For me I agree with the need for randomization of poi internal layout
regarding loot and zombies, even rooms configuration.
Why? Human memory, and retention, If people had the retention memory
of a fruit fly the layout would be perfect. But, Once achieved or transgressed
replay-ability slowly becomes a speed run. And the request for more pois ensues.
IRL example: After once for some and a few times for others, you can move through
your home in the dark with your eyes closed, without stubbing your toe or falling
over a table, while heading for the kitchen or toilet.
In game example: No matter how difficult the AI becomes if they are always
in the same locations, memory will kick in. Now if all players had temporary
STML like Dory while playing then again it would be perfect.
A few mods I played altered the rules, and included additional loot containers
that meant more involvement in finding what you were looking for. Of course
there are those that would dislike it and label it as inconvenient of annoying
because it changes knowns and expectations. So there is no perfect solution.
There is one kitchen cabinet that I have always wondered about, the one in
the upper corner.
If there were an algorithm that rotated randomization of placements, then 1 poi
structure could be similar to a near infinite replay. That is why I posted "I hope
they make it Fuzzy" meaning fuzzy logic. Which is a lot simpler that neural net,
just a hierarchy of yes and nos.
Like what if loot were under a sofa, or in a wall that was not warped, or behind
a fridge, or buried in the yard, or behind a new brick wall, and not always labeled.
I don't know how much data that would add, If they are randomly set to on/off as
to having loot there or not, and turning on/off randomized placement of loot helpers.
The mechanic is already in place, that is how cars, and loot containers populate the
terrain. That is the one of the last steps after terrain gen, populating the random
loot around the world on the ground. It would definitely change the rules if it were
applied to the POIS and their internal layout.