PC V2.0 Storms Brewing Dev Diary

Probably. Smell and water are near full functionality, apiary maybe half way, but storm changes have a lot more work left. After functionality, comes feedback, bug fixes and tweaks.
Is there likely disastrous changes to the map between 2.3 and 2.5? Our group is about to start a new game with 2.3, with a potential long timeframe, and we might want to update, but not if it might scuttle the map.
 
Is there likely disastrous changes to the map between 2.3 and 2.5? Our group is about to start a new game with 2.3, with a potential long timeframe, and we might want to update, but not if it might scuttle the map.
That's unlikely. I've seen a total of one minor update version (such as 2.1, 2.2, 2.3, etc.) that broke saves and it was because of a bug with saves. Updates that break saves are major updates (2.0, 3.0, 4.0). Not updating for a minor update can sometimes mean you miss out on certain things, such as any new POI, and you may be required to re-spend your perk points if they change perks in a minor update, but you should have no issue continuing to play an older save. You can still play a 2.0 save on 2.4, for example. None of the things they've mentioned for 2.5 seem to be things that would have any chance of breaking a save.
 
@faatal This might be a silly question, but will bandits and zombies interact with each other? Is it possible to build POIs using both? It would be cool if bandits tried to defend their territory and zombies would eat bandits, but I could see that being a lot of CPU overhead too.
 
@faatal This might be a silly question, but will bandits and zombies interact with each other? Is it possible to build POIs using both? It would be cool if bandits tried to defend their territory and zombies would eat bandits, but I could see that being a lot of CPU overhead too.
I wonder if there could be some "staged" or "timed" events - thinking of Fallout4 where various settlements would come under attack by some enemy or other. Maybe to reduce overhead, have something like a random alert that bandit camp X is under attack - if you get there in time (set some sort of max time to start timer) then there is a bandit camp and something like a horde that attacks them - if you get there on time, you can kill off all the bandits and then defend from the "horde" for a reward, or wait until the zombies either beat the bandits or the bandits beat the zombies and fight the winner...just a random idea
 
Also for all the griping I always see in this forum, there is not one other game out there that has consumed as much of my time as this one. If there is an aspect of the game that I don't like, I mod it from the very robust modding community out there. The only thing that has never been addressed by a mod is the current lack of a farmer, cowboy, cheerleader and football player zombie. I miss those and no mod has revived them...

I honestly dig the storms, especially with the updated impacts from the 24/7 storms mod and the mission oriented gear instead of a magic badge. Think this could be helped by having to craft a suit of whatever and be given components by the trader after completing so many jobs (or of course, the chance to find components in the wild) so like first, in the woodlands, they give you a piece of wet weather gear for every 3 jobs completed OR let the users spawn in any biome and the survival gear reward is what they hand out for the first few jobs...basic protection from rads like iodine tabs, a wool scarf for snow, big hat for desert or some such ...
 
Is there likely disastrous changes to the map between 2.3 and 2.5? Our group is about to start a new game with 2.3, with a potential long timeframe, and we might want to update, but not if it might scuttle the map.
We are avoiding breaking saves if at all possible. 2.0+ saves should still work with 2.5, 2.6.
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@faatal This might be a silly question, but will bandits and zombies interact with each other? Is it possible to build POIs using both? It would be cool if bandits tried to defend their territory and zombies would eat bandits, but I could see that being a lot of CPU overhead too.
Yes. Last week I saw a zombie and bandit killing each other and was amused and happy that it still worked after bandits being added back into trunk.

POI spawns will support both at the same time. A bandit could spawn next to a zombie and I can see the designers having some fun with that.
 
Love what`s going in next updates without a doubt, but what`s gonna happen between a bandits, zeds, us as players, and an animal that we just hunted ?

Who is gonna go after who ?
 
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The ability to lay street signs (stop signs and the like) down on the ground or have some bent would be nice. Some trees that can be laid on the ground and some electric wires (similar to the gas line fires) to shock players when creating prefabs would be nice.
 
But that’s….impossible with current code….
I was clearly hallucinating from too much smoke and poppi while my computer rebooted from the BSOD.
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Love what`s going in next updates without a doubt, but what`s gonna happen between a bandits, zeds, us as players, and an animal that we just hunted ?

Who is gonna go after who ?
Zeds will pick the corpse. Bandits you, then zed, then corpse. Players will do as players do.
 
Love what`s going in next updates without a doubt, but what`s gonna happen between a bandits, zeds, us as players, and an animal that we just hunted ?

Who is gonna go after who ?
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V2.X Storms (still) Brewing
I tried, but alas, I just couldn't resist
Raw meat has "Smell" emitted when you carry 5 or more with increased range the more you carry.
...
Also, AI in range does not instantly detect smell, but has a random chance every few seconds to catch a whiff.
So what you're saying is, I'm going to finally put points into Huntsman so I can stockpile absurd quantities of meat to carry around with me whenever I need to get some levels, thereby becoming my own bait? Yeeeessssss
Any chance the smell would also apply to, say... vehicle inventories? Or the drone? Or perhaps any and all storage containers, except for a "sealed" container like a special refrigeration box?
 
Love what`s going in next updates without a doubt, but what`s gonna happen between a bandits, zeds, us as players, and an animal that we just hunted ?

Who is gonna go after who ?
Pull out the rocket launcher and then it doesn't matter who goes after who first. ;)

Should we expect 2.5 EXP in the coming days or weeks?

Thank you.
Considering faatal said that storms still have a lot work work left on them for 2.5, I doubt there will be an experimental for at least a few weeks, though I could be wrong.
 
WHAT??? the FIRST SIX MONTH DELAY was because they did not have Storm's for Storm's Brewing...do you think memories are THAT short?

The delay was for a number of things that were not complete, including storms. But when they finally released 2.0, it had storms. You said that 2.0 didn't have storms.

You are talking about different things here, Hammer about the experimental, Roland about stable. Maybe you should always add those terms so you don't talk at cross purposes.
If I recall correctly the first 2.0 experimental had no "real" storms, but according to the release notes 2.0 stable in June had: (https://7daystodie.com/v2-0-storms-brewing-release-notes/ ).

Now considering the surprise of Fataal when 2.0 experimental was received so badly for missing storms I would guess that they thought the biome progression storms where enough "storm" and "weather", but their reason to include those effects at all were not only to add some weather effects but (mainly )to add something they wanted for their story. That the advertisment was overpromising in its picture, sure, granted. Seen any advertisement that isn't painting everything too shiny? I don't. Consider the advertisement aka cover art for the original Doom game, https://en.wikipedia.org/wiki/Doom_(1993_video_game) , does the picture look like the actual game? Don't think so.

It is also possible they had plans for storms like they are now, but wanted to add them at a later date because they weren't finished. I don't know.

When Roland says that 2.0 was finished, delay or not, he means 2.0 stable and that was the version console got, right? Hammer, did you ever play a version on console that had no storms in it as they are now?
 
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