PC V2.0 Storms Brewing Dev Diary

Glad to see you're moving away from the new fantasy style spitter/frost monsters. They just didn't seem to fit the game vibe. Awesome design on those - no denying that. But they just seemed to stretch things a bit too far. But I've got to say - your proposed substitution is a tad uncomfortable.... Beautiful artwork on the model notwithstanding, do you really think it's wise go the route of using a blatantly stereotyped Native American character as a "bad guy" that must be killed?
I never liked the frostclaw modeling, but what's wrong with the plage spitter? It's literally a zombie, dead decomposing human body, “alive”. I mean a zombie.
 
Glad to see you're moving away from the new fantasy style spitter/frost monsters. They just didn't seem to fit the game vibe. Awesome design on those - no denying that. But they just seemed to stretch things a bit too far. But I've got to say - your proposed substitution is a tad uncomfortable.... Beautiful artwork on the model notwithstanding, do you really think it's wise go the route of using a blatantly stereotyped Native American character as a "bad guy" that must be killed?
I'm hoping they make it a Native American creature of lore like a Skinwalker or something. Wendigo would be cool but that is not Apache.
 
I've always thought the vending machines were kind of dumb anyway. Do I use them....sure.

How are they running out in the wild if there is no power? Who is restocking them? The trader compounds make sense as they have power going but why would they want vending machines as they could just sell the stuff themselves?

Not sure what the solution would be. Get rid of vending machines and just make candy lootable and purchasable from the trader?

Or add some of the benefits from the candy and put that into the higher tiered craftable foods, kinda like the cheesecake buff that helps with bartering.

Want easier lock picking...eat a veggie stew. Want better bartering, eat a blueberry pie.

I don't know, this sounds stupid too, just spit balling ideas I guess.
 
Being able to craft candies would cause dukes to become even more useless.
I thought it would be an interesting idea only in the context that the vending machines in the world didn't repopulate their stock (there's a mod that does that). So, once you had exhausted all the vending machines in the world (not that that would ever happen to most anybody), at least you could still craft candies yourself.
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I've always thought the vending machines were kind of dumb anyway. Do I use them....sure.

How are they running out in the wild if there is no power?
I've been wanting to make a list of "unrealistic" things in the game, mostly to present to people who argue against things because they're "not realistic". There are so many things that are unrealistic that people never complain about. What about refrigerators that have loot inside? They're running, but clearly wouldn't have a source of power. Nobody ever complains about those. Lots of other powered things (garage doors, etc.) that shouldn't, but they do, but nobody complains. There's a ton of other things, but I never remember to write them down. Again, they don't bother me at all, but when people say, "I guess we just eat the glass jar", when they complain about glass jars being removed, I want to mention these other unrealistic things they probably have never noticed.
 
I thought it would be an interesting idea only in the context that the vending machines in the world didn't repopulate their stock (there's a mod that does that). So, once you had exhausted all the vending machines in the world (not that that would ever happen to most anybody), at least you could still craft candies yourself.
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I've been wanting to make a list of "unrealistic" things in the game, mostly to present to people who argue against things because they're "not realistic". There are so many things that are unrealistic that people never complain about. What about refrigerators that have loot inside? They're running, but clearly wouldn't have a source of power. Nobody ever complains about those. Lots of other powered things (garage doors, etc.) that shouldn't, but they do, but nobody complains. There's a ton of other things, but I never remember to write them down. Again, they don't bother me at all, but when people say, "I guess we just eat the glass jar", when they complain about glass jars being removed, I want to mention these other unrealistic things they probably have never noticed.

No matter how much someone like me is into realism, there are always limits to what you can do with a simulation and still have it be considered a game (or fun). I will *always* prefer realism in games, but I really couldn't care less what happens to all those glass jars as long as I can fill a bucket with water from a lake and boil it on a fire.
 
seeing that written down...I'd say yes, it is a zombie, but, it does feel off that it isn't from the 7 days genre of zombies. Converting it to look more like a skinwalker from native lore makes more sense for Arizona. imo

Sure, but then we're back to fantasy monsters instead of viral/mutant zombies. It's the fantasy aspects of the frostclaw and desert spitter that rubs people the wrong way. Plenty of games get that right, Left 4 Dead being the first to come to mind; all kinds of crazy zombie mutations, but all with a science-y theme.
 
Sure, but then we're back to fantasy monsters instead of viral/mutant zombies. It's the fantasy aspects of the frostclaw and desert spitter that rubs people the wrong way. Plenty of games get that right, Left 4 Dead being the first to come to mind; all kinds of crazy zombie mutations, but all with a science-y theme.
fair enough.
I guess my mind took the native model they showed and just named it "skinwalker". I thought it also looks like Steven Tyler from Aerosmith, but, that definitely doesn't fit the genre. lol
I hope they make them far less common but far more powerful, so it feels like when you saw a dire wolf the first time, and say "oh fudge" to yourself.
 
This is a must! I wouldn't say no to a water theme. Adding locations would be a good start to liven up the water. We need water mobs and plants!
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I would suggest to make natural spawn mostly ferals for snow forest and radioactives for wasteland.
That and a damage reduction on zombies in the biome due too the frostbite and Radation
 
Just listened to the Town Hall, for the most part, really happy with what I hear.
I'm happy with the rapid response to player feedback and reactions to the update.
Gonna be real, I felt like a chunk of the initial release was really rushed, particularly the storms/badges/smoothies so to see you'll be making corrections to that is very exciting.
I get it that there's a lot of work behind the scenes to prepare the systems going into 3.0 (Event system, wooo!!!) ... more quest types sounds exciting too! .. (Please tell us exploding a building calls in a mini horde or two!)

Fantasty vibe I can take it or leave it, leaning towards leave it. If you do move away from it, maybe the spider zombie's design can get another look?
I'm stoked with the upcoming changes to storms, I think I'd like to see clothing 'mods' that you can put into the armor as mentioned- as long as this is part of a push to make the survival elements more forefront. I think it's appropriate that the player needs to dress accordingly for hot/cold weather survival. (I also think this game needs some more things to slow down progression.. or and a few more steps.)- Sounded like that's being kept in mind. I heard mentioned having a torch/being near fire will warm you up and being in water will cool you down again- great.

On that note, I want to bring up balance. I hope we see a little more going on with food to make us think, "In this situation I want A, but if I do the other thing I should eat B" rather than "This one has the biggest number".
I think the trader/questing can start to trivialize a lot of the struggle of progression. (Might be time for me to turn loot down to 50%?) I think a quick(?), straight forward improvement on this would be to just make everything like 20% more expensive.

Vending machines appears to be the popular thing to talk about today, so I'll weigh in. - Everything is cheap. Who's putting learning 'lixers in there?
They're Op, but I kinda like OP stuff- I agree with whoever said they(The working ones) need to be more rare, - like if you see them and it's not at a trader, you might mark it on your map rare.

Pimp dream/nightmare: zombie'gator.
 
fair enough.
I guess my mind took the native model they showed and just named it "skinwalker". I thought it also looks like Steven Tyler from Aerosmith, but, that definitely doesn't fit the genre. lol
I hope they make them far less common but far more powerful, so it feels like when you saw a dire wolf the first time, and say "oh fudge" to yourself.

I still say "oh fudge" whenever I come across a dire. 😅
 
They are just garments that someone would wear in the desert. Someone is reminded of a terrorist by the zombie Demolisher.?

What I was speculating was that it might remind people of something you might see in a horror movie featuring a mummy. I'm not sure how terrorists fit in, but since I'm just guessing I suppose that could be a thing. I mean you got to terrorist somehow, so others could too I suppose.
 
What I was speculating was that it might remind people of something you might see in a horror movie featuring a mummy. I'm not sure how terrorists fit in, but since I'm just guessing I suppose that could be a thing. I mean you got to terrorist somehow, so others could too I suppose.
I don't know, each person sees things differently, for me the plague spitter, it fits better with the game than other creatures that have been around for a long time, and I don't want them to be removed either.
 
What I was speculating was that it might remind people of something you might see in a horror movie featuring a mummy. I'm not sure how terrorists fit in, but since I'm just guessing I suppose that could be a thing. I mean you got to terrorist somehow, so others could too I suppose.
wow...I guess I made demolisher work in my head by thinking the soldiers were desperate at the end....started strapping bombs to themselves to take out as many of THEM as they can....and turned before they could detonate. Why it was always the biggest guy? idk lol
 
Je viens d'écouter la mairie, pour la plupart, je suis vraiment content de ce que j'entends.
Je suis satisfait de la réponse rapide aux commentaires des joueurs et des réactions à la mise à jour.
Pour être honnête, j'avais l'impression qu'une partie de la version initiale avait été vraiment précipitée, en particulier les tempêtes/badges/smoothies, donc voir que vous allez apporter des corrections à cela est très excitant.
Je comprends qu'il y a beaucoup de travail en coulisses pour préparer les systèmes entrant dans la 3.0 (système d'événements, wooo !!!) ... plus de types de quêtes semblent également excitants ! .. (S'il vous plaît, dites-nous que faire exploser un bâtiment fait appel à une ou deux mini-hordes !)

Ambiance fantastique. Je peux le prendre ou le laisser, mais je penche plutôt pour le laisser. Si tu t'en éloignes, peut-être que le design de l'araignée zombie pourra être revisité ?
Je suis ravi des changements à venir pour les tempêtes. J'aimerais voir des « mods » vestimentaires à intégrer à l'armure, comme mentionné précédemment, à condition que cela fasse partie d'une initiative visant à mettre davantage l'accent sur les éléments de survie. Je pense qu'il est approprié que le joueur s'habille en conséquence pour survivre par temps chaud/froid. (Je pense aussi que ce jeu a besoin de plus de choses pour ralentir la progression… ou de quelques étapes supplémentaires.) – On dirait que c'est pris en compte. J'ai entendu dire qu'avoir une torche ou être près d'un feu vous réchauffera et qu'être dans l'eau vous rafraîchira – super.

À ce propos, je voudrais aborder la question de l'équilibre. J'espère que nous verrons davantage d'éléments liés à la nourriture, qui nous inciteront à penser : « Dans cette situation, je veux A, mais si je fais l'autre chose, je devrais manger B » plutôt que « Celui-ci a le plus grand nombre ».
Je pense que le commerce et les quêtes peuvent commencer à simplifier une grande partie des difficultés liées à la progression. (Il serait peut-être temps pour moi de réduire le prix du butin à 50 % ?) Je pense qu'une amélioration rapide (?) serait de tout augmenter de 20 %.

Les distributeurs automatiques semblent être le sujet de conversation du jour, alors je vais donner mon avis. – Tout est bon marché. Qui met des apprentis libraires là-dedans ?
Ils sont Op, mais j'aime bien les trucs OP - je suis d'accord avec celui qui a dit qu'ils (ceux qui fonctionnent) doivent être plus rares, - comme si vous les voyez et que ce n'est pas chez un commerçant, vous pouvez le marquer sur votre carte comme rare.

Rêve/cauchemar du proxénète : zombie'gator.
Le zombie Gator mdrr je veux oui
 
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