PC Dew collector should use glass jars

Dew collectors materialize glass jars from air and water. This doesn't feel right, even for the game. Crucible required to make glass jars is way too far in tech tree. Faster you probably buy one.
Dew collectors should use glass jars as input material to fill jars of water. Remove crucible requirement or lower it to anvil. Like apiary now uses flowers.

So far this change of dew collector mechanics has not changed the game much in my experience. Mission running getting money to buy water filter is very effective way to avoid all this making of dew collector(s). Or if you are lucky and rng is on your side you find one. (we did day 3 on new game. Buddy share it until we had 2nd one before day 7).

Early game cooking little depends on glass jars. Somewhere between 14-21 days when you are better established you start to get jars easily. No crucible needed and when you finally have ability make glass jars they have very little use.
 
Are you asking for this change based on default settings (0% chance to return jars) or on some other setting? I have played several solo games now using 0% and 100% jar return and the only difference I noticed between the two settings was my ability to craft glue. At no time on either setting did I ever have thirst problems after obtaining a cooking pot. On 0% I needed dew collectors in order to have a supply of water for crafting glue. And my ability to craft glue was entirely tied to the production rate of the dew collectors. On 100% I never bothered to craft dew collectors because I did not need them. I had plenty of jars just from looting.

In my experience, dew collectors not requiring jars is necessary on default settings to enable the player to craft glue. To put it differently, the game would be incredibly unbalanced on default settings if dew collectors required jars.

If you find dew collectors to be unbalanced at your preferred jar setting, you have two choices: 1) don't use dew collectors; or 2) adjust your jar return percentage. I also don't understand why you have linked dew collectors requiring jars with a request for jars to be easier to make. Once you can make jars, dew collectors are completely irrelevant. It does not matter whether the dew collectors require jars or not as jars are now functionally infinite.
 
Okay, okay... I'll respond since you asked so nicely. ;)

Let's look at the idea of empty jars for the dew collectors. Let's say it takes 6 glass jars to make 6 water with a dew collector that has the mod installed to allow making 6 before being full. I don't know the exact time frame to get all 6 filled, but let's say it's one game day. Now, why in the world would you put 6 jars in there and wait a game day to get that water when you can take those same 6 jars to the nearest water (a lake, river, ditch, pool, etc.) and fill them immediately? It would invalidate the dew collectors. And before anyone says it's convenience so you don't have to go to a water source, remember that it is very easy to make a small pool of water near your base with a bucket and then not have to go anywhere to fill your jars.

Dew collectors are an alternative way to get water for those who don't want to mess with empty jars. It should remain as it is and not require empty jars to function. As it is now, those who want to use jars can do so without any problems. Those who don't want to use them can use dew collectors without messing with the empty jars. If you required empty jars in the dew collectors, not only are you invalidating them as I explained above, but now you remove an option to ignore empty jars for those who don't want them. It's just a bad idea.
 
Devs just should clone dew collector and make it work on jars (and name it: dew collector (jars) as example)
Problem solved!
 
There's a Couple *cough* earlier threads containing the topic, here's a sample:
 
If it would not change anything, why ask for it? It does change things for everyone who doesn't want to use empty jars. And there are a lot of people who don't like empty jars. If you can't accept that things can still be immersive even when abstracted, then just don't use the dew collectors. You can get plenty of water without them. And as I said, it invalidates dew collectors because there is no reason to stick jars in there and wait when you can just go out and get water right away without the wait.
 
I'm on console so not too acquainted with the Mod community, but can't something like this be added using a Mod, for PC only of course? That way personal preference solved.
 
I'm on console so not too acquainted with the Mod community, but can't something like this be added using a Mod, for PC only of course? That way personal preference solved.
Yes. And I think someone mentioned there already being a mod that adds empty jars as a requirement for the dew collectors, though since I don't want such a mod, I wasn't paying attention and may be incorrect. But it is certainly possible. Of course, that only works for PC.
 
Dew collectors materialize glass jars from air and water. This doesn't feel right, even for the game. Crucible required to make glass jars is way too far in tech tree. Faster you probably buy one.
Really what I find funny is how many plastic bottles we find that we can't use for water.

dew collector in reality would have a single reservior you would fill containers from. If we just needed jars to fill that would make sense

I found a water filter helmet mod day 2 so H2O this play through hasnt been an issue....

but what are we doing with all those plastic bottles? they dont break and I have been using the same gatorade bottle for drinking water for 3 real life years. lol
 
they dont break and I have been using the same gatorade bottle for drinking water for 3 real life years. lol
Off topic:
I used to use thin plastic bottle, same type as those Gatorade have. Plastic worn out and it sprung really tiny leak where plastic failed. It was next to my phone and made small puddle. My phones was in that puddle and it soaked whole phone by capillary effect.
 
Really what I find funny is how many plastic bottles we find that we can't use for water.

dew collector in reality would have a single reservior you would fill containers from. If we just needed jars to fill that would make sense

I found a water filter helmet mod day 2 so H2O this play through hasnt been an issue....

but what are we doing with all those plastic bottles? they dont break and I have been using the same gatorade bottle for drinking water for 3 real life years. lol
Yea, water containers should be like in Rust, they hold amount of liquid Liters and u just use containers to gather it! Logical and common sence thing
 
I feel like the new patch notes have swung the pendulum too far the wrong way in the opposite direction. Over-correction if you will.
  • Dew Collectors now require jars as "fuel" to produce water.
  • Jars no longer require the crucible to be crafted.
  • The default jar refund chance is now set to 60%.

Dew collectors needing jars defeats the purpose of them. I will have to test it out and see what benefits, if any, there are to using them.

Don't think jars should have been behind a crucible either so this is irrelevant for me since jars were never rare to begin with.

The default setting changing from 0% to 60% has made water, once again, too easy to come by and survival early on will be effected. They should have left it at 0% for the default.

I was enjoying a lot of the changes thus far but it feels like an over-correction that will inevitably hurt the gameplay.

At the end of the day early game should have food/water scarcity encouraging people to hunt and use water more sparingly. Once you get a bit further into the game should you finally have enough water to not worry about survival and now you need it for crafting.

Proposed changes:
  • Reduce jars in loot. Still too common.
  • Set jar "refund" chance to 0%. It makes even less sense that you are breaking your glass 40% of the time than 100% of the time. I imagine this will create a massive jar surplus which further negates survival and crafting.
  • Dew collectors will need something done to fix them now that the devs have broken them.
 
Set jar "refund" chance to 0%. It makes even less sense that you are breaking your glass 40% of the time than 100% of the time. I imagine this will create a massive jar surplus which further negates survival and crafting.
By and large, this percentage only affects the first few days of play. Smoothie doesn't need water, it uses snow. For food, at some point it ceases to be necessary. And from that moment on, all the water goes to making glue, and making glue never returned an empty jar.
 
I feel like the new patch notes have swung the pendulum too far the wrong way in the opposite direction. Over-correction if you will.


Dew collectors needing jars defeats the purpose of them. I will have to test it out and see what benefits, if any, there are to using them.

Don't think jars should have been behind a crucible either so this is irrelevant for me since jars were never rare to begin with.

The default setting changing from 0% to 60% has made water, once again, too easy to come by and survival early on will be effected. They should have left it at 0% for the default.

I was enjoying a lot of the changes thus far but it feels like an over-correction that will inevitably hurt the gameplay.

At the end of the day early game should have food/water scarcity encouraging people to hunt and use water more sparingly. Once you get a bit further into the game should you finally have enough water to not worry about survival and now you need it for crafting.

Proposed changes:
  • Reduce jars in loot. Still too common.
  • Set jar "refund" chance to 0%. It makes even less sense that you are breaking your glass 40% of the time than 100% of the time. I imagine this will create a massive jar surplus which further negates survival and crafting.
  • Dew collectors will need something done to fix them now that the devs have broken them.
Complaining about/criticizing the default refund chance setting for jars is a rather moot point since this is an adjustable setting.

It seems to me that the Dew Collector requiring jars will actually add a use to them so that they are not just stacking up or being dropped/scrapped. The way I understand it, Dew Collectors needing jars does not defeat the purpose of them. Before a Dew Collector is crafted and used, the player has to manually fill the jars at a water source. Once the Dew Collector is crafted and used, the player can set some jars in there to save time and allow passive water collection compared to active water collection. Additionally, applying the Filter mod to the Dew Collector allows for passively obtained clean water vs. actively obtained and actively cleaned water. I like this better in concept, and I am eager to see if I like it better in practice.
 
By and large, this percentage only affects the first few days of play. Smoothie doesn't need water, it uses snow. For food, at some point it ceases to be necessary. And from that moment on, all the water goes to making glue, and making glue never returned an empty jar.
That is the early survival that I personally would like to see. It's why we start with melee and work our way up to firearms. I want to see people start hunting and foraging for water before having stockpiles of prepared food/water.
Complaining about/criticizing the default refund chance setting for jars is a rather moot point since this is an adjustable setting.
Since most people play default settings in games I am suggesting that the 40% is counter intuitive and would actively make the game worse for new players IMO.
It seems to me that the Dew Collector requiring jars will actually add a use to them so that they are not just stacking up or being dropped/scrapped. The way I understand it, Dew Collectors needing jars does not defeat the purpose of them. Before a Dew Collector is crafted and used, the player has to manually fill the jars at a water source. Once the Dew Collector is crafted and used, the player can set some jars in there to save time and allow passive water collection compared to active water collection. Additionally, applying the Filter mod to the Dew Collector allows for passively obtained clean water vs. actively obtained and actively cleaned water. I like this better in concept, and I am eager to see if I like it better in practice.
I agree that jars would stack up, but I think the devs are going about it the wrong way. Instead of making dew collectors require them they should allow them to be used elsewhere such as making your own moltov cocktails. The only real way to solve the issue is to have more crafting use for the jars to put strain on the otherwise infinite jar source.

Requiring dew collectors to use jars does use a small portion of the jars, but it also negates the value of the collector itself. While not everything in the game needs to be 100% viable I feel like the collector is pointless. If it filled faster with rain then perhaps it could have some value in replacing water sources but as it stands water is just too east to find.

The collector would have to churn out more water and/or offer some added benefit to the water itself compared to boiling IMHO.
 
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