Adam the Waster
Hunter
Facts but still would like a few mods like random lootEhh us console players don't need mods to enjoy a game![]()
Facts but still would like a few mods like random lootEhh us console players don't need mods to enjoy a game![]()
Or they could add a few lines of code into the game to implement an option for itFacts but still would like a few mods like random loot
That tooOr they could add a few lines of code into the game to implement an option for it
As a PC gamer, I need mods to enjoy the game given the direction they are taking.Ehh us console players don't need mods to enjoy a game![]()
I play this game on PC too, and I still enjoy the game 100% without mods. About the only way I would use a mod for a game is if it was to fix a known issue that wasn't being taken care of by the developers. Like on Fallout 4, I installed a mod that fixed what was broken in game, something that Bethesda left it as is and called it complete.As a PC gamer, I need mods to enjoy the game given the direction they are taking.
I've got to say, this comes across a bit disingenuous, since I specifically said "not talking about LBD crafting level, that's genuinely terrible."It's a limitation on how you get better, just like magazines. There are different ways LBD can work, and the following is just one example. I am not stating in any way that it's the only option, but it is representative of the answer to your question. <end of disclaimer so people aren't going off about how LBD can be implemented in different ways>
LBD- I want to make a better spear, so I craft 100 spears. I have no other options but to craft those 100 spears. I am limited to that one way of improving my crafting of spears.
Magazines - I want to make a better spear, so I find 100 magazines. I have no other options but to find those 100 magazines. I am limited to that one way of improving my crafting of spears.
Neither option gives you freedom to choose how you want to improve your crafting. It's one way and only one way. If improving your crafting or other skills was designed for a sandbox experience, you would have at least a couple of different ways to improve. Sandbox is about options and freedom. Now, I want to be clear that sandbox isn't only about options and freedom, and you can have restrictions and rules and still be sandbox. But in the case of this single example, being limited to a single way to improve is not sandbox no matter how you look at it. And in both cases (LBD and magazines), you are limiting players to a specific way to improve. One way will feel limiting to certain players, while the other way will feel limiting to other players. It just depends on which way you like. If you like LBD, it won't feel limiting but magazines will. If you like magazines, they won't feel limiting but LBD will.
My statement that you quoted isn't saying that either is better, even though I don't like LBD. It was only to point out that LBD is not sandbox any more than magazines because both limit how you improve to a single option.
Okay. But the current system forces me to spend 30-40 hours more doing something I don't enjoy (raiding POIs). If we had the perks system we had between learn by doing and magazines, that would let everyone do what they want while still progressing. I wouldn't object to that system coming back.A major problem with LBD systems is they remove the ability to reduce or avoid gameplay loops you don't enjoy.
Currently if mining bores me stupid, I can spend perk points on mining skills to minimise the time I have to spend mining.
I can earn perk points by killing or salvaging or building or trading. Whichever I find most fun.
I can maximise the proportion of my play time where I'm doing stuff i enjoy.
With LBD I have to mine to learn to mine. There's no way to shorten the amount of time spent mining for a given amount of resources. I'm incapable of reducing the time I have to spend doing an activity i hate.
You asked what I meant and I gave the answer. The answer is the same no matter what LBD you choose. If it makes a single way to improve, no matter how that is done, it is limited. I explained that. I even put in a clear disclaimer about it.I've got to say, this comes across a bit disingenuous, since I specifically said "not talking about LBD crafting level, that's genuinely terrible."
Sure, except it's the difference between improving just doing the things you'd do normally, and having to do something out of the ordinary to improve. I know you hate LBD (like I said, I do too, generally) but that's not really an equal or fair comparison.You asked what I meant and I gave the answer. The answer is the same no matter what LBD you choose. If it makes a single way to improve, no matter how that is done, it is limited. I explained that. I even put in a clear disclaimer about it.
Fine. Since it's such a big deal to you...Sure, except it's the difference between improving just doing the things you'd do normally, and having to do something out of the ordinary to improve. I know you hate LBD (like I said, I do too, generally) but that's not really an equal or fair comparison.
"Same thing", but you definitely don't want one, and are happy with the other? Each are a method of learning, for the mostest sandboxiness I guess we need to have both, no?See? Same thing.
Since in real life there are people that learn by doing and people that learn by reading, it actually makes sense for there to be both"Same thing", but you definitely don't want one, and are happy with the other? Each are a method of learning, for the mostest sandboxiness I guess we need to have both, no?
Ye, I would prefer a combo to the current.. I'd also argue that most IRL learning is done by both, reading can be replaced by a mentor, but the step to actually doing something after reading about it is always a doozy.Since in real life there are people that learn by doing and people that learn by reading, it actually makes sense for there to be both
It's not a big deal, I just felt like you intentionally picked the worst possible type of example, despite me specifically saying that particular type of example wasn't what I was speaking of, and in fact that I thought that it was terrible.Fine. Since it's such a big deal to you...
LBD- I want to do more damage with spears, so I attack things 100 times. I have no other options but to attack things 100 times. I am limited to that one way of improving my damage with spears.
See? Same thing.
I agree with you here and have raised a similar criticism in other posts. I think the biggest weakness of the new system is that loot is so deterministic. I would prefer it if weapon, tool, and part loot was more abundant but much more random. This would add variety while also reducing how long it might take to get the parts needed for your perked weapon. I felt pre 1.0 there was more randomness in how a playthrough might progress. Since then, you get the weapons and tools you perked into and that’s that.Admittedly, the comparison with LBD in this case I just find the LBR system boringly deterministic. Every playthrough ends up basically the same.
While I think the game is plenty playable vanilla IzPrebuilt has been putting out a few mods that seem like he is on the right track.As a PC gamer, I need mods to enjoy the game given the direction they are taking.
I actually think that was one of the great things about the earlier versions of the game. For example, you're building your character to use rifles but early on you find a high quality shotgun. That causes you to reevaluate your build and mix it up. Now, this was also when item degradation was a thing, so it wouldn't last you forever, but while it lasted, you felt powerful and lucky. It led to some very memorable playthroughs, IMO.Now to be fair he does suggest that loot stages are important so you don't find a quality 6 weapon on day one in a gun store, but there should be at least some better loot.
If you read the discussion, that has nothing to do with one being better or worse or what I like more or less. It was only a single point - LBD is not sandbox any more than magazines."Same thing", but you definitely don't want one, and are happy with the other? Each are a method of learning, for the mostest sandboxiness I guess we need to have both, no?
At no point did I say it was. I said that LBD is not any more a sandbox thing than magazines. Why is it so hard to read what was said? Yes, I don't like LBD. That has nothing to do with what I said. I made a the point that LBD isn't sandbox. I gave an example of why. You found the example to be not what you wanted to hear. It has nothing to do with what you or I like in the game. It's a simple statement that LBD isn't sandbox. That's all there is to it. You can like LBD and still understand that it isn't sandbox. Liking or not liking it doesn't change that it isn't sandbox.Why is it objectionable to only have one way to do things when that thing is just something you're going to do anyway?
Yeh, but mine was more about the "but both is obviously more" aspectIt was only a single point - LBD is not sandbox any more than magazines.
It's clear that loot should be more random, to encourage surprise and explorationOne of the problems I see is that due to loot stage being the defining modifier for loot found in containers it doesn't give players any reason to venture into gun stores or open up police cars and gun safes. Leaving them for when they get a higher loot stage. This is antithetical to most other survival game logic where looting these locations would yield valuable weapons and supplies.
Now to be fair he does suggest that loot stages are important so you don't find a quality 6 weapon on day one in a gun store, but there should be at least some better loot.
So the first mod he has one that tweaks loot containers so that you can get some proper low quality T1 weapons in containers that should have them such as gun safes at any point in the game. This means things like gun stores, police cars, etc have more value day 1 as you have a good chance of getting some very basic early game weapons such as the pistol, hunting rifle and pump shotgun.
I agree, many mods are not updated, or are left abandoned, you can't depend on mods for everythingThere are some good mods out there but keeping them updated with the game is challenging so official game sliders for at least Zombie count would be nice.