It isn't that I place a value on honey. It's that I don't place a value on honey food/drink. I see no reason to bother with it. It really doesn't offer me anything. If you like it, then by all means, go ahead and make it. But I don't see any reason to do so myself, which is what I said. I would prefer that if they want to make honey worth something, that they'd use it in some other way instead of, or at least in addition to, food and drink. Something that would really be worth using it for.
And in any case, my biggest point with it was that it should be unlocked earlier. You don't need honey (or honey food/drink) in the late game because you can even more easily make antibiotics and your armor greatly reduces infections. In fact, the preacher armor entirely removes the chance of getting infections at the quality 6 set. So there's very little value in honey to begin with in the late game. And food and drink don't really make it more valuable. Even if you just like a few less resources to make food and you like not eating twice a day or whatever, it just really isn't worth much. If they want the apiaries to have value, then honey needs value. Honey does have value in the early game, so make apiaries unlocked in the early game. You could also make some other use of honey that is valuable for late game (again, food/drink really aren't anything other than a slight convenience), but I still think they should unlock in the early game.
As far as stumps go, after early game, it's extremely rare for me to break a stump. Yes, apiaries are good for not having to deal with stumps. That is why they should be unlocked in the early game when you actually need to get the honey. By mid game, I have enough honey even without an apiary to deal with the limited infections I get. And it isn't much beyond that when I am crafting antibiotics and honey becomes something I don't have any need to find. I'll use it if I happen to have it, but otherwise I'll just use antibiotics.