V2.5 Survival Revival Dev Diary

What community? How was the sample selected?
I'm assuming you weren't here when the steam reviews for this game fell to like 45% when 2.0 came out. THE community. The 7 days to die community. The community of people who play the game. The game 7 days to die. The tens of thousands of people who play the game every week, watch videos on it, make posts about it and create all the mods for it.
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no "jar" talk
no "Jawoodle" talk
please..
You are not using "" correctly. And we'll talk about JaWoodle and all the body parts he likes to fill with jars all we want AI boy.
 
As a Woodle fan, he may have only made 1 video like that, but every video since that I've watched and several before it had lots of complaining in them. Kind of pushed me off his stuff for the time being as the constant whining and negativity about a game he was still choosing to play became tiring. Same reason I stopped watching GNS a while back.
If you're thinking GNS is just whining and pushing negativity I genuinely don't know how I'm supposed to take that seriously lmao.

I knew like 5% of the active community wants my head on a pike because I continue to point out flaws in the game (which get like 10-100k views with 99% positive responses, but muh tiny smol insignificant community of complainers) but I didn't realize there were people so slopwashed that GNS and Woodle would be considered whiners holy ■■■■.

Is there a ■■■■en 7dtd streamer/creator who wouldn't be considered a complainer at that point lmao?
 
If you're thinking GNS is just whining and pushing negativity I genuinely don't know how I'm supposed to take that seriously lmao.
I never said that was all he did. But he was playing an overhaul mod(not mine) for one series and had an episode where he just started whining like a child because things didn't work how he thought they should. I called him out on it in a comment and he basically agreed he went too far with it. Just soured me on his content and haven't really watched anything sense. Not really the same issue I have with what I was talking about in reference to Woodle, though I believe GNS has made those types of vids as well. But unnecessary negativity all the same. I don't watch content for doom and gloom.
I knew like 5% of the active community wants my head on a pike because I continue to point out flaws in the game (which get like 10-100k views with 99% positive responses, but muh tiny smol insignificant community of complainers) but I didn't realize there were people so slopwashed that GNS and Woodle would be considered whiners holy ■■■■.

Is there a ■■■■en 7dtd streamer/creator who wouldn't be considered a complainer at that point lmao?
I honestly haven't watched much of your content, so can't say one way or the other. Only vid I watched was you basically spewing at TFP for making you hate your job or whatever since you cornered yourself into being a 7 Days channel. That told me your content wasn't for me, but you are welcome to your opinion of things, of course. Glock is the only 7 Days creator I watch regularly anymore(other than maybe Neebs), and while he does voice his opinion on certain changes/parts of the game, he has a better perspective than most on how to voice it and move on without sounding like a whiny ■■■■■■.
 
I'm assuming you weren't here when the steam reviews for this game fell to like 45% when 2.0 came out. THE community.
On Steam's review history, the June-August three-month review dip was 25% negative, 48% negative, and 38% negative. Average 37% negative.
Based on Steam Charts, the player count for that period was average ~60,000 (82k, 63k, 48k).
Using the highest ratio of negative reviews against the highest playercount period (not the exact same timeframe but I can't get higher timeframe accuracy from SteamCharts), 48% negative from 4,305 reviews during the 82,843 player count.

5.2% of players total decided to leave a review, and of those 5.2% of the "community" whom decided to leave a review, 2.5% so decided to leave a negative review. (Disclaimer: based on my number sources, so subject to error. I'm not about to deep-dive research this, I'm not that invested in making this point.)

Reviews as a metric are, subjectively speaking, sure, not a great method of appraisal. Looking at today's reviews, I see two negatives that are "should be called one week to die" and a complaint about lost savefiles after five days. One is a technical issue, so valid but also could have been brought about by any number of user-end issues we have zero context about, the other is entirely inane. Negative reviews are, as a metric, made by people who have a frustration with a product. Is that frustration always a valid criticism of the product? What rates of low-scoring reviews for things on retailer websites where the 1-2-3 star reviews are based on the customer's misuse of an item, shipping issues which could be attributed to the carrier, or difficulties not directly related to the product itself? Recent personal example, I was looking at part of a shelf from IKEA; lower-end reviews were typically because of difficulty and tremendous frustrations and hammering noise for hours from assembly (several reviews mentioned weeping). When I assembled it, I did it silently and fairly quickly, because I had the proper tools to do so. That is an external factor to assembly not part of the product, so if I left a positive review that "shelf works", I would have unaccounted for external factors affecting a positive review, as well; in 7DTD context, maybe that's mods enhancing experience- mods which TFP are typically quite accommodating towards.

94.8% of players, AKA "the community", did not express any review sentiment during that period. People who feel good or neutral about a product aren't always going to leave a review, but people with a gripe, a complaint, a negativity, are much more compelled to do so (especially if a large content creator echochambers with their like-minded community with sentiments of criticism, just saying), so reviews will typically skew a little bit more negative- always varying due to other factors, I'm sure, and even so, showing 48% negative also means 52% positive, meaning the negative side of things is still a technical minority. You can argue more validly that the playercount itself is a better metric of enjoyment, and the player counts according to Steam Charts would support that: pre 2.0, VERY steady 40k, whereas after 2.0 it dipped down to 31k before bumping back up with 2.5, the surge of which is too recent to inspect fairly.

Using unsolicited and voluntary reviews as basis for something's approval is not a reliable metric.

If you're thinking GNS is just whining and pushing negativity I genuinely don't know how I'm supposed to take that seriously lmao.

I knew like 5% of the active community wants my head on a pike because I continue to point out flaws in the game (which get like 10-100k views with 99% positive responses, but muh tiny smol insignificant community of complainers) but I didn't realize there were people so slopwashed that GNS and Woodle would be considered whiners holy ■■■■.
Disclaimer: I haven't watched GnS videos, I haven't watched your videos, so I have zero opinion to his or your own content.
I had started to watch some JaWoodle videos, so I'd probably fall more into the "prospective dedicated viewer" camp - but what turned me away from his videos was not just his own statements, but also his community comments. One specific example: he had a video testing "barrier blocks", where zombies can't path over a block because it has an open center but the player can. I would personally attribute this to number of blocks + rotations per block, versus TFP employee time spent checking every block's every rotation - but his attitude, and that of his comments, was that TFP 'singled out' ones he used/showed in previous videos for fixing as though he was specially targeted to break his suggested designs.

I have my own personal dislikes about the pathing/'zombie demolitions engineer' system, but fixing logical pathing errors on blocks that are highlighted in popular videos is hardly a rational topic of complaint- but alas, according to 'his community', that's another mark supporting the nickname 'Anti-Fun Pimps', because they patched a pathing bug/exploit, how dare they ruin fun yet again.

That was the tone he gave, the tone his comments had, and the tone that's maintained in his other videos and in several comments for his other videos. It's perfectly fine to have frustrations with something you still enjoy, but it wore down on my enjoyment. The negativity gives a bad impression, so I do not and likely will not watch more of his stuff, because I prefer positive entertainment and not piling-on of negative vibes, maaan.
 
Only vid I watched was you basically spewing at TFP for making you hate your job or whatever since you cornered yourself into being a 7 Days channel.
Lol you know that's just how youtube works it's not some magic mistake I exclusively made. Take a look at all the other gaming channels doing off-niche videos and see how slow success in other games starts out. Regardless I'm pretty much past being cornered, I make 7dtd content still because I actually respect my long-term audience and want them to still get what they supported me for. A foreign concept i know.
 
Hey Promptgobbler, I would actually greatly benefit from the game just being better because if 7dtd 10x'd it's player counts my potential audience would also 10x. Ask chatGPT to explain it to you next time.
It's a pretty well-documented phenomenon in streaming culture streamers complain to get views, and it comes down to a few interconnected reasons:


Engagement bait works. Negativity and outrage drive clicks, comments, and shares more reliably than positive content. Platforms like YouTube and Twitch reward engagement — even if it's people arguing in the comments.


It builds parasocial loyalty. When a streamer frames themselves as a victim (of a game, a company, other creators, their platform), viewers rally around them. It creates an "us vs. them" dynamic that keeps people coming back and donating to "support" them.


It fills content easily. Complaining requires almost no preparation. A streamer can go live with nothing planned and just vent about something for hours. It's low-effort, high-return content.


Algorithms favor it. Emotional, reactive content tends to get clipped and shared, which feeds the recommendation algorithm and brings in new viewers organically.


It signals authenticity. Audiences often interpret complaining as the streamer being "real" with them, which deepens trust and connection — even if the frustration is exaggerated or performed.

*claude, AI
 
It's a pretty well-documented phenomenon in streaming culture streamers complain to get views, and it comes down to a few interconnected reasons:


Engagement bait works. Negativity and outrage drive clicks, comments, and shares more reliably than positive content. Platforms like YouTube and Twitch reward engagement — even if it's people arguing in the comments.


It builds parasocial loyalty. When a streamer frames themselves as a victim (of a game, a company, other creators, their platform), viewers rally around them. It creates an "us vs. them" dynamic that keeps people coming back and donating to "support" them.


It fills content easily. Complaining requires almost no preparation. A streamer can go live with nothing planned and just vent about something for hours. It's low-effort, high-return content.


Algorithms favor it. Emotional, reactive content tends to get clipped and shared, which feeds the recommendation algorithm and brings in new viewers organically.


It signals authenticity. Audiences often interpret complaining as the streamer being "real" with them, which deepens trust and connection — even if the frustration is exaggerated or performed.

*claude, AI
Well thank you Grandpa "AI" Minion!
 
I remember the biggest outcry was when plants stopped sprouting after being harvested and had to be replanted. This really upset a lot of people, including me.

I remember when they removed irrigation. That really ■■■■ed me off.

Then I remember when they added and removed fertilizer and fertilizing crops. Now THAT realllllly ■■■■sed me off!!

Then I remember when harvesting corn no longer dropped candy tins. At that point, I went postal...at an actual post office! The worst thing was everyone there had no idea what I was complaining about as I writhed around on the floor, foaming at the mouth, tangled in the velvet ropes.


💀
 
AI stuff i'm cropping to save page space

*claude, AI

Yes, you haven't really countered my point have you though? If this game was better...it would have more players...and I would have more viewer potential, and thus revenue...

Things get better...through taking feedback from the consumer...and iterating...on the feedback.

Criticism. Is feedback.

I want the game to be better. So I can get more viewers. You do not cause change in a game by "Saying what you dislike and move along" because TFP showed for a good 4-5 years, maybe longer, that they just weren't interested in it. In fact you can go back and see Roland on here saying things like "They have a vision they want to fulfil" basically attempting to nicely say "shut up they don't care" but then 2.0 absolutely bottled the steam reviews which presumably had a negative effect on sales for a short while and Bloodmoons released to resounding failure which presumably alerted TFP to the reality that ■■■■ing off your long-term fanbase actually does have effects on future business.

My point being, No, I'm not just making ■■■■ up for views. If i was just a grifter I'd be doing a really ■■■■ job at it right now because it would be extremely easy to put out like 12 videos a week manufacturing criticism videos to rile people up. But I don't do that...because I actually like my job as it is and ACTUALLY want the game to be ACTUALLY better because that's better in the long run.

I mean really if I wanted to be Johnny Ragebait I'd be a star wars channel complaining about every minute detail, that's where the real money is smh my head.
 
Bloodmoons released to resounding failure
Kinda forgot about blood moons.... I played a bit and it was something...

I think its a real shame because I think if they worked toghter the pimps and the other company (i forgot the name) worked toghter on 7dtd they would be able to get so many things done because they really did add alot in terms of 7dtd like climbing animations and special zombies abiltys.
 
If this game was better...it would have more players...and I would have more viewer potential, and thus revenue...
Not necessarily. Your already stated your audience dictates your content because you respect them so much. If your audience is coming to hear you trash on the shortcomings but all you have are nice things to say because TFP made the changes you want you may very well start to lose your audience.

I’ve read the comments in your chats and in my opinion a good chunk of your viewers love the negativity for its own sake. That’s admittedly a judgement call on my part but I wonder how many of them would stick with you if TFP “fixed the game” to your own satisfaction and you ended the schtick your audience has come to expect.

In fact you can go back and see Roland on here saying things like "They have a vision they want to fulfil" basically attempting to nicely say "shut up they don't care"

Well, it’s true that they have a vision that they want to fulfill and traditionally they have used community feedback to help them make adjustments to their vision. Thats the truth. I was not nicely telling people to shut up. I was making sure that expectations were grounded in reality.

smh my head

lol out loud..
 
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