Windows I have issues with 7dtd, when i start the game i get to the "fun pimps" loading screen and it crashes

Kartex

Refugee
I tried to reinstall the game, factory rest of the laptop. install new gpu drivers, instalel visual c++, run without eac, verification files.
Im on steam and im hopeless can you help me?
 
Going to need for you to read the Pinned thread on how to report an issue, and follow the instructions.
 
All I can say is, you should of bought the console version.
What does that have to do with the OP? And why would anyone with a decent PC want to buy the worse version of the game?

OP: A log also helps as it has your PC specs in it and that can help narrow things down, as well as a crash dump if that happens.
 
What does that have to do with the OP? And why would anyone with a decent PC want to buy the worse version of the game?

OP: A log also helps as it has your PC specs in it and that can help narrow things down, as well as a crash dump if that happens.
Worse version? Console doesn't have this problem the OP is having (at least not on PS5), the game works pretty much flawlessly on it. There's some stuttering here and there around the city, but that has to do with internet.
 
Worse version? Console doesn't have this problem the OP is having (at least not on PS5), the game works pretty much flawlessly on it. There's some stuttering here and there around the city, but that has to do with internet.
By the way, the stuttering is caused by the addition of 3rd person, even if you don't use it in game. A fix should be out soon.
 
By the way, the stuttering is caused by the addition of 3rd person, even if you don't use it in game. A fix should be out soon.
Seriously?! Man, never would of guessed a small feature like that would cause an irritating problem like that! Wonder if that's the same reason why ES4: Oblivion Remake is stuttering too.
 
chatgpt said that the problem is with EOS and said some fixes but nothing worked soo kartex is instaling 2.4 version and we will se if it works
 
soo kartex installed version 2.4 and problem still happens and chatgpt said that we have uninstall all of the VC++ and install it again and after that verify files on steam
 
This is a logs you asked
1: What kind of drive is the D: on which the game is installed?
2: Check your Event Viewer for an entry at the same time as your crash. (2026-01-05 Time 01:22:26)
There should be an Event entry in your Applications or System folder there. Post that info.
 
I'm not very familiar with crash dumps, so can't by much help, but that log may help someone find the problem. I did notice you're starting the game with a switch to enable dx11. If I look at my own logs, that isn't part of the launch parameters. Maybe it is related?
 
Thanks for looking into it.
Just to clarify: 7DTD already runs on DX11 by default, so -force-d3d11 only makes that explicit.
The crash happens after graphics initialization, inside Epic Online Services (EOS), specifically in user info / RTC audio calls, so it doesn’t seem related to DirectX. I also tested without -force-d3d11 and the crash still occurs.
 
1: What kind of drive is the D: on which the game is installed?
2: Check your Event Viewer for an entry at the same time as your crash. (2026-01-05 Time 01:22:26)
There should be an Event entry in your Applications or System folder there. Post that info.
The game is installed on an SSD (D),
I checked Event Viewer at the crash time.
The Application Error shows:
Faulting application: 7DaysToDie.exe
Faulting module: KERNELBASE.dll
Exception code: 0xc06d007e
From what I understand, this exception usually indicates a missing or failing DLL dependency rather than a DirectX or GPU issue.
The game crashes shortly after EOS initialization.
 
Thanks for looking into it.
Just to clarify: 7DTD already runs on DX11 by default, so -force-d3d11 only makes that explicit.
The crash happens after graphics initialization, inside Epic Online Services (EOS), specifically in user info / RTC audio calls, so it doesn’t seem related to DirectX. I also tested without -force-d3d11 and the crash still occurs.
I have that -force-d3d11. What I don't have is -dx11. Maybe it isn't relevant, but it was the only thing that stood out to me since I can't understand the crash dump part.
 
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