V2.3 Stable

I partly agree with you: there are some 'game conventions', like the ones you mentioned. However, there are also many things that even a person with a rich imagination cannot explain as anything other than magic. For example, a candy that allows a person to survive a fall from the very top of Dishong Tower without even noticing it. Or literal vampirism ability (Siphoning Strikes, Strength Mastery perks): your bleeding wounds heal instantly after you hit a brightly-glowing blue charged zombie on the head with your burning sledgehammer. And don't even remind me that yetis exist alongside humans in this world... I think we can agree that there is a lot of magic in the game right now.
I readily agree that my imagination is not up to the task for some of those. I’d probably look for a reason that was more science fiction than magical or occult. The frost claw, for example, has never been viewed as a “yeti” by me. I viewed it as a result of mutations or experiments done by Higashi using the zombie virus. Nanotech in the candy could account for some of those abilities.

I agree it is still magic but technobabble and genetic alterations are more interesting and satisfying than incantations and potions.
 
Anytime something is abstracted by the game, it is up to the player to fill in missing details with their imagination.
That.. is actually a lesson for life, not only in 7 days to die, there is always what to do, just let imagination do it and it is a matter of time to bring really awesome results.
 
I readily agree that my imagination is not up to the task for some of those. I’d probably look for a reason that was more science fiction than magical or occult. The frost claw, for example, has never been viewed as a “yeti” by me. I viewed it as a result of mutations or experiments done by Higashi using the zombie virus. Nanotech in the candy could account for some of those abilities.

I agree it is still magic but technobabble and genetic alterations are more interesting and satisfying than incantations and potions.
But Frostclaw wears a primitive/tribal clothing decorated with teeth and bones on it. He doesn't look like someone who escaped from a lab; on the contrary, he looks like some skilled hunter who has lived in a wild for decades, which is exactly like a generic yeti creature from some medieval RPG game.

For a game like 7DTD, I would be much happier if all new fantasy stuff was actually more sci-fi-oriented as well. Instead of yetis and magical variants of radiated zeds it would be so cool if more mutants (like the Mutated zed) were added to the game. Imagine how cool it would be to face terrifying late-game abominations with extra limbs and fused heads all over their bodies. Yes, this is also very unrealistic, but it's much more like lab experiments or irradiated horrors, than colorful glow-in-dark zombies.

Of course, I will be realistic and such dreams will, at best be realized by modders.
 
But Frostclaw wears a primitive/tribal clothing decorated with teeth and bones on it. He doesn't look like someone who escaped from a lab; on the contrary, he looks like some skilled hunter who has lived in a wild for decades, which is exactly like a generic yeti creature from some medieval RPG game.

For a game like 7DTD, I would be much happier if all new fantasy stuff was actually more sci-fi-oriented as well. Instead of yetis and magical variants of radiated zeds it would be so cool if more mutants (like the Mutated zed) were added to the game. Imagine how cool it would be to face terrifying late-game abominations with extra limbs and fused heads all over their bodies. Yes, this is also very unrealistic, but it's much more like lab experiments or irradiated horrors, than colorful glow-in-dark zombies.

Of course, I will be realistic and such dreams will, at best be realized by modders.
My view of the frostclaw is that it was just an experiment to make stronger people to fight the zombies. Increasing testosterone to high levels will cause excessive hair growth and increased strength, and they could also add in steroids to also increase strength. The combination could make the people insane. They could have gotten out and are now just rampaging as little more than animals, but still with enough humanity to wear some clothing and ornamentations. Maybe that's not the reality, but it works for me. It is an explanation that is neither magic nor fantasy and is not even really science fiction because we have the ability to do something along those lines today, even though the results aren't likely to be a frostclaw.
 
But Frostclaw wears a primitive/tribal clothing decorated with teeth and bones on it. He doesn't look like someone who escaped from a lab; on the contrary, he looks like some skilled hunter who has lived in a wild for decades, which is exactly like a generic yeti creature from some medieval RPG game.

For a game like 7DTD, I would be much happier if all new fantasy stuff was actually more sci-fi-oriented as well. Instead of yetis and magical variants of radiated zeds it would be so cool if more mutants (like the Mutated zed) were added to the game. Imagine how cool it would be to face terrifying late-game abominations with extra limbs and fused heads all over their bodies. Yes, this is also very unrealistic, but it's much more like lab experiments or irradiated horrors, than colorful glow-in-dark zombies.

Of course, I will be realistic and such dreams will, at best be realized by modders.

The thing is that TFP never has called it a yeti. It’s not supposed to be a yeti. That’s just a nickname given it by players who think it looks like a yeti.

I don’t disagree that more sci-fi monstrosities that are reminiscent of viral dna rewriting along with nuclear radiation mutations would be cool. But I think the frost claw is fine.

It’s okay to say that it reminds you of what a yeti might look like but it isn’t correct to say the game added yetis. It didn’t.

Just one room in a military POI showing frost claws in various stages of mutation and then it’s a sci fi experiment instead of an ancient beast man living alongside humans for 1000s of years
 
When will be able to unlock the new storm linings?
@schwanz9000 So yeah about this, any info? They show up as "craftable" but there doesn't appear to be a way to actually unlock them for crafting.
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The thing is that TFP never has called it a yeti. It’s not supposed to be a yeti. That’s just a nickname given it by players who think it looks like a yeti.

I don’t disagree that more sci-fi monstrosities that are reminiscent of viral dna rewriting along with nuclear radiation mutations would be cool. But I think the frost claw is fine.

It’s okay to say that it reminds you of what a yeti might look like but it isn’t correct to say the game added yetis. It didn’t.

Just one room in a military POI showing frost claws in various stages of mutation and then it’s a sci fi experiment instead of an ancient beast man living alongside humans for 1000s of years
It's clearly not a yeti - it's a "bear" from the Bear Den. :sneaky:
 
So yeah about this, any info? They show up as "craftable" but there doesn't appear to be a way to actually unlock them for crafting.

Oddly enough, they are unlocked in my current game. No idea why. Possibly because it's a v2.2 save that I carried over to v2.3? 🤷‍♂️
 
@schwanz9000 So yeah about this, any info? They show up as "craftable" but there doesn't appear to be a way to actually unlock them for crafting.
By "new storm linings" I assume you mean the new biome survival gear?

You unlock the recipes by completing all the biome challenges, and redeeming them. You also have to redeem the last one (where you gather resources) to unlock the recipe. So the last challenge is not "gather then craft," it's "gather then unlock the recipe."

It doesn't take away your resources when you complete that challenge, so you can still use them to build the survival gear. But you do have to actually redeem the challenge.

Unless you mean something else?
 
But Frostclaw wears a primitive/tribal clothing decorated with teeth and bones on it. He doesn't look like someone who escaped from a lab; on the contrary, he looks like some skilled hunter who has lived in a wild for decades, which is exactly like a generic yeti creature from some medieval RPG game.

Something that seems undetermined to me is how long ago the apocalypse happened and the world of 7D2D is seemingly full of contradictions on that point. Is it possible an escaped experiment, with some human intelligence in them, became a skilled hunter and adopted tools in a matter of a year or two? That seems reasonable to me.

Now what seems odd about that is why there are so many of them. I mean, how long have they been breeding? How long is the gestation period? How many offspring are there in each litter? Or, did the evil corporation manage to make thousands of them?

I say this as a person that also thinks things like the Frost Claw, Plague Spitter, Mutant, Wight, Acid-Spitting Cop, Acid-Spitting Vulture, and even the irradiated zombies are all beyond my preferred conception of a zombie apocalypse, but I recognize they're not necessarily inconsistent in 7D2D lore, which seems largely unrevealed. Also, those certainly are fun complications to fight.

But yes, the game presents a number of things that I find fun to think about while playing. For instance, why do the affected like to climb into Armoires and into hanging ceilings? Why do the builders in Navezgane use extremely solid and strong ceiling tiles that are capable of supporting the weight of the infected and what drives the infected to want to hide there?
 
By "new storm linings" I assume you mean the new biome survival gear?

You unlock the recipes by completing all the biome challenges, and redeeming them. You also have to redeem the last one (where you gather resources) to unlock the recipe. So the last challenge is not "gather then craft," it's "gather then unlock the recipe."

It doesn't take away your resources when you complete that challenge, so you can still use them to build the survival gear. But you do have to actually redeem the challenge.

Unless you mean something else?
He was talking about the Insulated Armor Mods (Cloth, Padded and Advanced) which are in game but cannot be crafted yet.
I know it's confusing since he called them storm lining instead of the exact name, which is Insulated Armor Mods.
I would think that those will be craftable once TFP adds the temperature system back in the game... Maybe???
 

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But Frostclaw wears a primitive/tribal clothing decorated with teeth and bones on it. He doesn't look like someone who escaped from a lab; on the contrary, he looks like some skilled hunter who has lived in a wild for decades, which is exactly like a generic yeti creature from some medieval RPG game.

For a game like 7DTD, I would be much happier if all new fantasy stuff was actually more sci-fi-oriented as well. Instead of yetis and magical variants of radiated zeds it would be so cool if more mutants (like the Mutated zed) were added to the game. Imagine how cool it would be to face terrifying late-game abominations with extra limbs and fused heads all over their bodies. Yes, this is also very unrealistic, but it's much more like lab experiments or irradiated horrors, than colorful glow-in-dark zombies.

Of course, I will be realistic and such dreams will, at best be realized by modders.
For the moment I pretend its a true native that got infected but I want the new models so bad. Yes its a nice model but ■■■■ it just doesn't make sense for 7dtd I tried..the plauge spitter makes sense but ■■■■ the frostclaw was a jump the shark
 
By "new storm linings" I assume you mean the new biome survival gear?

You unlock the recipes by completing all the biome challenges, and redeeming them. You also have to redeem the last one (where you gather resources) to unlock the recipe. So the last challenge is not "gather then craft," it's "gather then unlock the recipe."

It doesn't take away your resources when you complete that challenge, so you can still use them to build the survival gear. But you do have to actually redeem the challenge.

Unless you mean something else?
I mean the insulated linings, the ones for storms, not biome hazards.
Post automatically merged:

He was talking about the Insulated Armor Mods (Cloth, Padded and Advanced) which are in game but cannot be crafted yet.
I know it's confusing since he called them storm lining instead of the exact name, which is Insulated Armor Mods.
I would think that those will be craftable once TFP adds the temperature system back in the game... Maybe???
It really shouldn't be confusing though, we all know that storms are different from the biome hazards.

I had thought about that though, that they might not be craftable until the temp system is in, but all the insulated linings do is increase the amount of time you can be outside in a storm before taking damage. They don't seem to have anything to do with temperature.
 
I partly agree with you: there are some 'game conventions', like the ones you mentioned. However, there are also many things that even a person with a rich imagination cannot explain as anything other than magic. For example, a candy that allows a person to survive a fall from the very top of Dishong Tower without even noticing it. Or literal vampirism ability (Siphoning Strikes, Strength Mastery perks): your bleeding wounds heal instantly after you hit a brightly-glowing blue charged zombie on the head with your burning sledgehammer. And don't even remind me that yetis exist alongside humans in this world... I think we can agree that there is a lot of magic in the game right now.
One word about magic

Respawn.

Nuff said.
 
How's this for a Permadeath Mode: once you die, the game is deleted from your HDD and you're not allowed to download or install it again.
That is definitely hardcore right there lol and if you're playing on an MP session, it automatically kicks you out of the session and everything you own becomes free game for everyone else with a given location on the map to everybody. (Note to self: never play permadeath on MP 🤣)
 
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