C'mon what happened to the brilliant ideas?
Can't build underground bases anymore? Well, that's because a few people decided to AFK an event that can actually be toggled off in the settings.
Yeah, well, good luck with that. I know GNS doesn't build them anymore because things got too chaotic even for him on horde night and he's a pretty good engineer if anyone were to ask me. I think it says something not necessarily flattering when even powergamers don't want to bother with them anymore.Don't you mean you can still build an underground base, but you'll have to defend it.
Ladder base from below isn't all that great, zero headshots.. but I did "aiming up at 45 degrees" once. It was my last redundant position, so it didn't get much action, but I checked it worked .. perfect line for headshots. And I don't see why the design wouldn't work today, as long as the path isn't too long.You could dig down and do that, though admittedly it is easier to get head shots as they climb towards you.
Should work somewhat if you're in the middle of a big pit, and have some design on the lip that encourages them to get in. Can't think of sure-fire way for that kind of a drop thou, they're likely to start digging down on the edge.It's convoluted, but possible. I don't recall the zombies digging since the shortest path was to fall.
Well, never ye mind. While the zeds were willing to walk a half block ramp just fine, about 95% of my quick test subjects jumped right into my pit, no hesitation. No ramps needed, just .. a pit. Ok. If that's how you wanna play it this round.Actually, now that I think of it.. a half block dropper staircase might work. Half block ramps down the sides with suitable wedge tips. ■■■■it, I was supposed to sleep this night.
Yeah, well, good luck with that. I know GNS doesn't build them anymore because things got too chaotic even for him on horde night and he's a pretty good engineer if anyone were to ask me. I think it says something not necessarily flattering when even powergamers don't want to bother with them anymore.
That's not what he said.I could be wrong but I think the reason why some people such as GNS don't prefer an underground base is the sheer amount of work / upkeep that go into them versus an above ground base.
With underground bases you have to do alot of digging AND you are at a disadvantage because it is difficult to tell what direction the zombies are coming from. Not to mention, it's not as exciting to watch someone sitting in a hole waiting for zombies to show up.
If not engineered well, you get zombies digging in unwanted places creating even more upkeep during/after the bloodmoon.
That's not what he said.Digging zombies are weird, but will never affect me. It's just an example.
Poor console players. They keep hearing about all kinds of nifty mods and can't use any of them.Well, you know, like with nearly every aspect of the game, if you don't like zombies being able to dig then there's a mod to disable that.
Poor console players. They keep hearing about all kinds of nifty mods and can't use any of them.
Also doesn't help that things that work in one patch don't in another. You make a nice base where the zombies path to the entrance rather than beat on the sides and one patch later and now they beat on the sides because they no longer want to run the distance they previously would.I could be wrong but I think the reason why some people such as GNS don't prefer an underground base is the sheer amount of work / upkeep that go into them versus an above ground base.
With underground bases you have to do alot of digging AND you are at a disadvantage because it is difficult to tell what direction the zombies are coming from. Not to mention, it's not as exciting to watch someone sitting in a hole waiting for zombies to show up.
If not engineered well, you get zombies digging in unwanted places creating even more upkeep during/after the bloodmoon.
During 1.x, my group did a bloodmoon in the downtown subway tile and it was a ton of fun. It helped to create multiple access points for the AI to get down to us to minimize the random digging but it held up for the most part.
Maybe in 2.0 we will try another underground base for fun
It’s such a vicious circle. People ask for constraints and rules to force balance and then people complain about gates and loss of that sandbox essence.
The key aspect of sandbox is that you can choose to play however you want but so many only want to play the most efficient method and ignore the rest wondering why anyone would ever choose a suboptimal choice. So then they want more balancing rules so there are several equally optimal choices so they can feel good about making those choices.
Devs just have to realize no matter what they do some faction will be unhappy. Right now, you can still choose to play the game in a myriad of ways as long as you are willing to forget about efficiency.
Who asked for constraints? Can you give example?It’s such a vicious circle. People ask for constraints and rules to force balance and then people complain about gates and loss of that sandbox essence.
The key aspect of sandbox is that you can choose to play however you want but so many only want to play the most efficient method and ignore the rest wondering why anyone would ever choose a suboptimal choice. So then they want more balancing rules so there are several equally optimal choices so they can feel good about making those choices.
Devs just have to realize no matter what they do some faction will be unhappy. Right now, you can still choose to play the game in a myriad of ways as long as you are willing to forget about efficiency.
I’ll do even better. You tell me how you want the game to change in order to be fun and I’ll tell you how other players would see those changes as constraints to the way they want to play.Who asked for constraints? Can you give example?
I’ll do even better. You tell me how you want the game to change in order to be fun and I’ll tell you how other players would see those changes as constraints to the way they want to play.
The fact that you view the current vanilla game unplayable and that in the future even with mods it will be unplayable tells me we have very different views about how to have fun with a video game. But I’m interested to hear what you feel needs to happen to make the game baseline playable again.
This is one of my most missed features.1 Return goreblocks (we had to build walls high enough or dig moats deep enough to battle
Some people dislike forced inventory management and being constrained to carry several canned foods instead of one meal to avoid smell turned some some people off of the whole smell mechanic. I’ve got nothing against it myself but I can acknowledge the constraints it added to the game.2 Return food smell - we had advantage of better cooked foods that smelled less or if we had slow metabolism and did not had to carry any.