Can we please make this a reality?

Hi Pimps! After you guys updated the game many versions ago to have HD zombies, you drastically reduced the amount of zombies wandering around in the open world... Nowadays when we are roaming around there are very little zombies in the open world. This part of your trailer is technically false advertising...however ... WE WANT THIS! We want lots of wandering zombies like in the old alphas... Now that you optimized the game, can you please make it happen? Perhaps just like blood moons have an option in the settings to control the amount.


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Remember this scene from the walking dead when Rick goes around the corner right into a massive horde....yeah we want this shock value... Basically a horde so big that the only option is to run!
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Think of the logistics and not the "oh cool" appeal. That would tank performance and would make it extremely difficult if not impossible for a single player to tackle.

I am all for adding a bit more zombies and making even more wandering zombies outside specific POIs but in general I don't think it's feasible.

Perhaps some POIs could have a lot more zombies outside. Not sure of the coding for that but they essentially spawn as wandering and then wonder around the POI.
 
I meant the recent performance boost with DLSS etc... They reduced wandering zombies back in alpha 12 or 13 if I can remember correctly. By now they should be able to increase it, or at least allow us to choose how much according to our specs.
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LOL I see this got moved under pimp dreams, even though the trailer clearly shows what I am talking about...
 
Think of the logistics and not the "oh cool" appeal. That would tank performance and would make it extremely difficult if not impossible for a single player to tackle.

I am all for adding a bit more zombies and making even more wandering zombies outside specific POIs but in general I don't think it's feasible.

Perhaps some POIs could have a lot more zombies outside. Not sure of the coding for that but they essentially spawn as wandering and then wonder around the POI.
I would just place sleepers outside the base or they crawl out of sewers and stuff
 
Hi Pimps! After you guys updated the game many versions ago to have HD zombies, you drastically reduced the amount of zombies wandering around in the open world... Nowadays when we are roaming around there are very little zombies in the open world. This part of your trailer is technically false advertising...however ... WE WANT THIS! We want lots of wandering zombies like in the old alphas... Now that you optimized the game, can you please make it happen? Perhaps just like blood moons have an option in the settings to control the amount.


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I would love to see this come true, but of course performance is one of the biggest problems with this game, if you play on pc you can get a similar feeling by installing spawn mods that are out there, anyway in the big cities you may experience performance problems.
 
It is possible, but the game needs to be optimized for every platform, which includes the XBOX X/S. While PC may be able to handle more zombies, they can't, which is why I think a toggle would be beneficial.
Settings is a good option! Console players will have optimization, and the rest will be able to configure as they want!
 
LOL I see this got moved under pimp dreams, even though the trailer clearly shows what I am talking about...
Well, it is a suggestion. And that's where suggestions go.

Regarding more zombies, I would hate to see that many zombies in towns. I like killing zombies, but I'd hate to have to spend all my time doing that just to have time to do whatever it was that I went there to do. I'd be happy with more zombies, but not that many. In any case, as others mentioned, it's a performance thing. What works on PC doesn't necessarily work on console, and doesn't necessarily work for every player (those at minimum specs). I would be interested in having a game setting that lets you change the number of zombie spawns, though. That would work for everyone.
 
Think of the logistics and not the "oh cool" appeal. That would tank performance and would make it extremely difficult if not impossible for a single player to tackle.
Performance is only an issue if your game is badly designed. Some game have thousands or hundreds of thousands of individual units fighting each other at the same time because they know how to get around the usual problems, just like game with SpeedTree can have tons of trees and stuff. And why do you need a single player to tackle a horde exactly? Nobody ever does that (except for this game of course). If the zombies acted as they should, which means not destroying your base, it would be very "the walking dead-ish" and very cool with the horde being super annoying, but easy to run away from or get through in disguise. The way zombies work in the game right now is an absolute no from me in terms of more zombies. If we want more zombies (which I want), we need to make them more stupid and slow as well.
 
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It is possible, but the game needs to be optimized for every platform, which includes the XBOX X/S. While PC may be able to handle more zombies, they can't, which is why I think a toggle would be beneficial.
Yep optional toggle for PC players would be amazing. More toggle options in general would be fantastic.
 
Performance is only an issue if your game is badly designed.
Performance is always an issue for any complicated piece of software. You will always work to improve performance with optimizations. And unless your software works on a 286 computer with 1 MB of RAM, you are going to have to consider performance on different levels of hardware. Anything made for a modern computer will most likely not run on a 20 year old computer because of the performance (among other things). It has nothing to do with bad design. There are games that are designed specifically to work on really powerful computers. They perform horribly on less powerful computers. That isn't bad design. That is hardware limitation.

Now, if you want to say that bad design can impact performance, that's true. But performance is not "only an issue if your game is badly designed." That is false.

You also cannot compare a fully destructible voxel game's performance to that of a game with a fully static world. A fully static world requires significantly fewer resources than this game does, especially for the CPU.

And you clearly don't represent the majority of players if you want zombies to be unable to break into your base and don't want to fight a lot of zombies on your own or want the game to be so easy that the zombies are nothing more than a minor annoyance that you can simply run away from and being so slow that they aren't a danger.
 
Performance is always an issue for any complicated piece of software. You will always work to improve performance with optimizations. And unless your software works on a 286 computer with 1 MB of RAM, you are going to have to consider performance on different levels of hardware. Anything made for a modern computer will most likely not run on a 20 year old computer because of the performance (among other things). It has nothing to do with bad design. There are games that are designed specifically to work on really powerful computers. They perform horribly on less powerful computers. That isn't bad design. That is hardware limitation.

Now, if you want to say that bad design can impact performance, that's true. But performance is not "only an issue if your game is badly designed." That is false.

You also cannot compare a fully destructible voxel game's performance to that of a game with a fully static world. A fully static world requires significantly fewer resources than this game does, especially for the CPU.

And you clearly don't represent the majority of players if you want zombies to be unable to break into your base and don't want to fight a lot of zombies on your own or want the game to be so easy that the zombies are nothing more than a minor annoyance that you can simply run away from and being so slow that they aren't a danger.
Slow and stupid zombies doesnt mean no danger, watch literally any zombie movie ever made for illustration. And I stand by what I said. If you dont plan your game to have thousands of zombies in it, its going to perform badly if you do so, thats just basic logic. This game can have more zombies than it now has (especially so if its the same in total except take off POIs and put into the streets), but it just doesnt have the potential to have real hordes in it because its just not designed to be that way.
 
Slow and stupid zombies doesnt mean no danger, watch ltierally any zombie movie ever made. And I stand by what I said. If you dotn plan your game to have thousands of zombies in it, its going to performa badly if you do so, thats just basic logic.
This isn't a movie. It is a game. Things will be different in a game. Being able to always be safe in a base is not a good thing in a game.

You're right that if you don't plan to have thousands of zombies in the game, it won't likely perform well if you add that many. But if it isn't your goal to have that many, then it isn't bad game design. It's just a choice not to have that many.
 
This isn't a movie. It is a game. Things will be different in a game. Being able to always be safe in a base is not a good thing in a game.

You're right that if you don't plan to have thousands of zombies in the game, it won't likely perform well if you add that many. But if it isn't your goal to have that many, then it isn't bad game design. It's just a choice not to have that many.
Play any horror game you can find. Slow paced, you are often safe in some spots, yet its still super creepy and terryfing. Youre just trying very hard to say you dont like the concept I like, which is fine, but dont treat it as the only way to be done in this game or even less in all the games ever to be made, because thats just untrue. You can do my way or you can do your way or you can do both ways. Player's choice, imagine that! Lastly, Im pretty sure this topic isnt even about this, but about having as many zombies as there used to be.
 
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