PC V2.0 Storms Brewing Dev Diary

Joel's primary posting place was originally Facebook. He would drop links here on the forum to his facebook development journal. Eventually, he abandoned Facebook and started posting primarily on this forum. That changed again eventually to posting on X and then again on Reddit which is where he currently likes to post.

All of his posts end up here to be discussed. As for official TFP announcements and updates they have chosen X as the primary outlet but again that gets disseminated to here as well. If you go to their official website all of their official announcements are there going back 10 years and of course when an update is released there is usually a steam announcement as well.
 
A method you could do is say nothing until a release is a few weeks from being really done, then announce you will release it 3 months from now, which should mostly guarantee success, if there were such a thing. I think some companies do that, but it is really hard to be that patient with all the pressure to build hype and get products out the door.

Another method is to have marketing executives who insist on making the date and expect programmers to pull all-nighters in the weeks leading up to that date, force the team to push out the update before it is ready, and then have community management people out there spinning damage control...
 
Another method is to have marketing executives who insist on making the date and expect programmers to pull all-nighters in the weeks leading up to that date, force the team to push out the update before it is ready, and then have community management people out there spinning damage control...
Yep, I did leave out the AAA technique of "can you play it?", cut features, ship it now and fix the bugs after.
 
Yep, I did leave out the AAA technique of "can you play it?", cut features, ship it now and fix the bugs after.
That describes EA perfectly. They've messed up so many games. It's unfortunate considering there have been a lot of games released through them that could have been so much better if the dev studios didn't use EA. To be clear, that' the company "EA" and not short for Early Access.

I definitely prefer things being released late but with everything in a good place rather than early with everything clearly not finished. Honestly, I thought 2.0 was rushed out and would have been better left for at least another few weeks considering how many problems there were with it that needed fixed right away. But overall, I think TFP does a good job of waiting to do releases until things are in a good place.
 
Another method is to have marketing executives who insist on making the date and expect programmers to pull all-nighters in the weeks leading up to that date, force the team to push out the update before it is ready, and then have community management people out there spinning damage control...
You missed my new favorite.

Release an update patch at 2AM, radio silence for at least 48 hours, then you get a lone dev posting on Steam Forum to head to their Discord for the Notes days after they break your save because you're playing Russian Roulette when you load up the update.

Or even better, the always informative "General fixes and improvements to gameplay" that 2K includes in EVERY patch note.
 
Yep, I did leave out the AAA technique of "can you play it?", cut features, ship it now and fix the bugs after.
that accurately describes 2.0 imo...you only left out the part where it was already 6 months late...and that it's probably going to take more than 6 months more to fix and finish it. the roadmap I was SOLD on, implied TFP were finishing up what they had. Am I wrong about that? You guys are still imagineering...which even I know means that deadlines do not matter. So how do they put out a roadmap WITH timings and have an open schedule for experimentation? it does not make sense. unless the roadmap dates were just a "device" to get it on the console platforms.
 
that accurately describes 2.0 imo...you only left out the part where it was already 6 months late...and that it's probably going to take more than 6 months more to fix and finish it. the roadmap I was SOLD on, implied TFP were finishing up what they had. Am I wrong about that? You guys are still imagineering...which even I know means that deadlines do not matter. So how do they put out a roadmap WITH timings and have an open schedule for experimentation? it does not make sense. unless the roadmap dates were just a "device" to get it on the console platforms.

And again 90% of your post is about deadlines, roadmaps, timings. While practically nobody agrees with you that it is important that they miss those deadlines. As you can see from the ■■■■storm on youtube, most players are interested in game details not timings. And yes, you missed the fine print where it said that the dates are no guarantees, we got that as well as that you think the dates should still be somewhat accurate. But look at Cyberpunk 2077, their schedule was completely blown to pieces as well, those things happen.

And there ARE alternative explanations to the roadmap that you simply don't accept because you are dead set on your explanation.
So what sense does it do to discuss this with you? The best outcome is being called that one imagineers.
 
I don't understand so much protest over the timing; the ones most interested in finishing it are them, man. I can understand that you're upset, but I don't think it's necessary to continue down that path. Instead of talking here about how this version is working and drawing conclusions, people talk about delays. You have to live more slowly, man; stress is terrible. That said, I like how 7 DTD is turning out, and I'm sure they'll deliver more than what you're asking for. It's just the opinion of one more person. Sorry if the translation isn't quite right.
 
the roadmap I was SOLD on, implied TFP were finishing up what they had. Am I wrong about that?
Yes. The implication was all in your head. It was your own assumption. In actuality, the roadmap listed major new content updates. I don't know how you worked out the assumption in your mind that some final polish to the exsiting game was all that was planned. Storms, bandits, event manager, and story are not tasks that are just finishing moves. There is some of that listed like Crossplay, UI improvement, and Workshop support but a good portion of the roadmap does not point to polishing and releasing.

that accurately describes 2.0 imo...you only left out the part where it was already 6 months late...and that it's probably going to take more than 6 months more to fix and finish it.

You are also wrong about this viewpoint of 2.0. You want to characterize it as an unfinished buggy mess. On the contrary it ran just fine. Storms, biome progression, the new enemies, everything ran well. It was complete as it was. The reason we are taking an additional 6 months on imagineering is due to community feedback and TFP's willingness to accommodate the complaints. They communicated that their actions would delay 3.0 but that they would make changes based on community feedback. They could have ignored community feedback and gone straight on to 3.0 leaving the game as it was. That's what they did with LBD. They stuck to their own vision despite the complaints and continued on with development. If they had done that again here then we would probably be on 4.2 as the final 4.x which would have just been some minor performance and bug fixes for the original 2.0 features and you would be playing the complete 2.x game right now with badges and being forced to progress through the biomes in order, the yeti and the mummy, storms that simply kill you, and-- no jars, no apiaries, and no smell which were never planned as part of 2.0 in the first place.
 
And again 90% of your post is about deadlines, roadmaps, timings. While practically nobody agrees with you that it is important that they miss those deadlines. As you can see from the ■■■■storm on youtube, most players are interested in game details not timings. And yes, you missed the fine print where it said that the dates are no guarantees, we got that as well as that you think the dates should still be somewhat accurate. But look at Cyberpunk 2077, their schedule was completely blown to pieces as well, those things happen.

And there ARE alternative explanations to the roadmap that you simply don't accept because you are dead set on your explanation.
So what sense does it do to discuss this with you? The best outcome is being called that one imagineers.
then explain it. explain how the road map was not a "device" to get console gamers to buy back in. The timings indicated they were finishing up what they had...they ARE still imagineering...which takes as much time as it takes...those two things DO NOT MIX...what am I not getting?
from my pov...you guys just don't like it being laid out that way...not that it can't be fairly seen THAT way.
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Yes. The implication was all in your head. It was your own assumption. In actuality, the roadmap listed major new content updates. I don't know how you worked out the assumption in your mind that some final polish to the exsiting game was all that was planned. Storms, bandits, event manager, and story are not tasks that are just finishing moves. There is some of that listed like Crossplay, UI improvement, and Workshop support but a good portion of the roadmap does not point to polishing and releasing.

what a load of ■■■■.
You are also wrong about this viewpoint of 2.0. You want to characterize it as an unfinished buggy mess. On the contrary it ran just fine. Storms, biome progression, the new enemies, everything ran well. It was complete as it was. The reason we are taking an additional 6 months on imagineering is due to community feedback and TFP's willingness to accommodate the complaints. They communicated that their actions would delay 3.0 but that they would make changes based on community feedback. They could have ignored community feedback and gone straight on to 3.0 leaving the game as it was. That's what they did with LBD. They stuck to their own vision despite the complaints and continued on with development. If they had done that again here then we would probably be on 4.2 as the final 4.x which would have just been some minor performance and bug fixes for the original 2.0 features and you would be playing the complete 2.x game right now with badges and being forced to progress through the biomes in order, the yeti and the mummy, storms that simply kill you, and-- no jars, no apiaries, and no smell which were never planned as part of 2.0 in the first place.
you are inserting words...trying to make it seem like I said anything about it being too buggy to play. I didn't.
they didn't have storms for storm's brewing...gaslight someone else about why they are still imagineering.
 
what a load of ■■■■.
You have such conviction of your own assumptions based on nothing but what you want the reality to be. This response indicates you are unwilling to entertain any explanation other than the one you cooked up for yourself. You keep asking for explanations but you obviously aren’t going to accept them.

you are inserting words...trying to make it seem like I said anything about it being too buggy to play. I didn't.
they didn't have storms for storm's brewing...gaslight someone else about why they are still imagineering
So you admit it wasn’t buggy. Great That’s because it was finished as far as they planned. They couldn’t anticipate the negative response. They were expecting it to be well received.

No storms eh? Then what were the dozens and dozens of posts about people sitting in their base for 15 minutes with nothing to do all about? No storms in 2.0…..talk about gaslighting….
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then explain it. explain how the road map was not a "device" to get console gamers to buy back in.
Let me save you the trouble Meganoth by giving you the likely response
what a load of ■■■■.
 
You have such conviction of your own assumptions based on nothing but what you want the reality to be. This response indicates you are unwilling to entertain any explanation other than the one you cooked up for yourself. You keep asking for explanations but you obviously aren’t going to accept them.


So you admit it wasn’t buggy. Great That’s because it was finished as far as they planned. They couldn’t anticipate the negative response. They were expecting it to be well received.

No storms eh? Then what were the dozens and dozens of posts about people sitting in their base for 15 minutes with nothing to do all about? No storms in 2.0…..talk about gaslighting….
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Let me save you the trouble Meganoth by giving you the likely response
WHAT??? the FIRST SIX MONTH DELAY was because they did not have Storm's for Storm's Brewing...do you think memories are THAT short?
They are course correcting because they were not listening....for years...and it grew to bite them in the ■■■.
Please...for the love of whatever you hold as holy...explain to me how I am not right. Again...I think you do not like that I see it this way...you just hate that it casts any kind of a negative light. and what do I want? better communication. Yes...I see that do compile the posts on the main page...so I guess that technically counts as posting on their site. It's not on the actual Dev Blog Forums, but, it is on the site. My opinion that it should be handled more FRONT AND CENTER, won't matter to you. no surprise there.
 
WHAT??? the FIRST SIX MONTH DELAY was because they did not have Storm's for Storm's Brewing...do you think memories are THAT short?
The delay was for a number of things that were not complete, including storms. But when they finally released 2.0, it had storms. You said that 2.0 didn't have storms. Go back and read your own post. Maybe in your head you were explaining the delay for 2.0 but you didn't type that out. You responded to my post that 2.0 was complete and had their planned features in it by saying that it didn't have storms. It's fine if you want reframe what you meant by that.

They are course correcting because they were not listening....for years...and it grew to bite them in the ■■■.
Course correcting is not the same thing as putting out an incomplete update that doesn't match the roadmap. They did that and after they did that they decided to do some course correcting which many are grateful for but you are using as a lever for your own reasons.

Please...for the love of whatever you hold as holy...explain to me how I am not right.
Just did. But you won't accept it.

Again...I think you do not like that I see it this way...you just hate that it casts any kind of a negative light. and what do I want?
What hate? I'm not the one perpetually angry and ranting. I am very pleased with the content going into the game and with the pace of development. Do you want to know why? It's because I'm satisfied with playing each iteration as we go instead of shelving the game until some arbitrary time in the future when I believe it is done. You want to assign nefarious motives behind every delay or change. It's not hate that makes me reject your tinfoil hat ravings. It's "In Pimps We Trust" :)
 
The delay was for a number of things that were not complete, including storms. But when they finally released 2.0, it had storms. You said that 2.0 didn't have storms. Go back and read your own post. Maybe in your head you were explaining the delay for 2.0 but you didn't type that out. You responded to my post that 2.0 was complete and had their planned features in it by saying that it didn't have storms. It's fine if you want reframe what you meant by that.


Course correcting is not the same thing as putting out an incomplete update that doesn't match the roadmap. They did that and after they did that they decided to do some course correcting which many are grateful for but you are using as a lever for your own reasons.


Just did. But you won't accept it.


What hate? I'm not the one perpetually angry and ranting. I am very pleased with the content going into the game and with the pace of development. Do you want to know why? It's because I'm satisfied with playing each iteration as we go instead of shelving the game until some arbitrary time in the future when I believe it is done. You want to assign nefarious motives behind every delay or change. It's not hate that makes me reject your tinfoil hat ravings. It's "In Pimps We Trust" :)
wow you went from accusing me of gas lighting...to indirectly admitting I was not wrong. because actually admitting it would break YOUR narrative. I don't care what definition of Moderator you use...you do not argue in good faith.
 
feel free to post whatever snark you want...It'd be a lot more interesting IF you had reasoning to back it.
Let me correct this....

"feel free to post whatever snark you want...It'd be a lot more interesting IF you had reasoning to back it so that I could go on and on about how my view is right and yours is wrong. If you don't give me anything to complain about, it's boring."


There's obviously no reason to entertain a discussion with you on the topic. You're clearly trolling at this point. You refuse to hear any argument or explanation that doesn't fit your narrative. You keep going on about how dates aren't the problem and then return to how they aren't following their dates. People show over and over that TFP said their dates aren't promises right in the roadmap, but you don't care. You want to complain about them as if they were promises. You won't accept how software development and updates work in the real world and only want everything done within your own timeframe. You've been told by the devs why dates aren't going to be accurate. You've been told by those who know TFP well that they are rarely on time. If you can't handle that, there are other things you can do until it's released. You seem to think that you speak for all console players and that the are all upset about the delays like you are and that the delays mean that TFP lied on purpose just to get people on console to buy the game. Yet there are many console players who have posted here who say they are enjoying the game. Sure, they could have waited to release on console until 4.0, but I can just about guarantee most console players would have hated having to wait longer. Those who are willing to wait aren't likely to have bought the game yet because they want to wait until it's complete, and the roadmap made it VERY clear that it wasn't complete yet.
 
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