Blue mame
Refugee
The current fixed maps lack the desire to explore. The once infinite, randomly generated maps sparked an immense urge to explore.
The issue with the infinite map at the time was that the map became more stable the closer you got to coordinates 0.0.0, and conversely, more unstable the farther away. Additionally, real-time map updates during multiplayer sessions caused vehicles to be unable to move at full speed. However, these were minor issues—we couldn't abandon such an excellent feature just to accommodate vehicles. After enabling random maps, I was filled with curiosity about all those unknown areas. Now, the map is essentially fixed. I always know the probable layout within 4096 coordinates. And the inability to see everything in the distance back then was also a great feature.
I think locking the map is a really dumb move, since we already have Navezgane as a fixed map area. Updates since V1 just don't feel as exciting as they used to. I hope we can return to infinite maps whenever possible. For instance, using 0.0.0 as an anchor point, we could generate infinite 500.0.500 coordinates as a second anchor to stabilize the map. As long as your hard drive has sufficient space, generating more anchor points infinitely can resolve the instability issues that arise when infinite maps drift too far from 0.0.0.
The issue with the infinite map at the time was that the map became more stable the closer you got to coordinates 0.0.0, and conversely, more unstable the farther away. Additionally, real-time map updates during multiplayer sessions caused vehicles to be unable to move at full speed. However, these were minor issues—we couldn't abandon such an excellent feature just to accommodate vehicles. After enabling random maps, I was filled with curiosity about all those unknown areas. Now, the map is essentially fixed. I always know the probable layout within 4096 coordinates. And the inability to see everything in the distance back then was also a great feature.
I think locking the map is a really dumb move, since we already have Navezgane as a fixed map area. Updates since V1 just don't feel as exciting as they used to. I hope we can return to infinite maps whenever possible. For instance, using 0.0.0 as an anchor point, we could generate infinite 500.0.500 coordinates as a second anchor to stabilize the map. As long as your hard drive has sufficient space, generating more anchor points infinitely can resolve the instability issues that arise when infinite maps drift too far from 0.0.0.