WarMongerian
Refugee
This thread is for the tables I have worked on so far, and how to improve upon them. without further ado, here they are:
First, Perception table

next, strength.

Fortitude

Agility

Intellect

and last, the General tab

A word about these tables the above images are taken from.
I tried to create a memory aid for when I started to use "Grandpa's fergettin elixor", and I kept fortetting things, and had no reference on where to spend my points, so i made these table so I could get point totals, and have a visual way of knowing, without the gam up and running, what I had wanted to spec into, at any given time/level/activity.
Each of the five attribute tables has the level of the attrib listed along the top, showing the per level cost. Should I instead show total cost, for each level? Leave it as is, or perhaps both?
Below the attrib, we have all the relater perk trees, and the tables show at what attrib level the perk trees unlock at. As far as I know, each one of these perk tree levels take just one point, unlike those on the last table.
I have bad eyesight, and so I needed to color code things, so that I could instantly see what was important to me and my own personal playstyle. To that end, I used Green to denote skill points I really wanted to have, red for those that would be nice to have, and purple to show those skills I don't need.
The last table is different, in that it isn't associated with a given attribute, and the levels here are not tied to single skill point investments.
What does everybody think, and how could I improve these?
First, Perception table

next, strength.

Fortitude

Agility

Intellect

and last, the General tab

A word about these tables the above images are taken from.
I tried to create a memory aid for when I started to use "Grandpa's fergettin elixor", and I kept fortetting things, and had no reference on where to spend my points, so i made these table so I could get point totals, and have a visual way of knowing, without the gam up and running, what I had wanted to spec into, at any given time/level/activity.
Each of the five attribute tables has the level of the attrib listed along the top, showing the per level cost. Should I instead show total cost, for each level? Leave it as is, or perhaps both?
Below the attrib, we have all the relater perk trees, and the tables show at what attrib level the perk trees unlock at. As far as I know, each one of these perk tree levels take just one point, unlike those on the last table.
I have bad eyesight, and so I needed to color code things, so that I could instantly see what was important to me and my own personal playstyle. To that end, I used Green to denote skill points I really wanted to have, red for those that would be nice to have, and purple to show those skills I don't need.
The last table is different, in that it isn't associated with a given attribute, and the levels here are not tied to single skill point investments.
What does everybody think, and how could I improve these?