PC V2.6 EXP

Do snakes sound like they have feet with the new footstep sound or is it a slithering sound?
They're CENTIPEDES!
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Making dew collectors require jars as a fuel source renders dew collectors obsolete. I know I said that as the first sentence, but I feel it needs to be said again to hammer the point home.
I get your point and I support it, but please, don't involve Hammers in this! 😨
 
I just craft jars, fill them up in my in-base water source, and boil them in a regular campfire.

Then they need to fix that exploit, small water sources like that should get drained over time. And then the dew collecter becomes an option again for those not living next to a swimming pool or lake. Calling something useless because of an exploit is stupid

I suggested previosly to make dew collector clone which could require jars with name " Dew collector (jars)"

That is just weird
 
It is nostalgic crafting jars again. It gives you that old time 7 Days feeling without needing to find clay deposits under rivers and lakes to make the jar mold....haha. I've been playing the default 60% jar return and it isn't bad. Seems like the 40% jar nonreturn chance happens way more anyway...lol
If glue were still made from dirty water, I would understand you, but it is made from clean water. And after you've collected 59 magazines for cooking, the only thing that will consume water is ammunition.
 
Bravo TFP, with a single update adding jars to the dew collectors, you've wiped out all the work you've done with them! Now they're simply unnecessary :) Because, as others have said, it's easier to just fill up the jars with water and boil it than to wait for the dew collector to fill them :)
 
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Bravo TFP, with a single update adding jars to the dew collectors, you've wiped out all the work you've done with them! Now they're simply unnecessary :) Because, as others have said, it's easier to just fill up the jars with water and boil it than to wait for the dew collector to fill them :)
But there are a lot more unnecessary steps now. While in the alpha versions I could make jars in batches of 750, now it's only 60. And the glue used to be dirty water, now it's boiled water. A ton of unnecessary and repetitive steps, but the result is the same as in the alpha versions.
 
These are great changes, thank you for listening to people's opinions and making the game better. It was strange when dew collectors produced jars out of nothing. As for the effectiveness of using dew collectors, it might be worth considering simplifying the recipes for dew collector mods or making the process of boiling water from rivers more complex. However, even in its current form, it is significantly better and more logical than it was before.
 
These are great changes, thank you for listening to people's opinions and making the game better.
Personally, I don't see any improvement.
It was strange when dew collectors produced jars out of nothing.
I didn’t get a single glass jar from him during the entire game, so I don’t understand what you’re talking about.
As for the effectiveness of using dew collectors, it might be worth considering simplifying the recipes for dew collector mods or making the process of boiling water from rivers more complex.
Great, instead of 1 bonfire I will have 5 of them, instead of 0 forges for cans there will be 5 of them, instead of looting POIs I will chop wood.
I understand that there are people who like to play housewives, but I don't really like it. I ran into the base just to lay out the loot and restart the workbenches, now I will have to spend quite a lot of time at the base, since 60 cans (which is the maximum amount in the output compartment of the forge and in the fire) are produced quite quickly and I will constantly need to restart the forge.
 
I probably won't craft dew collectors again personally, but I can theoretically see them getting a minor use if the player is lazy and doesn't want to manually fill up dozens of jars every time?
Or many ditches with water that are around town? If your base isn't near a town, that's really the only time you might not be close to water if you choose not to build near water. Dew collectors have almost no value anymore.

However, I believe that the Dew Collector should also get at least some small advantage, something like "33% chance to collect clean water instead of murky water", but it's not essential. The most important thing is that now it has become not the main source of water, but rather a convenience at the base, which is what it should have been from the very start imo.
That advantage would be removed entirely if you have the mod that makes the water clean, and I think most people probably install that at some point. That would really just help to reduce the "need" for the mod without really increasing the value of the dew collectors much. You can still collect and then boil water faster than waiting on a dew collector, even if you had clean water every time.

As far as a main source of water, how do you think someone surviving in the wild or a post-apocalyptic town would handle water gathering? Would they constantly go out and get water from lakes and rivers, or would they build something at their base - a dew collector, rain collector, etc.? Beyond the initial period of time when they still have to build a shelter, building some kind of water collector would be a top priority. Especially if it's dangerous to be out gathering water all the time. So I see no reason why it wouldn't be a main source of water. The only reason to think otherwise is simply because someone doesn't like the dew collectors. But it was easy to just never build them if that was the case. Why mess up the game for others?
 
That advantage would be removed entirely if you have the mod that makes the water clean, and I think most people probably install that at some point. That would really just help to reduce the "need" for the mod without really increasing the value of the dew collectors much. You can still collect and then boil water faster than waiting on a dew collector, even if you had clean water every time.
They no longer make sense. I had 20 dew collectors just to get a lot of purified water at a time and not waste time on unnecessary actions. Now you have to load a whole bunch of cans into them. And if I constantly need to monitor the forges, then I can also look after the fires. I don’t see much difference between counting cans for collectors or counting wood for a fire.
 
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