bdubyah
Hunter
Was that issue fixed? I know it was a problem in 2.5 and nothing I saw of the 2.6 notes said it was fixed, unless I missed it. Pretty sure I've seen it on my server in 2.6.What older version of the game are you on?
Was that issue fixed? I know it was a problem in 2.5 and nothing I saw of the 2.6 notes said it was fixed, unless I missed it. Pretty sure I've seen it on my server in 2.6.What older version of the game are you on?
It's normal. I see the zombies go to the easier (dead) animal instead of the person who's got these big guns and melee weapons... Makes sense.@faatal : just recently I noticed what could be considered "weird behavior" on the part of the AI.
Is it normal that a wight passes right beside me and runs to an animal corpse to eat it instead of attacking me?![]()
Yeah, I know, but in this case the dead animal was behind me (far away) and the wight was coming from the opposite side.It's normal. I see the zombies go to the easier (dead) animal instead of the person who's got these big guns and melee weapons... Makes sense.
One thing I like doing is kill an animal and watch sometimes 3-4 zombies going for it... Amazing stuff!
I've been playing 2.6 for hundreds of hours. I haven't had it happen once.Was that issue fixed? I know it was a problem in 2.5 and nothing I saw of the 2.6 notes said it was fixed, unless I missed it. Pretty sure I've seen it on my server in 2.6.
Yeah, that's normal and intended. The original dev stream showing off the behavior commented on it. Not every zombie will target that first, though. Some will still ignore it to attack you. I think it may be related to what they "see" first. The corpse can have a larger range than your character to be noticed, so depending where the zombie was and where the corpse is compared to you, they may attack you first or go to the corpse first. But that's speculation on my part. I've never really paid attention and just accepted that some attack and some eat. But they did talk about it back then.@faatal : just recently I noticed what could be considered "weird behavior" on the part of the AI.
Is it normal that a wight passes right beside me and runs to an animal corpse to eat it instead of attacking me?![]()
If you throw a rock past your friend and it triggers the zombie to go to its location it will run past your friend until it reaches the rock.
If your friend hurts a zombie and you are between them, it will go past you to get to your friend.
If a zombie chooses a pathway to get to you it will ignore other pathways even if it means it must break a window and go outside and then up some stairs instead of just walking through a doorway.
They are completely single minded on the target of their current AI task, whatever it is, unless interrupted by causing them damage.
Are we still talking zombies or did we switch to forum members?They are completely single minded on the target of their current AI task, whatever it is, unless interrupted by causing them damage.
I don't think any of them will be in the stream. They will be watching and possibly in chat as I will be.Will behavior be part of the stream tomorrow?
Definitely will do. Oh, that`s till next one you know, right12500 game hours behind me, when 3.0 is released as stable, my game hours will increase by 1000-10000
Can you spoil me if there is a setting that lets me disable intellect masteries 25% chance to find magazines in loot, potentially also the 50% double read perk. Setting magazine loot to the lowest settings and then bypassing it with mandatory mastery perks would be annoying to me.I've been experimenting with the settings to create a custom set that comes as close as possible to the arcade feeling of classic horde mode. I'll share the code (after experimental drops) for anyone who wants to try it and then alter the settings if they have additional ideas to see if many minds can crack the puzzle better than I've been doing on my own. I think one of the fun new threads of the forum will be collaborations of people sharing codes and then others tweaking them and sharing back, and so on. I think we will eventually get a good library of option sets. It is a lot of fun to create a custom set of options as an initial base and then modifying it in different ways to see how gameplay gets changed.