PC V3.0 Sandbox Siege Dev Diary

And im very interested in the new items!
Don't worry, you'll be able to buy them, in game, for a handful of bucks... :sneaky:
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To be clear, Faatal said a cool new feature for items, not new items (although there are new items as well) But it sounds like he's referring to how items work in some way.
Yes, it's a new mechanic called "micro transactions": you'll be able to buy any item that you need for a small sum of real money. ;)
/jk
 
Maybe it's the new system Joel mentioned earlier, where you'll be able to combine items and gain XP from it. There are three new modifiers in the XML files for every station that currently lacks them. I wouldn't be surprised if they're somehow related to the new item-combining mechanic.
 
Maybe it's the new system Joel mentioned earlier, where you'll be able to combine items and gain XP from it. There are three new modifiers in the XML files for every station that currently lacks them. I wouldn't be surprised if they're somehow related to the new item-combining mechanic.
I really cant wait to see those
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Don't worry, you'll be able to buy them, in game, for a handful of bucks... :sneaky:
Ill buy that for a dollar
 
I have 2 curious questions. As Faatal posted there is a new owner. Joel spoke of a possible
alternate project, possibly involving Unreal Engine. My question is since BI has experience
with the engine DBD, and more hands on, would it be possible for Joel to negotiate a second deal
for a collaboration and human resources, to complete the other game if it still is in play? Or would
he rather go Indie again and start from there?
 
I have 2 curious questions. As Faatal posted there is a new owner. Joel spoke of a possible
alternate project, possibly involving Unreal Engine. My question is since BI has experience
with the engine DBD, and more hands on, would it be possible for Joel to negotiate a second deal
for a collaboration and human resources, to complete the other game if it still is in play? Or would
he rather go Indie again and start from there?
Collaboration? BI owns TFP and will control/assist any other games TFP creates. They could even say that TFP can't make a specific game, though that would be unlikely. The point being that there's no need to negotiate for collaboration beyond if TFP wants to try to talk BI into more employees working on their project than BI will already be providing/requiring.
 
Collaboration? BI owns TFP and will control/assist any other games TFP creates.
No, I understand that TFP the company was bought. But unless they signed an all inclusive Intellectual Property clause,
The game was, according to Joel being done independently. For all intent, since it was being done under a
different engine, He could have also registered it under a new business name. He never said that TFP was
making another game, he said we and I, the rest was projected and surmised by the readers and viewers. If he or Richard
did ever say it on a stream, or write that TFP was going to do another game then, yeah it would be included in the purchase.

On BI's official web page they referred to the entity formerly known as TFP, and 7 days to die the game explicitly.
If Joel began building it under a new entity name, that was not a subsidiary of TFP, would it not be excluded from
the buyout. Originally they were 4dRulers, but the assets there, even though a bit dated now, are not a part of TFP.

I admit I could be wrong, I don't know what the exact agreement was. But that is what made me curious.
 
No, I understand that TFP the company was bought. But unless they signed an all inclusive Intellectual Property clause,
The game was, according to Joel being done independently. For all intent, since it was being done under a
different engine, He could have also registered it under a new business name. He never said that TFP was
making another game, he said we and I, the rest was projected and surmised by the readers and viewers. If he or Richard
did ever say it on a stream, or write that TFP was going to do another game then, yeah it would be included in the purchase.

On BI's official web page they referred to the entity formerly known as TFP, and 7 days to die the game explicitly.
If Joel began building it under a new entity name, that was not a subsidiary of TFP, would it not be excluded from
the buyout. Originally they were 4dRulers, but the assets there, even though a bit dated now, are not a part of TFP.

I admit I could be wrong, I don't know what the exact agreement was. But that is what made me curious.
It is very unlikely that any new game wouldn't be part of BI now. About the only way it would be is if Joel left TFP. I really don't see him leaving and starting a new company. Besides, it was TFP employees who were working on the game. He would have needed to split it off into a new company before being bought, which although possible, isn't likely. Especially if he was going to ask BI to help with development. BI probably doesn't mention it for the same reason TFP doesn't give any details beyond that there was another game being worked on... it isn't ready to have information released on it yet.
 
good grief...we don't get basic communication...you think they are going to give you details about their deal? they didn't even say how much money they sold the company for.
 
sorry, but seriously...we are getting the mushroom treatment.

The brothers didn't finish one ■■■■ing game before selling to BI and these guys are talking bout "future projects"?...I'd be far more curious about WHEN did they start looking for a buyer?...how long were they in negotiations to sell?
Why are you so interested in all this? It's their company and they can do whatever they want. TFP doesn't have to give any details about their dealings and none of that info would change any of our lives, except yours I guess from what I'm reading.
Even if TFP is part of Behaviour Interactive, the TFP studio is still a thing and they are still working on the game (eventually with some involvement from Behaviour).
TFP have been hinting at a future game using the Unreal engine for years now so that's nothing new.
 
Why are you so interested in all this? It's their company and they can do whatever they want. TFP doesn't have to give any details about their dealings and none of that info would change any of our lives, except yours I guess from what I'm reading.
Even if TFP is part of Behaviour Interactive, the TFP studio is still a thing and they are still working on the game (eventually with some involvement from Behaviour).
TFP have been hinting at a future game using the Unreal engine for years now so that's nothing new.
It WAS their company...and I assume they did do what they wanted...or felt that they had to.

The way the relaunch was announced, the shoddy roll out (for console), the missed deadlines and lack of communication...and then the sudden sale of the company...with a cheery video saying "now they have the resources to finish the game". These are some of the reasons why I am sooooooo curious as to when did they start shopping the company around...how long were they in negotiations? (not that I ever expect to get any answers)

According to faatal they are already seeing support from BI:
No one has mentioned it here recently, that we have a new owner now, so how we do things is changing. Like we actually have marketing and analytics departments. We are still in transition and trying to figure it all out.

There are other game changes. There is a cool new feature for items, but I can't talk about the details yet.



Since "we" don't have any knowledge of their deal...we really don't know who owns what IP that TFP were developing...traditional thinking would say that BI bought TFP so they very likely own said IP. What they do with that would be for them to talk about.

Maybe one of you should just ask who owns that IP now...it would save a lot of time...IF they answered.

I personally do not care about any those projects TFP were working on in the background. I only care about 7 days to die...and how much longer before Bandits and Story are finally in the game.
 
I don't want any details of their deal. I am happy that they got this far.
The basic thing that has always interested me always goes back to a single
forum conversation, when Joel was more active. That was what the underlying,
desire was. To make pretty much an amorphic game, that spanned multiple genres.
Also to prove that they could buck the system and maybe plant a seed for awareness
industry change and individual inspiration, yet still be successful in the gaming
industry.

I always wanted to know what it took as a company, small group, or individual,
it would take to build a successful game. I happened upon the forum years after getting
the game. I have read all sorts of pdfs, blogs, books. The one thing they all have in
common is the unspoken word. I play games for entertainment, but after i complete it,
then I look at what it is at the core. Meaning genre motivation, level of simplicity, gameplay manipulation,
dealing with graphics and gameplay. Nouveau riche vs copy and paste. The advancement of
ai, algorithms, graphics techniques, basically the technology that goes into them, and what
exactly makes them popular, what need they fulfill.

This one has given me a little insight into of all of that, Like they said once before
most gaming companies, even well established and larger ones will not do it, because it
is too hard.

I've gotten to experience, the good the bad and the ugly, the facts, the BS, hypotheses, prognostications,
wishful thinking, and the passion from both sides, meaning streams, social media, and the forum
interactions, not only member to dev conversations, but member to member.

The sheer magnitude, and ambition of trying to level this many rulesets that have constantly changed over
the generations. I half expected it to turn into a Never Ending Story scenario. A favorite quote
on the forum is; It is done when it is done. For me it meant either when promises were fulfilled,
the developers gave up on the game, it was good enough, it was abandoned, or it was sold.

Looking at snapshots, in the histogram that I kept updating, and reading, seeing, what was going on,
with verbal, visual, and written communication, gave me an idea.

Regarding, my curiosity above. It came from reading a few of the, I'll never buy another game from
this company again monologues. It is a self defeating post. like a person coming to the forum complaining
a bout a play problem, a person attempts to assist, and they tote the expertise of their day job. So if,
the simple person, attempting to help does not have a problem and the purported expert does, then
that has weakened their position. The simple loophole, that renders them moot, is A company is simply,
a registered name that anyone can save up and buy. A new release, can be under a different name, so
unless those same people that make those statements, do their due diligence, the next game they buy
could be from the very person that they just verbally bashed.

I look at as many possibilities and possible outcomes no matter how unlikely. Kind of like playing
3d chess vs playing checkers. So I can have an idea of different outcomes, just which one is the surprise.
 
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