Motimus Prime
Refugee
I really do not know if most people play default settings in this game specifically. Every update that I have seen that changed/added setting options was hailed for its customizability to the game. Maybe most people play default settings in this game, maybe they do not. I feel like my opinion differs from yours, and I really have no idea how we could prove one way or the other. I feel like any reasonable person who started on default settings would assess the amount of jars they have/have been getting, then log out to adjust the setting as needed.Since most people play default settings in games I am suggesting that the 40% is counter intuitive and would actively make the game worse for new players IMO.
I agree that jars would stack up, but I think the devs are going about it the wrong way. Instead of making dew collectors require them they should allow them to be used elsewhere such as making your own moltov cocktails. The only real way to solve the issue is to have more crafting use for the jars to put strain on the otherwise infinite jar source.
Requiring dew collectors to use jars does use a small portion of the jars, but it also negates the value of the collector itself. While not everything in the game needs to be 100% viable I feel like the collector is pointless. If it filled faster with rain then perhaps it could have some value in replacing water sources but as it stands water is just too east to find.
The collector would have to churn out more water and/or offer some added benefit to the water itself compared to boiling IMHO.
I agree that they should allow jars to be used elsewhere such as making your own molotov cocktails. Heck, make the Yucca Smoothie require them or the honey that you get from an Apiary. Anytime that a container makes sense, a jar could be a requirement. This would help solve the issue by having more crafting use for the jars to put strain on the otherwise infinite jar source.
Here are the two scenarios that play out when I consider these options:
1) Player gathers murky water from a source in jars (Crafted or found). Player places jars in the campfire to purify. Player has to craft/find more jars as they are consumed (0% refund). Player leaves their base to go questing while the water is being purified.
2) Player crafts Dew Collector. Player crafts mods for Dew Collector. Player crafts jars for Dew Collector. Player places mods and jars into Dew Collector. Player leaves their base to go questing while the water is being collected and purified all at once. Player may or may not have to craft/find more jars as they are consumed (60% refund).
To me, both of these are perfectly viable options, and their application is wholly dependent on the playstyle of the player, as it should be, and either one can be used in V2.6 EXP.