PC V2.2 b3 EXP

Stun baton is the most powerful weapon right now) considering the bunch of improvements in perks and books). I would like to see a fix.
What do you propose as a fix?
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perfectly said, i agree 100% and have posted about this issue many times.
A) No weapon in game should do more damage than an admin gun. Period ....
B) The insta death perk with baton is just another example of reality not meeting the item,
physicians are healers not killers.
C) Batons are used for crowd control by police and military in the real world not for killing.

just another example of this game taking away the surivivability
"lets make the baton insta kill"
"lets make parkour let you jump from sky limit, hit the ground with 0 damage"
seriously, who is making these judgement calls.
It sounds like you want more of a simulator than just a fun, zombie survival video game. The Long Dark might be more up your alley.
 
What do you propose as a fix?
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It sounds like you want more of a simulator than just a fun, zombie survival video game. The Long Dark might be more up your alley.
it sounds more like more of the survivability portions of the game being taken out
the list is to long to mention all the things that have been removed and replaced but to keep it simple this one falls in the middle somewhere of whats been removed and replaced.
 
It's not though. It's great for crowd control, but it takes forever to kill with.
You obviously haven't played with it. I've played it a few times and on different difficulties. It's head and shoulders above all other weapons.
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What do you propose as a fix?
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It sounds like you want more of a simulator than just a fun, zombie survival video game. The Long Dark might be more up your alley.
Probably, there were not so many bonuses in the same perks. No weapon has so many bonuses. I'm not asking to remove them, balancing is enough.
 
Probably, there were not so many bonuses in the same perks. No weapon has so many bonuses. I'm not asking to remove them, balancing is enough.
For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown, they just push it even more over the top).

Important context - I play exclusively on Insane though, so my impression of its power is a lot different than someone who plays on default, or nomad, etc.
 
perfectly said, i agree 100% and have posted about this issue many times.
A) No weapon in game should do more damage than an admin gun. Period ....
B) The insta death perk with baton is just another example of reality not meeting the item,
physicians are healers not killers.
C) Batons are used for crowd control by police and military in the real world not for killing.

just another example of this game taking away the surivivability
"lets make the baton insta kill"
"lets make parkour let you jump from sky limit, hit the ground with 0 damage"
seriously, who is making these judgement calls.
I get the feeling that people haven't played with this weapon. It has an inordinate amount of bonuses in perks (compared to other weapons). I've played several times completely through intelligence and tested Stun baton.
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For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown).

Important context - I play exclusively on Insane though, so my impression of its power is a lot different than someone who plays on default, or nomad, etc.
I think the control and damage could be adjusted.
 
For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown, they just push it even more over the top).

Important context - I play exclusively on Insane though, so my impression of its power is a lot different than someone who plays on default, or nomad, etc.
The point is in control, all enemies fall apart. I played on insane difficulty two times (never had problems with any mob, it is constantly in control and has no chance to respond)
 
The point is in control, all enemies fall apart. I played on insane difficulty two times (never had problems with any mob, it is constantly in control and has no chance to respond)
It's definitely extremely powerful for control. Oddly enough, I don't really like it all that much. I find myself on Insane having zombies disabled on the floor, and I'm whacking them in the face, 1... 2... 3... 4... + times before they're dying. I'm often just hoping the 10% insta-kill thing will trigger, but when it doesn't, it can be a chore killing stuff.
 
B) The insta death perk with baton is just another example of reality not meeting the item,
physicians are healers not killers.
Physicians know a lot about anatomy though... you could say that's one of their areas of expertise. In order to heal, you'd also need to know what can kill (otherwise you wouldn't be able to prioritize treatment for the injuries that were most severe or most-capable of causing death or paralysis, etc.). For that reason, physicians could be particularly skilled killers.
C) Batons are used for crowd control by police and military in the real world not for killing.
But this is an electrified, post-apocalyptic, zombie-killing stun baton.
"lets make parkour let you jump from sky limit, hit the ground with 0 damage"
Yeah, not realistic, but it's the final rank of Parkour, and you need 10 agility to get it (right?). It's expensive. And I mean, don't take it if you don't want it. I think we each have our own personal thresholds for what we can excuse regarding a lack of realism in such a game. This one is fine for me. Now, if zombies were given the ability to fly via Ironman-like rocket boosters in their shoes... that might cross mine.
 
You obviously haven't played with it. I've played it a few times and on different difficulties. It's head and shoulders above all other weapons.
Oh no, its my second favorite build. I love the weapon. probably my tied with agility tree playthroughs.

The stun baton, is amazing for crowd control, but even with all of the perks, you will find yourself smacking away at rad until you pop its head.

I'd rather pop heads with a sledgehammer, and get through a poi faster, than smacking Zambs for a while.
 
Stun baton is the most powerful weapon right now) considering the bunch of improvements in perks and books). I would like to see a fix.
He's not that good. I played the previous game using intelligence, I didn't like it very much. On the one hand, you can control the crowd, there's a chance to kill instantly. But if these chances don't work, then you have to beat for a very long time and it's very boring.
 
He's not that good. I played the previous game using intelligence, I didn't like it very much. On the one hand, you can control the crowd, there's a chance to kill instantly. But if these chances don't work, then you have to beat for a very long time and it's very boring.
I would reduce the control time, it is very long. I easily killed zombie bears and wolves on insane difficulty and never died. It is impossible to die with this weapon.
 
Personally it's hard for me too tell the majority

Most common things i see on the forums/YouTube comments/videos/etc are these camps
  • Just want alpha 16 again
  • Want alpha 16 but modernized and some new things
  • See nothing wrong with a survival game turning into a rpg
  • Seeing Everything wrong with even small rpg elements
  • People want jars
  • People don't want jars
  • Progression this thar bla bla bla

I am still in favor of a hybrid system.

Action skills (crafting, looting, shooting, fighting, mining, farming) should be learn by doing.
Perks should be unlockables (Masteries, recipes etc.)

I works really well in the Rebirth Mod.
Strength has Bats, Sledges and Shotguns.
You get better at swinging those or using shooting with them.

However perks like Miner69'er or better barter are gated behind skillpoints.

They can only be unlocked after reaching a certain level in your "Class"
Which would be strength.

Anyway, that's my perfect combination.
I still play 2.2 now and still having a blast.

Things change, you adept and continue enjoying.

I mean, who plays Vanilla Skyrim?
 
For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown, they just push it even more over the top).

Important context - I play exclusively on Insane though, so my impression of its power is a lot different than someone who plays on default, or nomad, etc.

This has been my experience.

Stun baton is utter crap without lots of points spent into it, but once you have Int Mastery maxed it is fantastic for crowd control. And right around the time that I had it maxed it was also the best melee weapon, really outperforming the sledge.

But as my game stage progressed that began to change. By the time T6 crowds started to spit out bunches of infernals, the Sledge was truly outperforming the baton on everything except crowd control... and the number of zombies at which I would need crowd control had dramatically increased. Yes, I could stun baton them and have no worries, but I'd be there fighting those zombies for an extra 5 minutes per crowd. Using the Sledge and keeping mobile, crowds just stopped being a concern at all because the Sledge could kill them quickly enough to keep the crowd from growing beyond my capacity to deal with them.

Current playthrough, with maxed stun baton and maxed sledgehammer... and I haven't made use of that stun baton in ages. Not even sure why I'm still carrying it around.
 
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