "tech" flavor of the month to remove jobs. Call me naiveté, call me whatever you want but not a single person has lost their job because of me making a decision to use forced automation no matter how hard the big box stores have tried to push their mechanical barbarians. Using AI for anecdotal self help is one thing, utilizing AI to destroy the livelihood of 2 maybe the next 3 generations of outlook is akin to subjugation. In this country alone you have over 300000000 people and you are telling me everyone is just OK with the notion that 60% of the 50% that are working will be unemployed in the foreseeable future? ...there's gonna be some insane poverty levels across all regions- so mabye next time you think twice about adopting use of the self checkout
 
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