faatal
Fun Pimps Staff
If you looked at the hours many of our people work, there is no laziness going on. Most of the time it comes down to priorities.I gues its just laziness of them
If you looked at the hours many of our people work, there is no laziness going on. Most of the time it comes down to priorities.I gues its just laziness of them
Given ima get into mod making this scares me but ima do it for the love for the game!If you looked at the hours many of our people work, there is no laziness going on. Most of the time it comes down to priorities.
Dont even bother. The boy makes a hobby of insulting you guys. Gets him some badly needed attention.If you looked at the hours many of our people work, there is no laziness going on. Most of the time it comes down to priorities.
She looks okay to me, a bit shiny but not bad looking. She doesn't nearly as detailed as Rekt, hudge, Joel, Bob etc.If they were going for Uncanny Valley with the new Jen....They nailed it.
How does this shortcoming appears itself in practice? And how does it differ in code from doing it in vegetables plots?The farming on the ground isn't gonna be a thing due to memory issues and limited resources
SCore can already do that.Or at least give the modders a way to do it...
You would have to ask The Fun Pimps directly, and ask for specifics. Because up to this point they have only told us that it is from memory issues.How does this shortcoming appears itself in practice? And how does it differ in code from doing it in vegetables plots?
In my mod, the fields are planted to the limit of visibility, and only then could it cause some freezes on weaker machines.
Small gardens don't slow down performance at all. I think it won't be a strain even on the primitive processor of an dendy likes ps5 or xbx.
It's the same mechanic as growing trees. So why are growing trees still in the game?
but then who forbids us to grow 100 trees at a distance of 5m from each other, so that the server performance does not decrease?Finally you mentioned small gardens don't effect the game, what about the people growing large gardens with over 100 plants?
It is likely that it's still in your game, but at a location you were at earlier. I believe consoles have access to viewing the console where you can see the warnings and errors and stuff? If so, scroll through that a minute or so after you load into the game and look for a line that lists all vehicles in the game. You'll see their locations. You should see your gyrocopter and its location and can then go there to get it.By lack of a "stable" thread: The 2.5 dropped on PS5 yesterday eve. Today I started the game and my gyrocopter is gone. Not so very stable I would say...
Hell I think just planting it on just dirt would be fine, like how mushrooms can grow anywhereHow does this shortcoming appears itself in practice? And how does it differ in code from doing it in vegetables plots?
In my mod, the fields are planted to the limit of visibility, and only then could it cause some freezes on weaker machines.
Small gardens don't slow down performance at all. I think it won't be a strain even on the primitive processor of an dendy likes ps5 or xbx.
It's the same mechanic as growing trees. So why are growing trees still in the game?
Tnx. We used to be able see the log but scrolling trough it was nearly impossible: It jumps back to the last new line every time a line is added. Maybe I have to send the log as bug report so customer service can tell me where it is.... I believe consoles have access to viewing the console where you can see the warnings and errors and stuff? If so, scroll through that a minute or so after you load into the game and look for a line that lists all vehicles in the game. You'll see their locations. You should see your gyrocopter and its location and can then go there to get it.
...
Wait really? I thought it wasn’t possible to mod back into the game. I only know xml editing so I didn’t think it was possible any more. I’d love to see someone mod this back inSCore can already do that.
Yeah, if there is a lot going on, that can be a problem even on PC. But if you just join and aren't playing MP with a lot of people, it shouldn't be moving too quickly when you first start. And if you're playing with multiple people but you know them, you could ask them to not do anything for a minute while you look.Tnx. We used to be able see the log but scrolling trough it was nearly impossible: It jumps back to the last new line every time a line is added. Maybe I have to send the log as bug report so customer service can tell me where it is.
Or just restart to experience the full 2.5 experience, it is a different game after all.
2025-12-20T22:08:36 123.568 INF 2750 VehicleManager read #0, id 2338, vehicleMinibike, (342.5, 38.0, 579.2), chunk 21, 36
2025-12-20T22:08:36 123.569 INF 2750 VehicleManager read #1, id 2339, vehicleMinibike, (339.9, 38.0, 580.8), chunk 21, 36
2025-12-20T22:08:36 123.570 INF 2750 VehicleManager read #2, id 672, vehicleBicycle, (336.3, 38.0, 564.3), chunk 21, 35
2025-12-20T22:08:36 123.571 INF 2750 VehicleManager read #3, id 2340, vehicleBicycle, (336.7, 38.0, 571.1), chunk 21, 35
100 trees that far apart are going to be in different chuncks??? So they aren't too memory dense. That's my guess.but then who forbids us to grow 100 trees at a distance of 5m from each other, so that the server performance does not decrease?
Moreover, the players like to pinch the trees "for future use" as soon as they receive a fir cone from the tree. Right in the same place where it was cut down. There are trees everywhere that they have even forgotten about and don't remember where they were planted.
It's exactly the same story with caves.
They tell us that invisible geometry underground eats up frame rates because it's being drawn in vain.
But at the same time, under every house, in a dense city that eats fps itself, contrary to sound logic, dug caves with dozen of levels down.
But that doesn't count for frame rates....
A square of 54m by 54m is all it takes to plant them with 5m in between so most, if not all, can be in same chunk.100 trees that far apart are going to be in different chuncks???
Last I did before update was visiting trader and housekeeping on a crafting base next to trader, normaly that takes me way over 15 minutes so it should have been there for more than 1 save. Yeah, I know... I'm slow...The alternative to trying to see the info in the console would be to backtrack your path for the last 15 minutes or so (usually less) and you should find it along the way. That's challenging because it's hard to remember where you were or to know if you're right on track or off by a bit. But a gyrocopter is pretty visible in the distance, so it might not be too bad.
Hence the question marks lol. I wasn't sure if the math, mathed. Also I don't know how many people build/plan specifically within a chunk.A square of 54m by 54m is all it takes to plant them with 5m in between so most, if not all, can be in same chunk.