Burialfaith
Refugee
Greetings,
Here are my recent ideas from recent gameplay sessions.
* Add engineer’s google that would see blocks with different colors based on their dmg level. (Would help to find damaged blocks when repairing base)
* Add parachute when jumping or falling from high bases / POI .
* Add feature for zombies climbing on top of each other and then jumping towards the player. (Zombies making the line to get killed reduces the challenge such as in a 1 x 4 narrow corridor).
* I think animals should disengage when players reach high ground instead of going to hit all blocks to make the player fall
* Zombies should die from bleeding out (after losing limb).
* There should be an option to prevent yellow / blue / red bags dropping from enemies to depop (I think such an option to add time was added in the 2.0 update)
* The game differentiate itself from others by having structural integrity (for horizontal constructs). Will it be another game that’ll introduce the structural integrity for vertical construct (such as 150 cement block built on top of 1 wooden block)? 7D2D could improve the gaming history further by adding vertical structural stability (max weight based on material).
* the ability to move structures / objects in a base (such as item boxes, chemistry station, workbench) to redesign base interior. I mean common, the guy can carry 6000 rocks, but he cant move a box inside his base?
* Add a Steam workshop for sharing bases / constructs .
Cheers,
B
Here are my recent ideas from recent gameplay sessions.
* Add engineer’s google that would see blocks with different colors based on their dmg level. (Would help to find damaged blocks when repairing base)
* Add parachute when jumping or falling from high bases / POI .
* Add feature for zombies climbing on top of each other and then jumping towards the player. (Zombies making the line to get killed reduces the challenge such as in a 1 x 4 narrow corridor).
* I think animals should disengage when players reach high ground instead of going to hit all blocks to make the player fall
* Zombies should die from bleeding out (after losing limb).
* There should be an option to prevent yellow / blue / red bags dropping from enemies to depop (I think such an option to add time was added in the 2.0 update)
* The game differentiate itself from others by having structural integrity (for horizontal constructs). Will it be another game that’ll introduce the structural integrity for vertical construct (such as 150 cement block built on top of 1 wooden block)? 7D2D could improve the gaming history further by adding vertical structural stability (max weight based on material).
* the ability to move structures / objects in a base (such as item boxes, chemistry station, workbench) to redesign base interior. I mean common, the guy can carry 6000 rocks, but he cant move a box inside his base?
* Add a Steam workshop for sharing bases / constructs .
Cheers,
B