Thanks (Laz) man.I have asked if any of the promotional cosmetics will be available as DLC at a later time. Will cross my fingers.
As far as having trouble getting the drops, here is a helpful link.
Twitch Help Portal
help.twitch.tv

Thanks (Laz) man.I have asked if any of the promotional cosmetics will be available as DLC at a later time. Will cross my fingers.
As far as having trouble getting the drops, here is a helpful link.
Twitch Help Portal
help.twitch.tv
A method you could do is say nothing until a release is a few weeks from being really done, then announce you will release it 3 months from now, which should mostly guarantee success, if there were such a thing. I think some companies do that, but it is really hard to be that patient with all the pressure to build hype and get products out the door.
Yep, I did leave out the AAA technique of "can you play it?", cut features, ship it now and fix the bugs after.Another method is to have marketing executives who insist on making the date and expect programmers to pull all-nighters in the weeks leading up to that date, force the team to push out the update before it is ready, and then have community management people out there spinning damage control...
That describes EA perfectly. They've messed up so many games. It's unfortunate considering there have been a lot of games released through them that could have been so much better if the dev studios didn't use EA. To be clear, that' the company "EA" and not short for Early Access.Yep, I did leave out the AAA technique of "can you play it?", cut features, ship it now and fix the bugs after.
You missed my new favorite.Another method is to have marketing executives who insist on making the date and expect programmers to pull all-nighters in the weeks leading up to that date, force the team to push out the update before it is ready, and then have community management people out there spinning damage control...
that accurately describes 2.0 imo...you only left out the part where it was already 6 months late...and that it's probably going to take more than 6 months more to fix and finish it. the roadmap I was SOLD on, implied TFP were finishing up what they had. Am I wrong about that? You guys are still imagineering...which even I know means that deadlines do not matter. So how do they put out a roadmap WITH timings and have an open schedule for experimentation? it does not make sense. unless the roadmap dates were just a "device" to get it on the console platforms.Yep, I did leave out the AAA technique of "can you play it?", cut features, ship it now and fix the bugs after.
that accurately describes 2.0 imo...you only left out the part where it was already 6 months late...and that it's probably going to take more than 6 months more to fix and finish it. the roadmap I was SOLD on, implied TFP were finishing up what they had. Am I wrong about that? You guys are still imagineering...which even I know means that deadlines do not matter. So how do they put out a roadmap WITH timings and have an open schedule for experimentation? it does not make sense. unless the roadmap dates were just a "device" to get it on the console platforms.
Yes. The implication was all in your head. It was your own assumption. In actuality, the roadmap listed major new content updates. I don't know how you worked out the assumption in your mind that some final polish to the exsiting game was all that was planned. Storms, bandits, event manager, and story are not tasks that are just finishing moves. There is some of that listed like Crossplay, UI improvement, and Workshop support but a good portion of the roadmap does not point to polishing and releasing.the roadmap I was SOLD on, implied TFP were finishing up what they had. Am I wrong about that?
that accurately describes 2.0 imo...you only left out the part where it was already 6 months late...and that it's probably going to take more than 6 months more to fix and finish it.