I don't want any details of their deal. I am happy that they got this far.
The basic thing that has always interested me always goes back to a single
forum conversation, when Joel was more active. That was what the underlying,
desire was. To make pretty much an amorphic game, that spanned multiple genres.
Also to prove that they could buck the system and maybe plant a seed for awareness
industry change and individual inspiration, yet still be successful in the gaming
industry.
I always wanted to know what it took as a company, small group, or individual,
it would take to build a successful game. I happened upon the forum years after getting
the game. I have read all sorts of pdfs, blogs, books. The one thing they all have in
common is the unspoken word. I play games for entertainment, but after i complete it,
then I look at what it is at the core. Meaning genre motivation, level of simplicity, gameplay manipulation,
dealing with graphics and gameplay. Nouveau riche vs copy and paste. The advancement of
ai, algorithms, graphics techniques, basically the technology that goes into them, and what
exactly makes them popular, what need they fulfill.
This one has given me a little insight into of all of that, Like they said once before
most gaming companies, even well established and larger ones will not do it, because it
is too hard.
I've gotten to experience, the good the bad and the ugly, the facts, the BS, hypotheses, prognostications,
wishful thinking, and the passion from both sides, meaning streams, social media, and the forum
interactions, not only member to dev conversations, but member to member.
The sheer magnitude, and ambition of trying to level this many rulesets that have constantly changed over
the generations. I half expected it to turn into a Never Ending Story scenario. A favorite quote
on the forum is; It is done when it is done. For me it meant either when promises were fulfilled,
the developers gave up on the game, it was good enough, it was abandoned, or it was sold.
Looking at snapshots, in the histogram that I kept updating, and reading, seeing, what was going on,
with verbal, visual, and written communication, gave me an idea.
Regarding, my curiosity above. It came from reading a few of the, I'll never buy another game from
this company again monologues. It is a self defeating post. like a person coming to the forum complaining
a bout a play problem, a person attempts to assist, and they tote the expertise of their day job. So if,
the simple person, attempting to help does not have a problem and the purported expert does, then
that has weakened their position. The simple loophole, that renders them moot, is A company is simply,
a registered name that anyone can save up and buy. A new release, can be under a different name, so
unless those same people that make those statements, do their due diligence, the next game they buy
could be from the very person that they just verbally bashed.
I look at as many possibilities and possible outcomes no matter how unlikely. Kind of like playing
3d chess vs playing checkers. So I can have an idea of different outcomes, just which one is the surprise.