PleaseFixGame
Refugee
1. Fun pimps I love the idea of unique legendary weapons, I believe their addition to the game will grant an excellent opportunity to create more immersive loot in POIs. Please consider poi specific lootable containers that have their own loot pool with higher chances of specific items. Such as: police station footlockers having higher chance of a handgun. Could add in the chance to spawn a unique legendary baton in said locker as well. I believe these mechanics would work hand in hand quite well, as well as making looting more immersive and incentives to players to loot poi’s that aren’t “trader quest objectives”, rather go out of their way to clear poi’s because they know they have a good chance at an item they’re looking for. I know this is already somewhat in play, it’s just not felt often enough by players. I think a system like this would greatly enhance that feeling!
2. The “clown car” effect is not being enjoyed by many if any players. I would consider removing this mechanic and replacing it with a more immersive/realistic functionality. Such as waves spawning many blocks from poi that close in on it (old feature that could be improved upon instead of replaced by ‘clown car closets’). Just something else. I personally hate the lack of stealth viability in high tiers, and hate the immersion breaking magically appearing zombies. It breaks my strategizing, it breaks any realistic appeal of the game, it’s overall I really poorly executed mechanic. Please change this, I beg of you.
2. The “clown car” effect is not being enjoyed by many if any players. I would consider removing this mechanic and replacing it with a more immersive/realistic functionality. Such as waves spawning many blocks from poi that close in on it (old feature that could be improved upon instead of replaced by ‘clown car closets’). Just something else. I personally hate the lack of stealth viability in high tiers, and hate the immersion breaking magically appearing zombies. It breaks my strategizing, it breaks any realistic appeal of the game, it’s overall I really poorly executed mechanic. Please change this, I beg of you.
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Also we all miss weapon and vehicle parts being tiered and creating unique stats from several pieces! This was a core flavor to your game that’s been gone for too long now! The current system should’ve been a placeholder for a better one more similar to the way things used to be, but modernized!1. Fun pimps I love the idea of unique legendary weapons, I believe their addition to the game will grant an excellent opportunity to create more immersive loot in POIs. Please consider poi specific lootable containers that have their own loot pool with higher chances of specific items. Such as: police station footlockers having higher chance of a handgun. Could add in the chance to spawn a unique legendary baton in said locker as well. I believe these mechanics would work hand in hand quite well, as well as making looting more immersive and incentives to players to loot poi’s that aren’t “trader quest objectives”, rather go out of their way to clear poi’s because they know they have a good chance at an item they’re looking for. I know this is already somewhat in play, it’s just not felt often enough by players. I think a system like this would greatly enhance that feeling!
2. The “clown car” effect is not being enjoyed by many if any players. I would consider removing this mechanic and replacing it with a more immersive/realistic functionality. Such as waves spawning many blocks from poi that close in on it (old feature that could be improved upon instead of replaced by ‘clown car closets’). Just something else. I personally hate the lack of stealth viability in high tiers, and hate the immersion breaking magically appearing zombies. It breaks my strategizing, it breaks any realistic appeal of the game, it’s overall I really poorly executed mechanic. Please change this, I beg of you.