PC V2.0 Storms Brewing Dev Diary

Overall I have learned to temper my expectations because, mine edge ever so slightly toward the
fantastic, but I look at the potential, just for personal whimsy. There are 6 degrees or bits of info that
are guiding me that way.

6 Degrees of separation and inclusion in history.
Midway to Swarm algorithm to Galaxian to Galaga's Hornets to Hive mind to Swarm. (y)
1988........................1989...........................1979..........................1981........................ 2025................1989

Namco developed and published Galaga overseas, @Fataal worked for Midway, Bally/Midway developed
Galaxian and distributed Galaga in North America. When I played them they always seemed like
fraternal twins to me. The sprites resemble hornets and bees. One of the patterns resembles a swarm.
Which is controlled by a hive mind.

Two things that Faatal mentioned, 1 was hive mind for the Zombies, the second was that there is not much
difference between the zombies and the bandits. That reminds me of the before time, when the buzzard
was lazy and we swapped it's AvatarController for the Hornet's, because they were similar. Thus the first
generation Badassed bird, was born for a while. I see possibly the same potential for these.
It may or may not work, but it is always possible.
 
RDT_20251117_045519380591099426350020.png
 

Attachments

  • s-l1200.jpg
    s-l1200.jpg
    32.2 KB · Views: 1
  • 5516__98256.jpg
    5516__98256.jpg
    163.8 KB · Views: 1
  • Screenshot_20251117_043938_Samsung Internet.jpg
    Screenshot_20251117_043938_Samsung Internet.jpg
    45 KB · Views: 1
  • tactical-soldier-in-full-gear-stands-ready-holding-rifle-soldier-is-equipped-with-helmet-goggl...png
    tactical-soldier-in-full-gear-stands-ready-holding-rifle-soldier-is-equipped-with-helmet-goggl...png
    469.6 KB · Views: 1
  • Fort_Defender2_M2_2.jpg
    Fort_Defender2_M2_2.jpg
    122 KB · Views: 1
Greetings,
In light of the numerous changes anticipated in version 2.5, I strongly suggest that TFP promptly release an updated roadmap ASAP.
It appears that many modifications will become incompatible similar to what occurred with version 2.0 release.
2.5 is undoubtedly a major update rather than a minor one.
I would even consider the 2.5 the new 2.0 as it pretty much is a rework of that in a better form.
also with the new ROADMAP clarify better expectation release of bandits
Thank you.
 
Last edited:
Greetings,
In light of the numerous changes anticipated in version 2.5, I strongly suggest that TFP promptly release an updated roadmap ASAP.
It appears that many modifications will become incompatible similar to what occurred with version 2.0 release.
2.5 is undoubtedly a major update rather than a minor one.
I would even consider the 2.5 the new 2.0 as it pretty mush is a rework of that in a better form.
also with the new ROADMAP clarify better expectation release of bandits
Thank you.
I mean on the road map it says bandits for 3.0. But maybe a new dev diary for 2.5 and 3.0
 
Greetings,
In light of the numerous changes anticipated in version 2.5, I strongly suggest that TFP promptly release an updated roadmap ASAP.
It appears that many modifications will become incompatible similar to what occurred with version 2.0 release.
2.5 is undoubtedly a major update rather than a minor one.
I would even consider the 2.5 the new 2.0 as it pretty much is a rework of that in a better form.
also with the new ROADMAP clarify better expectation release of bandits
Thank you.
Any other demands from the OLP? 😂
(Organization for the Liberation of PvP)
 
Greetings,
In light of the numerous changes anticipated in version 2.5, I strongly suggest that TFP promptly release an updated roadmap ASAP...
Please, no more roadmaps!
It only puts TFP in trouble as soon as they deviate from the roadmap as some people complain since they don't understand that delays can occur at any time.
Let TFP cook at their own pace and make the game they want, without the constant outside interference.
 
Any other demands from the OLP? 😂
absolutely
the OLP is putting in an offical request to move 3rd person camera to 4.0+ as it breaks 7d2d pvp in many ways.
work on 3rd person camera should be stopped effective immediately and all resources that are currently dedicated to working on it be reallocated to more current needs.

Third-person view would have considerable adverse effects on player versus player (PVP) interactions in 7 Days to Die:
Main PVP Concerns
The third-person perspective introduces significant challenges for competitive multiplayer, as it facilitates various cheating methods, particularly due to the camera being positioned at a distance from the character model.
Below are a couple issues with it:

Corner Peeking/Camera Exploitation
Players can observe around corners without any risk by rotating their camera to identify threats while remaining concealed. This provides substantial tactical benefits - you can detect enemies without them being aware of your presence.

Base Raiding Advantages
The increased camera distance renders it nearly impossible to stop players from viewing through the world geometry to locate concealed bases. This issue is somewhat present in first-person mode, but it is exacerbated in third-person mode.
 
Last edited:
@faatal hello I hope your doing alright I got a few questions.

1: anything new you working on?

2: with the new smell system. Is there a way to mask yourself with the smell. I think I saw you talking about wrapping your meat (hehehr) but how will that work? Will it need a item or something? Or am I miss remembering?

3: hypothetical question. But with the new smell system and how they get agro from the smell and start running too you. How will that work with say a friend? If I held meat and my homie didn't would they go ape ■■■■ and just get me or equal target? Cuz if so day 1 hunting is gonna be a ■■■■■ but I like that
1. Still working on destroy area. Optimizations and increasing height checking to favor taller columns of blocks.
2. Yes, you use paper to wrap. You can also take a dip in water.
3. Smell is like sound where they investigate your area not target you. Once in your area, who they see first would be attacked. It could even be an animal or bandit.
 
1. Still working on destroy area. Optimizations and increasing height checking to favor taller columns of blocks.
2. Yes, you use paper to wrap. You can also take a dip in water.
3. Smell is like sound where they investigate your area not target you. Once in your area, who they see first would be attacked. It could even be an animal or bandit.
Very cool stuff.

Quick question. How much water does it take to clean the smell off you? Like if you spash an area with a bucket, and run through it, will that resolve the smell?
Or do you need to be submerged? I'm trying to figure out if having a moat that you hop into after you drop your meat off into storage to handle that.
 
1. Still working on destroy area. Optimizations and increasing height checking to favor taller columns of blocks.
2. Yes, you use paper to wrap. You can also take a dip in water.
3. Smell is like sound where they investigate your area not target you. Once in your area, who they see first would be attacked. It could even be an animal or bandit.
Sounds Very Nice! Thanks Faatal
 
Back
Top