PC V3.0 Sandbox Siege Dev Diary

I just look at it from a different perspective than you. I understand your view point.
It is from a console users, perspective and expectations, that is why I have never had
a comment or a response. If I have not experienced it I just listen and acknowledge it.
What I posted is just what I looked for, everyone's thoughts make sense to them selves.

When I watched a stream, or read a post I often played it back multiple times and reread it,
to hear the exact words that were being said. Otherwise I would project what I thought or
wanted it to mean, and would most likely be disappointed and wrong.

I admit it is verbose, and a lot is lost in translation. That is just my R'lyehian way of writing
kind of unfiltered.

Abridged version: I had an idea that a sale was eminent, so no surprise for me as of A19 2020 to 2024 .
The game is finally coming to a conclusion, in one form or another. They achieved a share in multiple
markets. Over time the game has morphed, to attract more markets, and is known world wide. The only
markets left would be portables, and Live service IE BI is into that. I looked at it as a business as well as
a game. For me personally, I wanted to understand, the ups downs losses sacrifices, and how close they
could remain to the idealistic, original presentation to grow, survive, and succeed. The rest, is just information.
 
Is anything more coming with challenges? I really like those. The balances on them since their release have been nice too. We have the first and second pages, but a third page of even more difficult ones could be cool. Although I think the balance on the amount of animals should be looked at. Even on like day 50-60, I still haven't gotten anywhere near 50 rabbits; I just don't ever see enough, and I'll be at the end of my playthrough with like 20 killed. Maybe also building ones like upgrading 100 blocks. Thank y'all for your hard work!
 
The way the relaunch was announced, the shoddy roll out (for console), the missed deadlines and lack of communication...and then the sudden sale of the company...with a cheery video saying "now they have the resources to finish the game". These are some of the reasons why I am sooooooo curious as to when did they start shopping the company around...how long were they in negotiations? (not that I ever expect to get any answers)
My guess is, when they saw that all signs pointed to 7 Days Blood Moon being a failure is when they made the decision to sell to a bigger entity. I'm sure they invested a lot in that game and it didn't sell much at all. They must have lost a lot of money with that one, paying iLLOGIKA and all.
 
My guess is, when they saw that all signs pointed to 7 Days Blood Moon being a failure is when they made the decision to sell to a bigger entity. I'm sure they invested a lot in that game and it didn't sell much at all. They must have lost a lot of money with that one, paying iLLOGIKA and all.
I thought we were being led to believe that Illogika approached TFP...that TFP wasn't putting people or resources into it's development...or am I wrong?

If they were footing the bill...yeah...it no doubt would have put a crunch on the brothers.

Just need to point out that what you highlighted that you were answering was:
The way the relaunch was announced, the shoddy roll out (for console), the missed deadlines and lack of communication...and then the sudden sale of the company...with a cheery video saying "now they have the resources to finish the game". These are some of the reasons why I am sooooooo curious as to when did they start shopping the company around...how long were they in negotiations? (not that I ever expect to get any answers)
Blood moons was released on Nov 4th, 2025 and crashed out in March 2026...well over a year after the re-release to console. "we" don't even know what the financial relationship was with Illogika. That said. I think it is Fair for you to speculate if that was a factor, but, for guys that are known for saying too much during a dev stream, they sure know when to keep their mouths shut about this stuff. IMO it just looks like a refusal to admit ■■■■■■■ behaviour.
 
we only get 100 gameplay simulations and that's it. It's such a poor update
I'll correct what I said earlier about the update, that the update is not boring and bad. It's absolutely the best that all the cool things are included in that update. The update is surprising and I know the developers don't want to tell everyone all the surprises it contains, but it will come as a big surprise to everyone. I'm really excited for the release and that I can play it when it's a stable version.
 
well it's June 1st...it looks like BI have not filled a single position they posted for 7 days to die yet...guess that means that "in due time" update to the road map and communication is still a ways off.
 
I think we are feature complete at this point. Many bugs were squashed last week and we continue on them this week. New ones are coming in, but we are winning the bug war.

A lot of play testing is happening using a variety of sandbox presets. Some of the presets are very hard, so we are balancing them and adding a difficulty rating to them, so you know what you are getting into.
 
I think we are feature complete at this point. Many bugs were squashed last week and we continue on them this week. New ones are coming in, but we are winning the bug war.

A lot of play testing is happening using a variety of sandbox presets. Some of the presets are very hard, so we are balancing them and adding a difficulty rating to them, so you know what you are getting into.
sounds good...are you saying it will go to experimental branch soon? or no?
 
I think we are feature complete at this point. Many bugs were squashed last week and we continue on them this week. New ones are coming in, but we are winning the bug war.

A lot of play testing is happening using a variety of sandbox presets. Some of the presets are very hard, so we are balancing them and adding a difficulty rating to them, so you know what you are getting into.
It's time to show the patch notes ;)
 
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