Paiper Zombee
Refugee
Just wanted to get a consensus on what method players like(d) most for advancement: Learn By Doing, Learn By Perking, or Learn By Magazine so that us players, and the Fun Pimps, can see what system is liked and why.
I started the game when Learn By Perking was the way and didn't have experience with Learn By Doing.
Why I The Liked Learn By Perking System
- Players had the freedom to choose their perks based off of what they liked to do.
- Leveling up a Perk unlocked recipes (cooking), plans (forge, workbench,etc) and tools (shovel, hammer, etc).
- Players didn't have to follow a singular path to progress and could progress their character doing the things they liked to do (building, mining, run & gun, etc) and gain the benefits from their Perks along the way.
- If playing multiplayer, players could take on dedicated roles (the builder, the cook, etc).
Why I Dislike Learn By Magazine System
- Players are forced into one singular way of playing/progressing since magazines are needed to gain Perk benefits for cooking, seeds, plans, tools, and now armor.
- Players are at light to heavy mercy of RNG when it comes to magazines appearing in loot, which can artificially stall progress.
- No more dedicated roles in multiplayer since everyone has to progress the same way.
I've never liked the LBM system for the freedom that it took away from players and how it forced them into a traditional hit the trader, get a quest, run & gun, and loot playstyle. Not being restricted to one singular path for progression was one of my favorite things about the game, and one of the things that set it apart from the competition. I've often wondered why TFP took this major step backward. I would love to see the LBP system return, or something like it.
I started the game when Learn By Perking was the way and didn't have experience with Learn By Doing.
Why I The Liked Learn By Perking System
- Players had the freedom to choose their perks based off of what they liked to do.
- Leveling up a Perk unlocked recipes (cooking), plans (forge, workbench,etc) and tools (shovel, hammer, etc).
- Players didn't have to follow a singular path to progress and could progress their character doing the things they liked to do (building, mining, run & gun, etc) and gain the benefits from their Perks along the way.
- If playing multiplayer, players could take on dedicated roles (the builder, the cook, etc).
Why I Dislike Learn By Magazine System
- Players are forced into one singular way of playing/progressing since magazines are needed to gain Perk benefits for cooking, seeds, plans, tools, and now armor.
- Players are at light to heavy mercy of RNG when it comes to magazines appearing in loot, which can artificially stall progress.
- No more dedicated roles in multiplayer since everyone has to progress the same way.
I've never liked the LBM system for the freedom that it took away from players and how it forced them into a traditional hit the trader, get a quest, run & gun, and loot playstyle. Not being restricted to one singular path for progression was one of my favorite things about the game, and one of the things that set it apart from the competition. I've often wondered why TFP took this major step backward. I would love to see the LBP system return, or something like it.