zztong
Hunter
okay...this is ball park what i was trying to ask about to you two.
can you or could TFP insert code so that a town sized area could allocated to an airport instead? and limit that option to one per map?
with enough variations of tiles that could be generated and laid together so that they are not one cookie cutter each time? (which might be good for vanilla too)
If TFP is willing to code something, has the time, and has a viable algorithm, then anything is possible.
It would be pretty easy for us (or them) to design some XML that would layout a specific settlement, even with some randomization elements. TFP or a modder into modding RWG's C# could make that happen with probably a decent amount of effort.
I'm not sure TFP would agree it was needed and prioritize it, given everything else the community wants and their own roadmap. They're swimming in ideas and work.
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You have complete control over which tiles a district can use, and how many of each tile can be used in a settlement via maxtiles="".
Interesting idea. I like throwing out half-baked ideas and somebody else having one of the missing pieces.

I suspect MaxTiles is a bit of a suggestion to RWG, but when you have one settlement, one district, and control the number of tiles the district wants I'd bet RWG would go along with what you set. It's those bigger, more complex, cities where RWG has to have freedom or end up in a corner with no way to resolution.
And, if you can do just 3 straight tiles, RWG probably isn't going to want to rotate them because it will want the roads to line up.
So, you'd make 2 different straight tiles... one with buildings, and one to be used as both ends of the runway? Or maybe 3 different straight tiles, each to appear once?
Oh wait. I'm not sure RWG is going to respect a MaxTiles of ZERO for the other tiles. There are reasons why you can't use those XML tags on the base Vanilla Tiles... RWG has to know it can use them.
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