EvilPolygons
Survivor
Yes, @stallionsden works really hard to deliver a good rwgmixer.xml file for the CompoPack, and since he's got around 3,000 POIs, including some really awkwardly-sized POIs, he has a very, very, very (I can't say 'very' enough) different situation than TFP or myself. He doesn't get enough credit for what he does, so I'll take a moment to sing his praises. Consider he's managing 3x the number of POIs as TFP's POI team and keeping them all up-to-date from version to version, and many of those old POIs don't cling to current conventions.
Absolutely. My remarks about the Compopack weren't meant as a slight at all. Stallionsden has done a phenomenal job with the CP.
It's just that the "feel" I'm aiming for with random map generation doesn't really jive with the Compopack's default rwgmixer.xml. I spent a good 3 1/2 months making my way through the CP, curating the entire pack, and customizing the rwgmixer. It was a huge amount of work but doesn't come close to the amount of time and effort Stallionsden has poured into it.
The only big gripe I have about the CP is that I have to go through and remove all your Zztong stuff from it any time it updates, because I use your standalone pack and yours is updated more frequently. I wish Stallionsden simply bundled your Zztong pack with the CP instead of renaming all your tiles and POIs.