WHAT??? the FIRST SIX MONTH DELAY was because they did not have Storm's for Storm's Brewing...do you think memories are THAT short?
The delay was for a number of things that were not complete, including storms. But when they finally released 2.0, it had storms. You said that 2.0 didn't have storms.
You are talking about different things here, Hammer about the experimental, Roland about stable. Maybe you should always add those terms so you don't talk at cross purposes.
If I recall correctly the first 2.0 experimental had no "real" storms, but according to the release notes 2.0 stable in June had: (
https://7daystodie.com/v2-0-storms-brewing-release-notes/ ).
Now considering the surprise of Fataal when 2.0 experimental was received so badly for missing storms I would guess that they thought the biome progression storms where enough "storm" and "weather", but their reason to include those effects at all were not only to add some weather effects but (mainly )to add something they wanted for their story. That the advertisment was overpromising in its picture, sure, granted. Seen any advertisement that isn't painting everything too shiny? I don't. Consider the advertisement aka cover art for the original Doom game,
https://en.wikipedia.org/wiki/Doom_(1993_video_game) , does the picture look like the actual game? Don't think so.
It is also possible they had plans for storms like they are now, but wanted to add them at a later date because they weren't finished. I don't know.
When Roland says that 2.0 was finished, delay or not, he means 2.0
stable and that was the version console got, right? Hammer, did you ever play a version on console that had no storms in it as they are now?