A New Chapter for The Fun Pimps and 7 Days to Die

I hope we end up getting 100+ unique sandbox options and not just 15-20 of them with sliders for many/most of them. Like hey, there's an ammo abundance slider with 10 scaleable options, x10 and you have 100 sandbox options!
I think they said around 50, though that was an estimate early on and it may be very different now. And that's actual options. 10 options with 10 settings is still 10 options, not 100. So 50 or so different options, each with 2 to X choices.
 
I think they said around 50, though that was an estimate early on and it may be very different now. And that's actual options. 10 options with 10 settings is still 10 options, not 100. So 50 or so different options, each with 2 to X choices.

Fair enough, good to hear. My point though was it could easily be advertised that (being hypothetical here) 10 options with 10 variants for each is "100 unique options", which technically wouldn't be wrong, just a little disappointing. :) I have high hopes anyway that it'll turn out to be a fantastic update. It's just that, you know, the more variety, the better. :)
 
I hope we end up getting 100+ unique sandbox options and not just 15-20 of them with sliders for many/most of them. Like hey, there's an ammo abundance slider with 10 scaleable options, x10 and you have 100 sandbox options!
There are already well over 100 unique options though, admittedly, some of them are already-existing options that are mixed in. But even some of those have been reworked for better customization. For example, Rage mode was baked into whatever difficulty you chose. But now rage chance is its own unique option that can be adjusted independently of other options. I've found that with the ability to combo different individual options even many of the options we already have in the game feel new and more interesting than they did before.

At any rate there aren't any shady economics going on for the number of options. It isn't just 10 unique options with 10 settings each for a technical claim of 100+. This update isn't going to just tide us over until bandits arrive. People will still be exploring and sharing new option combinations long after bandits are old news.
 
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I hope we end up getting 100+ unique sandbox options and not just 15-20 of them with sliders for many/most of them. Like hey, there's an ammo abundance slider with 10 scaleable options, x10 and you have 100 sandbox options!
I remember madmole said 300 lmao 🤣

But hey 100 isn't not bad at all, being able to change my playthrough anyway i please. Yes indeed
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Nobody should consider them investors. People who can't understand the difference between purchasing and investing are always going to be disappointed by how things turn out...
I bearly know the difference aside from

Buying is... well Buying it to own and use

Investing is putting money on something to help fun and support and potentially get something back... I just wish the kick start was still up lmao 🤣
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Fair enough, good to hear. My point though was it could easily be advertised that (being hypothetical here) 10 options with 10 variants for each is "100 unique options", which technically wouldn't be wrong, just a little disappointing. :) I have high hopes anyway that it'll turn out to be a fantastic update. It's just that, you know, the more variety, the better. :)
They top one i know a fact are coming are

Decrease ammo spawns
Decrease food drops

One I hope for (granted some i already have but for consoles I want them to have it)

Increase zombie spawns
 
In the traditional sense they're not investors, correct. They will not receive financial compensation for their initial investment.

They're still investors in the sense they've put money into uncertainty. They provided early capital, they took on real risk, and they funded ideas before they existed. Instead of receiving financial compensation for their investment they received a video game that their initial investment funded instead of some form of financial compensation.

Where would TFP be without the half million from the original investors today? They didn't buy a game, they invested their funds into a potential game they were interested in playing.

To say they weren’t investors is to say the people who gathered the resources didn’t help build the base.


Investing is putting money on something to help fun and support and potentially get something back... I just wish the kick start was still up lmao 🤣
He's pretending he's Jordan Peterson and investors are only those that receive financial compensation for their funds, as that's the definition.
 
I hope we end up getting 100+ unique sandbox options and not just 15-20 of them with sliders for many/most of them. Like hey, there's an ammo abundance slider with 10 scaleable options, x10 and you have 100 sandbox options!
Please no. Unless the UI will be completely overhauled this will create a 10+ page menu that maybe works on PC but will get annoying to navigate on console.
 
Well if you're starting a play through and want to customise all these things before you start a world I don't really see how it could be such a hassle for that purpose personally, although if you're one of those people that like to change the settings a million times each time ya start the world then sure but that can't be a major populace of players.

Almost everyone I've played with before which truth be told is probably nearing a couple hundred a this point barely change the settings in an already established game if at all, same goes for me.
 
I bought a game many years ago because it looked fun at the time I purchased it. Over the years, much to my delight, that game has continued to get updates and improvements. I haven't been charged again for any of these updates. I find it hard to complain about that. I realized it was an early access game when I purchased it, and that I suppose there was always a risk of the game not getting all the updates that were originally planned for it.

I don't think it's a good idea to ever buy a game, like if it's in Early Access, if you don't feel like what the game offers at the time of purchase will be enough for you to be satisfied with what you pay for it.
 
There are already well over 100 unique options though, admittedly, some of them are already-existing options that are mixed in. But even some of those have been reworked for better customization. For example, Rage mode was baked into whatever difficulty you chose. But now rage chance is its own unique option that can be adjusted independently of other options. I've found that with the ability to combo different individual options even many of the options we already have in the game feel new and more interesting than they did before.

At any rate there aren't any shady economics going on for the number of options. It isn't just 10 unique options with 10 settings each for a technical claim of 100+. This update isn't going to just tide us over until bandits arrive. People will still be exploring and sharing new option combinations long after bandits are old news.

Thanks for all the info!

Hopefully camera shake is getting its own option. I know that that's baked into difficulty instead of damage taken, which is weird...
 
He's pretending he's Jordan Peterson and investors are only those that receive financial compensation for their funds, as that's the definition.
You don’t need to be Jordan Peterson to recognize that crowd funding is not really an investment. It’s more akin to a preorder. Calling yourself an investor for providing funds for a product you might someday get is a very romanticized view of it and if it makes you feel better about your pre-purchase then that’s great. There’s no doubt that TFP used all of the pledges they collected to get their game going and I’m sure they appreciated it so much they provided you with a game to play in compensation.
 
I will concede that in the sense that the game has exceeded all expectations and developed into a product that has gone far beyond the originally pitched product, it could be seen as an investment since the return you are getting far surpasses the value you originally put in for. If I pay for A but then receive A, B, C, and D when I was only ever expecting A then in that case there is a huge return on what I spent and I could see a stretching of the definition of "investment" to include that. But even then it is a stretching of it.

(and I don't think JohnnyD was saying that the game has surpassed all expectations and turned out better than the product he agreed to purchase at the time he did.)
 
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