Roland's Top Ten Ranked: Items that have been added

Good answer, but I wonder whether those POIs once discovered and entered into once would forever afterward be skipped because....boring. If there was no loot room then people into efficiency wouldn't bother. They already say there's no point to just exploring POIs without a quest since there's no reward attached to doing. If there was a loot room then they would be monopolized by people into efficiency because the loot room would be so much more easily accessed. Interesting thought exercise to wonder how different types of players would react to POIs like that added to the game.
 
Good answer, but I wonder whether those POIs once discovered and entered into once would forever afterward be skipped because....boring. If there was no loot room then people into efficiency wouldn't bother. They already say there's no point to just exploring POIs without a quest since there's no reward attached to doing. If there was a loot room then they would be monopolized by people into efficiency because the loot room would be so much more easily accessed. Interesting thought exercise to wonder how different types of players would react to POIs like that added to the game.

I see, the min/maxers are the problem.

j/k.....but :)
 
I mean, does everyone in this world have their homes set up so there is really only one path through it?

I think they learned the Zs AI pathing right before the attacks.

I think TFP only learned it after Axx whenever it changed :).

If i may get off topic for minute, just had a thought (I know dangerous). If dungeon PoIs are linear pathing, it is obvious to me, now, then that is the way BM bases need to be :).

Sorry if it doesnt make sense, I am a post op drug induced extra existential mood atm :).
 
They already say there's no point to just exploring POIs without a quest since there's no reward attached to doing.
Yeh, adding those wouldn't solve the draw of the quest loop; that's a separate discussion... From that point of view they would be a waste of space, but maybe the world needs some "decorated emptiness" too? Atm everything is either questable or completely ignored (tier zeros / ruins), so at worst nothing would change there. Just more places with little interest. But it might be a slight shift towards a more "immersive" world, there would be Some interest in checking them out, even if not as an arena for repeated play.
 
Good answer, but I wonder whether those POIs once discovered and entered into once would forever afterward be skipped because....boring. If there was no loot room then people into efficiency wouldn't bother. They already say there's no point to just exploring POIs without a quest since there's no reward attached to doing. If there was a loot room then they would be monopolized by people into efficiency because the loot room would be so much more easily accessed. Interesting thought exercise to wonder how different types of players would react to POIs like that added to the game.
Just an idea, scatter all that final loot among the different rooms, ammo boxes, gun cabinets, closets, basement storage freezers, emergency bunkers, etc. and have each type of object make sense where you find it.
 
Good answer, but I wonder whether those POIs once discovered and entered into once would forever afterward be skipped because....boring. If there was no loot room then people into efficiency wouldn't bother. They already say there's no point to just exploring POIs without a quest since there's no reward attached to doing. If there was a loot room then they would be monopolized by people into efficiency because the loot room would be so much more easily accessed. Interesting thought exercise to wonder how different types of players would react to POIs like that added to the game.
Yeah, probably so. For me, one of the best changes they could make to the dungeon style POIs, is some randomization. Have different places the loot room could be.... sometimes have no loot room (as an aside, I don't like loot rooms, I feel they remove the need to find specific POIs for different types of loot).

I agree that going to a POI without a quest feels less rewarding, so I seldom do so. Thats what I miss about earlier versions of the game.... I used to look for things like book stores and tool stores so I could find books & tools. Now I can get all that from a loot room in any POI so there is no incentive (other than exploration) to go to specific POIs
 
It is hard for me to understand why anyone would want less of the modern POIs and more of the legacy POIs.
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I was talking more about how POIs are mazelike and cramped now compared to being open and empty like they used to be. Whether zombies are in closets, in the ceiling, or on the ground doesn't make very much difference to me either. But the level design of POIs in the modern game are leaps and bounds beyond the building interiors of the legacy game, imo.

It is hard for me to understand why anyone would want less of the modern POIs and more of the legacy POIs. I pretty much skip over all the new remnants they've added simply because they are empty and boring. I'd hate it if 50% of the POIs were like that. But different strokes for different folks....
The "look" of the designs is leagues ahead, but there are some things that hold them back such as sleeper zombies and zombies triggers. They are both good and bad at the same time. Good in that it gives you a challenge, but bad in that it feels artificial (for example zombies spawning in once you touch the bottom of the stairs in the tier one gas station POI, whereas if you are at the top looking down it shows empty) and that it really does a number on being able to stealth.

So for me they are both simultaneously amazing and annoying.
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Good answer, but I wonder whether those POIs once discovered and entered into once would forever afterward be skipped because....boring. If there was no loot room then people into efficiency wouldn't bother. They already say there's no point to just exploring POIs without a quest since there's no reward attached to doing. If there was a loot room then they would be monopolized by people into efficiency because the loot room would be so much more easily accessed. Interesting thought exercise to wonder how different types of players would react to POIs like that added to the game.
They shouldn't have loot rooms. They should be spread throughout the POI.
 
If there was a loot room then they would be monopolized by people into efficiency because the loot room would be so much more easily accessed.
People already nerd pole/dig/whatever into loot rooms before starting quests, or just as they're passing by, so I don't know that this would be that much of a change.

Like others have said, it just bothers me that every building has for some reason been turned into an anti-zombie fortress.
 
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