sin_durova
Refugee
I came up with a cool idea for players to be able to sleep during the night, and when all players are asleep, the night time goes by 1.5 times faster.
As long as zombies are able to find you and wreck you while everyone sleeps, im all for.
Agree with both of you. In Fallout One they had a travel feature that allowed you to pick a destination and your character would auto trek to it...quite often you would be stopped by a chance "encounter" along the way and be forced into combat. I am thinking the same idea might "work" for a sleep cycle. I would hope at least once in a sleep cycle, you would be awakened to an encounter. with a random chance that it is anything from a deer to a wandering horde.1.5x wouldn't really change anything; instead of 6 minutes of lazy activity, you'll actively wait for 4. I'd say the latter is a worse experience.
I don't think it's physics/or stability. When ever I have played whileI think one reason this would be a problem is the physics/stability engine already has plenty of bugs I would guess upping the speed might cause some more issues.