Are there any POIs in v2.0 Public that weren't in v2.0 Unstable?

Yes, @stallionsden works really hard to deliver a good rwgmixer.xml file for the CompoPack, and since he's got around 3,000 POIs, including some really awkwardly-sized POIs, he has a very, very, very (I can't say 'very' enough) different situation than TFP or myself. He doesn't get enough credit for what he does, so I'll take a moment to sing his praises. Consider he's managing 3x the number of POIs as TFP's POI team and keeping them all up-to-date from version to version, and many of those old POIs don't cling to current conventions.

Absolutely. My remarks about the Compopack weren't meant as a slight at all. Stallionsden has done a phenomenal job with the CP.

It's just that the "feel" I'm aiming for with random map generation doesn't really jive with the Compopack's default rwgmixer.xml. I spent a good 3 1/2 months making my way through the CP, curating the entire pack, and customizing the rwgmixer. It was a huge amount of work but doesn't come close to the amount of time and effort Stallionsden has poured into it.

The only big gripe I have about the CP is that I have to go through and remove all your Zztong stuff from it any time it updates, because I use your standalone pack and yours is updated more frequently. I wish Stallionsden simply bundled your Zztong pack with the CP instead of renaming all your tiles and POIs.
 
Absolutely. My remarks about the Compopack weren't meant as a slight at all. Stallionsden has done a phenomenal job with the CP.

It didn't read to me like a slight. I just felt the need to point out he works in a much different world than anyone else. He's at 3 times the scale of TFP. TFP is 4x the scale of me. Stallion has to use every trick possible to present all of those legacy POIs. TFP clings to a manageable standard.

The only big gripe I have about the CP is that I have to go through and remove all your Zztong stuff from it any time it updates, because I use your standalone pack and yours is updated more frequently. I wish Stallionsden simply bundled your Zztong pack with the CP instead of renaming all your tiles and POIs.

I've offered up that suggestion about once a year. It would save him time, but if he doesn't get into the tags on my POIs then I think my POIs become to prevalent. For instance, I tag POIs to be possible for multiple Districts. He needs them only to be tagged for one.

It comes down to different realities. I'm trying to augment TFP to create more variety. Stallion is swimming in variety.

If there were an rwgmixer.xml option to let him retag my POIs, then maybe he'd be in business. Example:

Code:
<prefab_spawn_adjust partial_name="zztong_house_01" tags="countryresidential"/>

So, if I had it tagged for rural and countryresidential, he could retag it for just countryresidential.

Which sounds all neat and cool, but perhaps from TFP's perspective that's a feature for 1 person on Earth. I would probably argue he's earned it. I mean if you want to find RWG bugs, he's the guy. He's got the largest test set on the planet.
 
Absolutely. My remarks about the Compopack weren't meant as a slight at all. Stallionsden has done a phenomenal job with the CP.

It's just that the "feel" I'm aiming for with random map generation doesn't really jive with the Compopack's default rwgmixer.xml. I spent a good 3 1/2 months making my way through the CP, curating the entire pack, and customizing the rwgmixer. It was a huge amount of work but doesn't come close to the amount of time and effort Stallionsden has poured into it.

The only big gripe I have about the CP is that I have to go through and remove all your Zztong stuff from it any time it updates, because I use your standalone pack and yours is updated more frequently. I wish Stallionsden simply bundled your Zztong pack with the CP instead of renaming all your tiles and POIs.
All compo pois are set to min 1 max 1. if you are referring to the pois that get doubled that is the vanilla density rubbish at play. tho adding more packs can assist in that regard which i make sure users can do as well.

pois in the compo are different to the ones in the nexus and etc always has been even when magoli ran it.

tho with the likes of zztongs as he mentions there are slight differences as in the 1 district only for cp one driveway. different districts as to where i need them placed. but looks and loot are the same. I do keep asking him to paint all his pois PINK lol so as to tell the difference :-P
 
So are you saying the 'Almost Guaranteed POI Spawns' does not work? Or are you saying the one that you tried (but can't remember) does not work? Or are you saying none of them work?

Last I checked, the generation algorithm is more complicated (i.e. restrictive) than the mod authors believed. So no, if you want every POI to spawn organically, you'd have to do it manually. Please read on the first page for details.
 
Last I checked, the generation algorithm is more complicated (i.e. restrictive) than the mod authors believed. So no, if you want every POI to spawn organically, you'd have to do it manually. Please read on the first page for details.

Well, I understand that not every POI can spawn. And that having a larger map size, i.e 10k, helps more POIs spawn. What I want to know is how much better would 'Almost Guaranteed POI Spawns' mod with a 10k map be than a 10k map without that mod. If there is an improvement of 50% or more, then I would say that it is worth using. But if the results are nearly identical, then it would not be worth using. So far, none of the posters specifically mentioned that mod. They only mentioned other mods. I have no plan or desire to create a map manually from scratch, so I want to get an idea of how much the mod would help in generating all the various POIs.
 
Well, I understand that not every POI can spawn. And that having a larger map size, i.e 10k, helps more POIs spawn. What I want to know is how much better would 'Almost Guaranteed POI Spawns' mod with a 10k map be than a 10k map without that mod. If there is an improvement of 50% or more, then I would say that it is worth using. But if the results are nearly identical, then it would not be worth using. So far, none of the posters specifically mentioned that mod. They only mentioned other mods. I have no plan or desire to create a map manually from scratch, so I want to get an idea of how much the mod would help in generating all the various POIs.
Yes, it will improve things because it limits how many of any given POI can spawn and makes some other changes. It just won't guarantee all POI will spawn. In the end, you aren't going to see every POI in a single game anyhow. Not unless you plan to play for hundreds of days, anyhow. So I wouldn't worry much about it. You will end up seeing everything after a few games (exact number depends on RNG).
 
Mod Author here, thats why i changed the Name to "Almost Guaranteed".
You will notice a big difference with the mod compared to normal rwg.

But its you choice, i made this mod for our server and just uploaded it because the maps where just better. After some Feedback from ZZTong i worked more on it because my old version "ignored" other poi mods.
Now this is working great. We play with his Pois and this mod.

But to keep it short. Sometimes you just have to try it yourself^^
 
In another thread, folks were talking about 100x100 Commercial POIs not getting placed. Again, a CAP Tile is the only place one can appear. I looked to my modlet and found I had added another Tile with a 100x100... but it is just a quick variant of TFP's CAP Tile to deal with Density issues. It might provide a little relief, but I should look at perhaps adding another Commercial Tile with a 100x100 option.
 
I should look at perhaps adding another Commercial Tile with a 100x100 option.

I've looked. Contrary to my expectations, RWG actually uses a decent number of Commercial CAP tiles. I'm not sure why folks are getting shorted on those 100x100s, unless it had something to do with Density.

The commercial tile that isn't getting used very much is the STRAIGHT tile. It has two 60x60 spots and three 42x42 spots. It's also the tile with the hilariously messed up road that is one-way at one end and two-way at the other.
 
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