Can we please make this a reality?

Performance is only an issue if your game is badly designed. Some game have thousands or hundreds of thousands of individual units fighting each other at the same time because they know how to get around the usual problems, just like game with SpeedTree can have tons of trees and stuff. And why do you need a single player to tackle a horde exactly? Nobody ever does that (except for this game of course). If the zombies acted as they should, which means not destroying your base, it would be very "the walking dead-ish" and very cool with the horde being super annoying, but easy to run away from or get through in disguise. The way zombies work in the game right now is an absolute no from me in terms of more zombies. If we want more zombies (which I want), we need to make them more stupid and slow as well.
I won't disagree that performance can increase with better coding but it's what we have. Remember this started out as a small studio.

I think it's better to accommodate what is true rather than what we want to be true for this as refining the code from many alphas would likely take a very long time and it's not garunteed to offer a ton of performance benefit.

I imagine a lot of pushback for making the zombies generally weaker while tanking performance.

What we have could use some tweaks as I mentioned with certain POIs having more zombies or a zombie slider in the options but I don't think it's worth much more than that.
 
I won't disagree that performance can increase with better coding but it's what we have. Remember this started out as a small studio.

I think it's better to accommodate what is true rather than what we want to be true for this as refining the code from many alphas would likely take a very long time and it's not garunteed to offer a ton of performance benefit.

I imagine a lot of pushback for making the zombies generally weaker while tanking performance.

What we have could use some tweaks as I mentioned with certain POIs having more zombies or a zombie slider in the options but I don't think it's worth much more than that.
I totally agree that in the state the game is now its unrealistic to have proper zombie hordes in. Im pretty sure we could squeeze a little bit more tho while keeping the attributes of the zombies as well. Still, a person can dream right?
 
Play any horror game you can find. Slow paced, you are often safe in some spots, yet its still super creepy and terryfing. Youre just trying very hard to say you dont like the concept I like, which is fine, but dont treat it as the only way to be done in this game or even less in all the games ever to be made, because thats just untrue. You can do my way or you can do your way or you can do both ways. Player's choice, imagine that! Lastly, Im pretty sure this topic isnt even about this, but about having as many zombies as there used to be.
You do understand there are different kinds of games? A very linear horror game with places that are safe but where you really can't just stay in if you want to play the game is different from this game. A horror game is usually about being slow and careful and avoiding danger as much as possible, and is rarely about handling a lot of enemies at once. This isn't a horror game.
 
You do understand there are different kinds of games? A very linear horror game with places that are safe but where you really can't just stay in if you want to play the game is different from this game. A horror game is usually about being slow and careful and avoiding danger as much as possible, and is rarely about handling a lot of enemies at once. This isn't a horror game.
First of all, youre wrong. A horror game is literally in the games name. Secondly, this game isnt about taking on a lot of enemies at once (and it cant be). Thats exactly why this post was made by the way, because its literally impossible to fight a lot of zombies at once due to how few there are. Players have the means to do so, but the zombies just arent there. You get a bunch yes, but a lot? No.
 
First of all, youre wrong. A horror game is literally in the games name. Secondly, this game isnt about taking on a lot of enemies at once. Thats exactly why this post was made by the way, because its literally impossible to fight a lot of zombies at once due to how few there are. Players have the means to do so, but the zombies just arent there.
So a game with a lot of humor in it is meant to be horrifying? Interesting idea. And by a lot of enemies at once, I was referring to this game.... a lot in this game is what you see on horde night. No, that's not the same as a lot of enemies in a game that has thousands of units on the screen (which in most cases are very limited in detail and are often set up to follow very simple AI pathing or use group pathing, which is why they can do that), but we're talking about this game.

Btw, mods add a lot of zombies to this game and if your computer can handle it, you can fight a lot more zombies at once if you want to. That's why we've suggested that there be an option in the game to allow you to change the max number of zombies for those who have a better computer. A good computer can throw a hundred or more zombies at you at once without a problem in this game. I've never had a problem with performance due to larger numbers of zombies even though others do complain about FPS drops on horde night and even with my computer being dated, I could probably handle 100 at a time without any noticeable drop to FPS.
 
Performance is only an issue if your game is badly designed. Some game have thousands or hundreds of thousands of individual units fighting each other at the same time because they know how to get around the usual problems, just like game with SpeedTree can have tons of trees and stuff. And why do you need a single player to tackle a horde exactly? Nobody ever does that (except for this game of course). If the zombies acted as they should, which means not destroying your base, it would be very "the walking dead-ish" and very cool with the horde being super annoying, but easy to run away from or get through in disguise. The way zombies work in the game right now is an absolute no from me in terms of more zombies. If we want more zombies (which I want), we need to make them more stupid and slow as well.
Why shouldn't the zombies break your base? This is how the game has always been designed including the old versions, the zombies are slow and dumb right now, unless you manually change the option to run in the menu, you can go through the city passing all the zombies without killing any, what would affect you would be feral or irradiated that always run, these could have the option to only walk in the menu, If you get on a poi that is not made of wood will take centuries to break, to get to you, besides being able to reduce the block damage that the zombies do, options to put them to your liking you have, just need the devs to expand the options for the final stages of the game, for the feral, infernal, blue and those who always run.

I've never looked for something like this, but I'm sure someone will have thought to make a mod like this.
 
So a game with a lot of humor in it is meant to be horrifying? Interesting idea. And by a lot of enemies at once, I was referring to this game.... a lot in this game is what you see on horde night. No, that's not the same as a lot of enemies in a game that has thousands of units on the screen (which in most cases are very limited in detail and are often set up to follow very simple AI pathing or use group pathing, which is why they can do that), but we're talking about this game.

Btw, mods add a lot of zombies to this game and if your computer can handle it, you can fight a lot more zombies at once if you want to. That's why we've suggested that there be an option in the game to allow you to change the max number of zombies for those who have a better computer. A good computer can throw a hundred or more zombies at you at once without a problem in this game. I've never had a problem with performance due to larger numbers of zombies even though others do complain about FPS drops on horde night and even with my computer being dated, I could probably handle 100 at a time without any noticeable drop to FPS.
Its a sandbox fps zombie horde survival horror game lmao. Nothing about humor there. As for the options, yeah, sure, Im all for it. If theres something I like, its players choice. Theres nothing worse than people constantly telling you that you cant have fun in this game because they dont want you to, and Im certainly not that kind of guy. So give this man a slider.
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Why shouldn't the zombies break your base?
1) because some people want to enjoy the sandbox element of the game
2) because zombies are not known for being expert demolishers and it ruins the classic zombie vibe
3) because I dont want them to.
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unless you manually change the option to run in the menu, you can go through the city passing all the zombies without killing any, what would affect you would be feral or irradiated that always run, these could have the option to only walk in the menu,

I've never looked for something like this, but I'm sure someone will have thought to make a mod like this.
Nope; dogs still run, cops still run, vultures can fly, exceptions are numerous and annoying to get rid of. And nope again, no such mod on the entire internet to give me what I want because its literally hardcoded so zombies do 1 damage even if the damage number is actually 0. There are possibilities to "kinda" make it like that but still very far off from what Im looking for. And no, I cant make those mods myself because hardcoded like I said before.
 
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1) because some people want to enjoy the sandbox element of the game
2) because zombies are not known for being expert demolishers and it ruins the classic zombie vibe
3) because I dont want them to.


Nope; dogs still run, cops still run, vultures can fly, exceptions are numerous and annoying to get rid of. And nope again, no such mod on the entire internet to give me what I want because its literally hardcoded so zombies do 1 damage even if the damage number is actually 0. There are possibilities to "kinda" make it like that but still very far off from what Im looking for. And no, I cant make those mods myself because hardcoded like I said before.
What does sandbox have to do with zombies being able to destroy your base?

You want to change the game design for everyone just because you don't like it?

If they change it to the way you want, could I complain about the loss of sandbox elements?

Are the old versions less sandbox because zombies break blocks?

In any case the best thing for you would be an option in the menu for you to choose, that's freedom.
 
What does sandbox have to do with zombies being able to destroy your base?

You want to change the game design for everyone just because you don't like it?

If they change it to the way you want, could I complain about the loss of sandbox elements?

Are the old versions less sandbox because zombies break blocks?

In any case the best thing for you would be an option in the menu for you to choose, that's freedom.
Sandbox is about building stuff that lasts as long as you want it to last, not getting wiped every night. Its something between survival and creative. And no, for the millionth time, I dont want the game to change for everyone else so I enjoy it, I want the option to play how I like the game with a simple toggle, it wouldnt affect anyone that wouldnt want this. As for this game, it lost the last bit of sandbox when they made the zombies dig. Underground was the last place the game made sense for me and they ruined even that. In any case, Im only asking for a world setting toggle (enemies attack blocks on/off) thats all.
 
Sandbox is about building stuff that lasts as long as you want it to last, not getting wiped every night. Its something between survival and creative. And no, for the millionth time, I dont want the game to change for everyone else so I enjoy it, I want the option to play how I like the game with a simple toggle, it wouldnt affect anyone that wouldnt want this. As for this game, it lost the last bit of sandbox when they made the zombies dig. Underground was the last place the game made sense for me and they ruined even that. In any case, Im only asking for a world setting toggle (enemies attack blocks on/off) thats all.
Well, I'm the first one who wants options for all tastes, it just seems strange to me, since the game has been designed like that, on the subject of mods that you can't find any on the internet, I have no experience in these matters, but I wonder if it would be possible to give the blocks an exaggerated amount of hp by modifying some xml, so that the zombies have to spend a day of real time hitting to break something, I don't know, maybe someone who understands these things could help you, as long as there are no options.
It can also be useful to you
 
Well, I'm the first one who wants options for all tastes, it just seems strange to me, since the game has been designed like that, on the subject of mods that you can't find any on the internet, I have no experience in these matters, but I wonder if it would be possible to give the blocks an exaggerated amount of hp by modifying some xml, so that the zombies have to spend a day of real time hitting to break something, I don't know, maybe someone who understands these things could help you, as long as there are no options.
It can also be useful to you
Bro, Ive been doing this for years. Literally nothing out there. The closest I got was "invisibility" mod that makes enemies ignore me (and my base) but of course then they dont even attack me which is what I want them to do, and then a mod that made the block damage 1 which is still too much to bear for tents and stuff that already have only 1 HP to go. In terms of blocks there are "indestructible blocks" mods and stuff like that, but theyre very hard to work with because they work on "repair itself fully on getting destroyed" basis, so you cant get rid of them without custom or dev block tool.

I have several new topics in the mod section where people are trying to help me, but not even they are strong enough because the game is just hardcoded like I said. Its all workarounds for workarounds and its very time consuming and terrible in terms of logistics as you need multiple things to work. Even that mod you said requires a whole other mod to even start working, and if it ever decides to work, it will only do what the game can do in older versions (that Im already playing), so basically no benefit and most importantly it doesnt fix anything on the ground. Increasing block health wouldnt work either because then I would be unable to destroy any POIs etc.

Believe me, my situation is nowhere as easy as a lot of people seem to think. What would be easy tho, would be for TFP to just allow the value 0 for zombie block damage to be a thing and that would fix literally all of my problems in terms of sandboxing.
 
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Bro, Ive been doing this for years. Literally nothing out there. The closest I got was "invisibility" mod that makes enemies ignore me (and my base) but of course then they dont even attack me which is what I want them to do, and then a mod that made the block damage 1 which is still too much to bear for tents and stuff that already have only 1 HP to go. In terms of blocks there are "indestructible blocks" mods and stuff like that, but theyre very hard to work with because they work on "repair itself fully on getting destroyed" basis, so you cant get rid of them without custom or dev block tool.

I have several new topics in the mod section where people are trying to help me, but not even they are strong enough because the game is just hardcoded like I said. Its all workarounds for workarounds and its very time consuming and terrible in terms of logistics as you need multiple things to work. Even that mod you said requires a whole other mod to even start working, and if it ever decides to work, it will only do what the game can do in older versions (that Im already playing), so basically no benefit and most importantly it doesnt fix anything on the ground. Increasing block health wouldnt work either because then I would be unable to destroy any POIs etc.

Believe me, my situation is nowhere as easy as a lot of people seem to think. What would be easy tho, would be for TFP to just allow the value 0 for zombie block damage to be a thing and that would fix literally all of my problems in terms of sandboxing.

It sounds like a difficult task, something so specific. I've never seen anyone want something like that, so it's going to be hard to find a solution, You might have better luck with zombies. I think there was a mod that made zombies look like classic movies or something, I don't remember the name.
 
It sounds like a difficult task, something so specific. I've never seen anyone want something like that, so it's going to be hard to find a solution, You might have better luck with zombies. I think there was a mod that made zombies look like classic movies or something, I don't remember the name.
All I need now is the 0 block damage, Ive already taken care of the stupid dogs and others running by just disabling their AI so they have idle animation all the time and dont interfere.
 
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