A few suggestions, please consider!

1. Fun pimps I love the idea of unique legendary weapons, I believe their addition to the game will grant an excellent opportunity to create more immersive loot in POIs. Please consider poi specific lootable containers that have their own loot pool with higher chances of specific items. Such as: police station footlockers having higher chance of a handgun. Could add in the chance to spawn a unique legendary baton in said locker as well. I believe these mechanics would work hand in hand quite well, as well as making looting more immersive and incentives to players to loot poi’s that aren’t “trader quest objectives”, rather go out of their way to clear poi’s because they know they have a good chance at an item they’re looking for. I know this is already somewhat in play, it’s just not felt often enough by players. I think a system like this would greatly enhance that feeling!

2. The “clown car” effect is not being enjoyed by many if any players. I would consider removing this mechanic and replacing it with a more immersive/realistic functionality. Such as waves spawning many blocks from poi that close in on it (old feature that could be improved upon instead of replaced by ‘clown car closets’). Just something else. I personally hate the lack of stealth viability in high tiers, and hate the immersion breaking magically appearing zombies. It breaks my strategizing, it breaks any realistic appeal of the game, it’s overall I really poorly executed mechanic. Please change this, I beg of you.
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1. Fun pimps I love the idea of unique legendary weapons, I believe their addition to the game will grant an excellent opportunity to create more immersive loot in POIs. Please consider poi specific lootable containers that have their own loot pool with higher chances of specific items. Such as: police station footlockers having higher chance of a handgun. Could add in the chance to spawn a unique legendary baton in said locker as well. I believe these mechanics would work hand in hand quite well, as well as making looting more immersive and incentives to players to loot poi’s that aren’t “trader quest objectives”, rather go out of their way to clear poi’s because they know they have a good chance at an item they’re looking for. I know this is already somewhat in play, it’s just not felt often enough by players. I think a system like this would greatly enhance that feeling!

2. The “clown car” effect is not being enjoyed by many if any players. I would consider removing this mechanic and replacing it with a more immersive/realistic functionality. Such as waves spawning many blocks from poi that close in on it (old feature that could be improved upon instead of replaced by ‘clown car closets’). Just something else. I personally hate the lack of stealth viability in high tiers, and hate the immersion breaking magically appearing zombies. It breaks my strategizing, it breaks any realistic appeal of the game, it’s overall I really poorly executed mechanic. Please change this, I beg of you.
Also we all miss weapon and vehicle parts being tiered and creating unique stats from several pieces! This was a core flavor to your game that’s been gone for too long now! The current system should’ve been a placeholder for a better one more similar to the way things used to be, but modernized!
 
1. Fun pimps I love the idea of unique legendary weapons, I believe their addition to the game will grant an excellent opportunity to create more immersive loot in POIs. Please consider poi specific lootable containers that have their own loot pool with higher chances of specific items. Such as: police station footlockers having higher chance of a handgun. Could add in the chance to spawn a unique legendary baton in said locker as well. I believe these mechanics would work hand in hand quite well, as well as making looting more immersive and incentives to players to loot poi’s that aren’t “trader quest objectives”, rather go out of their way to clear poi’s because they know they have a good chance at an item they’re looking for. I know this is already somewhat in play, it’s just not felt often enough by players. I think a system like this would greatly enhance that feeling!

2. The “clown car” effect is not being enjoyed by many if any players. I would consider removing this mechanic and replacing it with a more immersive/realistic functionality. Such as waves spawning many blocks from poi that close in on it (old feature that could be improved upon instead of replaced by ‘clown car closets’). Just something else. I personally hate the lack of stealth viability in high tiers, and hate the immersion breaking magically appearing zombies. It breaks my strategizing, it breaks any realistic appeal of the game, it’s overall I really poorly executed mechanic. Please change this, I beg of you.
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Also we all miss weapon and vehicle parts being tiered and creating unique stats from several pieces! This was a core flavor to your game that’s been gone for too long now! The current system should’ve been a placeholder for a better one more similar to the way things used to be, but modernized!
1. They already said they were adding legendary equipment.

2. I will admit that many players may not like the new spawn feature, but yes, there are many who do. Which side has the most people, I don't know. But it isn't likely to go away. As is normal, people don't like change. Once they are used to the mechanic, most aren't likely to mind it.

3. "All" would be incorrect. However, it was an interesting mechanic.
 
1. They already said they were adding legendary equipment.

2. I will admit that many players may not like the new spawn feature, but yes, there are many who do. Which side has the most people, I don't know. But it isn't likely to go away. As is normal, people don't like change. Once they are used to the mechanic, most aren't likely to mind it.

3. "All" would be incorrect. However, it was an interesting mechanic.
1. They already said they were adding legendary equipment.

2. I will admit that many players may not like the new spawn feature, but yes, there are many who do. Which side has the most people, I don't know. But it isn't likely to go away. As is normal, people don't like change. Once they are used to the mechanic, most aren't likely to mind it.

3. "All" would be incorrect. However, it was an interesting mechanic.
1. Pay attention to syntax, the context is I’m excited for the feature they are implementing. Meaning I understand it’s a feature coming. I was suggesting the manner it could be implemented alongside more immersive loot features. Similar to bobs boar poi super corn box, there should be more “guaranteed” loot in poi specific containers. Please understand what your commenting on before doing so. 2. I’m speaking from experience that this feature has some glaring flaws. And so are many other players. Trying to quantify this is besides the point. Many are complaining: there’s clearly a disconnect with the feature and the game. 3. Did you actually contribute anything or just come to comment to try and sidetrack my suggestions? This board is for arguing, or bickering, it’s for suggestions. So if you have one to tack on, state it. If not, you’re wasting both our times and truly need to assess how you utilize your brain power.
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Isn’t* for arguing lol. You got the point. Just like you should begin to understand hyperbole and syntax. Thank you.
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1. They already said they were adding legendary equipment.

2. I will admit that many players may not like the new spawn feature, but yes, there are many who do. Which side has the most people, I don't know. But it isn't likely to go away. As is normal, people don't like change. Once they are used to the mechanic, most aren't likely to mind it.

3. "All" would be incorrect. However, it was an interesting mechanic.
Another point for 2. The clown car feeling is unrealistic and just janky. Stealth is no longer viable in many pois due to this mechanic. 3. Where do you see people having positive feedback on this? I’d love to know if there’s actually valid opinions behind this, instead of mindless naysayers like yourself.
 
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