PC How do I put this?...Rollback please?!?!?! FUN PIMPS! Whyyyyyy?!?!?!

The reason I disliked the water change wasn't about empty jars or easy access to water (or glue). It was because I no longer had the ability to take water from a pond and boil it on a campfire. That's one of the most basic, common-sense things imaginable in a sandbox game.

Amen, Hallelujah, Gloria a dios, God is great.

Thank you.

I know, a bit over the top.
 
The reason why people are so but hurt is because they can't make infinite glue. It's easy mode.
I can make all the glue I need; for I need none. I still want the lake act like a 🤬🤬🤬🤬 lake, and contain H2O. If you want me to run it through a apocalypse-decontamination-system that works at the speed of the dew collectors for it to be drinkable, so be it. But don't make lakes and demand scavenging toilet water in the same game, that makes no sense.
 
The reason why people are so but hurt is because they can't make infinite glue. It's easy mode. That's all it is. and its not even needed in the game. There is so much water and glue found in loot that i barely need dew collectors. maybe if i played a game where i was focusing on exploding arrows/bolts i might want more, but then i just build more dew collectors. problem solved.

The way I feel it, people complaining about a lack of an ability to produce infinite glue, are either using hundreds of exploding arrows/bolts every horde night, or they're just genuinely bad at the game, similar to the posts you see once in a red moon about someone complaining that they've starved to death 3 times playing singleplayer, and they're on day 21 or something, and that it's impossible to find food. I hate to be that person, but... get good?
 
The way I feel it, people complaining about a lack of an ability to produce infinite glue, are either using hundreds of exploding arrows/bolts every horde night, or they're just genuinely bad at the game, similar to the posts you see once in a red moon about someone complaining that they've starved to death 3 times playing singleplayer, and they're on day 21 or something, and that it's impossible to find food. I hate to be that person, but... get good?
Yeah, because it is SOOO much better to just spam a bunch of dew collectors? </sarcasm>
Some people craft, everything uses duct tape. QL6 gear uses tons. Will probably do QL3 in between, which still uses a fair amount of glue.

Even still, most of us are not complaining about that at all. I think bones probably become the constraining factor for glue anyway. I made a modlet to get water from sources as well as a recipe using snow. I barely make use of it, because like you and the other guy said there is plenty of water, but I still like to know the ability is there.
 
Last edited by a moderator:
The way I feel it, people complaining about a lack of an ability to produce infinite glue, are either using hundreds of exploding arrows/bolts every horde night, or they're just genuinely bad at the game, similar to the posts you see once in a red moon about someone complaining that they've starved to death 3 times playing singleplayer, and they're on day 21 or something, and that it's impossible to find food. I hate to be that person, but... get good?
While I freely admit to being bad at the game, I mostly need tons of glue because I go through tons of repair kits. Like...5-6 per mining trip, and I spend a lot of time mining. I generally use at the very least hundreds of thousands of concrete mix every playthrough. At one point when I was trying to get sand from the desert instead of just making it from stone (this was shortly after they'd made desert ground clay and sand instead of just sand), I ended up with 1.2 million clay stuffed into boxes, and I still didn't have enough sand.

So yeah, I just use a lot of glue on crafting stuff.
 
I think you meant couldn't care less ;)

You said you've got 3k hours played, right? Well, I'd say you got your money's worth, no?
Actually I'm over 5k hours at this point. And yes, I would agree with you, I have FOR SURE gotten my money's worth. I have had tons of fun with this title and I honestly wouldn't hesitate in supporting the Fun Pimps again monetarily with even more paid content IF IT WAS WORTH IT!!! Or for that matter if what they promised to us during all those hours of playtime was actually followed through with.... See at this point... people like me feel like we were lied to now... lead on and on and on to an endless stream of same ol' same ol' broken promises. We stuck around and stuck around and stuck around because we saw the potential and what we actually had was an alpha for 90% of that time but a "playable" one. Sad to say it's now going downhill fast. Almost as soon as they went "live" on 1.0. I swear I saw this coming quickly. The potential that was there before has nearly dwindled away completely.

I am not mad that I never got my "moneys worth" lol, far from it. I've never even said anything even close to that sort of thing. You have to understand though that many of us have this title as a favorite and it's just hugely disappointing to see it going in the direction that it is, ESPECIALLY after the promises that were made during all this time.

I do not regret having ever bought this game...I don't want to see it die...but this is what sucks....we see its death on the horizon already. New players are leaving as fast as they come at this point and there is a legitimate reason why. Many reasons for that matter. Huge bummer.
 
I have several open world games installed right now on my machine. 7DTD, Icarus, No Man's Sky, The Long Dark.

You're acting like storms are some kind of strange, unacceptable game mechanic when literally every good, open world survival game features storms and weather-based survival mechanics.

The storms we have now in 7DTD aren't even that hardcore, to be honest. In Icarus, a lightning strike during a thunderstorm can burn your entire base to the ground. In The Long Dark, getting stuck out during a blizzard is a death sentence.

So what exactly is the problem?
You obviously missed what we have said about the storms.... I literally said they aren't hard at all...they add almost NOTHING to the game except time wasting.... you need to read more closely bud. Other games that have "dynamic weather" are very different in this respect. They aren't there to simply kill you if you don't wait them out inside and most of them come about more naturally instead of "warning warning".... like come on... it's so generic.

You ever played "Space Engineers"? You know in the meteor storms, those meteors actually drop elements where they hit, even though this element of storm can kill you it actually adds something to the value or gameplay of the storm. That's the point. It can destroy your home and your structures also. You know what...if these storms in this update actually destroyed things....I might actually be happier with them lol. There would actually be some element of "OMFG a storm is coming"...... lol maybe some protections change because of the type of material you have built with...etc...etc... I can think of a hundred ways to actually make storms "worth" adding. At this point though they are simply time suckers/wasters. Plain and simple. Along with the biome badges....OMFG BY FAR one of the WORST changes EVER in 7DTD. They gonna have to change these things......mark my words there's NO WAY they leave storms like this. I can almost promise you future updates will change storms drastically, it's just a matter of time, at least if they are paying attention to the "reviews". lol This system they introduced is not even half baked.
 
You know, I've mostly given up this fight, but it drives me crazy when people refer to this (or most of what's called RPGs in the modern age) as an RPG. Does 7 Days To Die have RPG elements? Kinda, though progression systems aren't really inherently RPG elements. Is 7 Days To Die an RPG? Not in any way whatsoever. It has exactly zero of the elements that make a game an RPG.

Please, please stop diluting and degrading the RPG genre by calling everything with progression systems an RPG.
Zero? So leveling up isn't an RPG element? Quests aren't RPG elements? Skills/Perks aren't RPG elements? It doesn't matter if some of these can be found in other genres. Those are still RPG elements. Now, is this a typical RPG or even a full RPG? Of course not. But RPG is one of the mix of genres the game encompasses. If you're looking for a real RPG, you wouldn't play this one. The same if you're looking for a real survival game, or a real sandbox game, or whatever else. This game is a mixed genre game, which means it uses parts of different genres and does not use all of any one genre. Most people referring to this as an RPG are likely talking about it having RPG elements and they don't want it to have those because they think it should be 100% sandbox or 100% survival, not that they think it's a normal RPG game.

A bit of a hijack, but what do you think of the game? While in the youtube rabbit hole, I cam across a review of this and seemed very good, what are your thoughts. You can PM me if it is too much of drag on this thread.
NMS is a lot of fun. However, whether you like it will depend entirely on how much you like a game with basically zero direction after the first really short set of quests, and a game where you're basically just exploring over and over and over and over again. But, if you are fine with those, it really is a fun game. I'm regularly finding something new to do... I'll think I'm starting to get bored, only to come across something that then keeps me playing for another few hours that day. :)

Yeah, because it is SOOO much better to just spam a bunch of dew collectors? </sarcasm>
Some people craft, everything uses duct tape. QL6 gear uses tons. Will probably do QL3 in between, which still uses a fair amount of glue.

Even still, most of us are not complaining about that at all. I think bones probably become the constraining factor for glue anyway. I made a modlet to get water from sources as well as a recipe using snow. I barely make use of it, because like you and the other guy said there is plenty of water, but I still like to know the ability is there.
I think most people who do a normal amount of crafting can get by just fine with a limited number of dew collectors. I normally play 2 player and we'll have anywhere from 2-4 dew collectors with all mods installed. We really only need 2, but we usually toss another couple there just because. With that, assuming we are grabbing the water out regularly, we can craft every T3 Q6 item we need for both of us and cook all the food we need and we still have tons of water left over. You get 6 per modded dew collector in a short time (I forget what the timer is, but it's not really that long). I'll have over a hundred water very quickly after placing the dew collectors and adding the mods.

It is the people who either aren't collecting the water regularly or the ones who are doing a LOT of crafting, such as making every level or every other level of each weapon and tool for everyone who will need that much glue. I normally don't bother with much intermediate crafting because the differences between quality levels is minimal. I might do a couple quality levels within a tier, but that's about it.
 
Last edited by a moderator:
You obviously missed what we have said about the storms.... I literally said they aren't hard at all...they add almost NOTHING to the game except time wasting.... you need to read more closely bud. Other games that have "dynamic weather" are very different in this respect. They aren't there to simply kill you if you don't wait them out inside and most of them come about more naturally instead of "warning warning".... like come on... it's so generic.

You ever played "Space Engineers"? You know in the meteor storms, those meteors actually drop elements where they hit, even though this element of storm can kill you it actually adds something to the value or gameplay of the storm. That's the point. It can destroy your home and your structures also. You know what...if these storms in this update actually destroyed things....I might actually be happier with them lol. There would actually be some element of "OMFG a storm is coming"...... lol maybe some protections change because of the type of material you have built with...etc...etc... I can think of a hundred ways to actually make storms "worth" adding. At this point though they are simply time suckers/wasters. Plain and simple. Along with the biome badges....OMFG BY FAR one of the WORST changes EVER in 7DTD. They gonna have to change these things......mark my words there's NO WAY they leave storms like this. I can almost promise you future updates will change storms drastically, it's just a matter of time, at least if they are paying attention to the "reviews". lol This system they introduced is not even half baked.

So many inconsistencies and contradictions. If the storms in 7DTD aren't hard at all, as you claim, then why to do you need to wait them out? Why are the new storms "time-suckers" if they are so whimpy and inconsequential, as you claim?

In The Long Dark, arguably one of the best survival games ever made, blizzards don't drop gift packages on you. They just kill you if you get caught out in them. Because that's what extreme weather does. Your "reward" for making it through a storm is not dying.

Sheltering is what you're supposed to do in extreme weather, FFS!

Do me a favor. Next time you get golf ball-sized hail in your area, go stand out in the storm and then let me know afterwards how that worked out for you.
 
Zero? So leveling up isn't an RPG element? Quests aren't RPG elements? Skills/Perks aren't RPG elements? It doesn't matter if some of these can be found in other genres. Those are still RPG elements. Now, is this a typical RPG or even a full RPG? Of course not. But RPG is one of the mix of genres the game encompasses. If you're looking for a real RPG, you wouldn't play this one. The same if you're looking for a real survival game, or a real sandbox game, or whatever else. This game is a mixed genre game, which means it uses parts of different genres and does not use all of any one genre. Most people referring to this as an RPG are likely talking about it having RPG elements and they don't want it to have those because they think it should be 100% sandbox or 100% survival, not that they think it's a normal RPG game.
RPGs are first and foremost about role-playing. They may or may not have a level system. They may or may not have skills and perks. But an RPG must have a system of relationships between the player and the NPC. And these relationships must depend on what the player does.
 
I've played for a total of 7,000 hours, which is even more, so can I say that my opinion is more important?

Jokes aside, the sudden storm events are like a strolling horde, and there were previous biome debuffs such as cold and heat debuffs.
However, these were poorly balanced in vanilla, and since they were easy to ignore if you wanted to, neither of them were very threatening, and they didn't bring much change to the game.
For that reason, I think there was an aspect to the implementation that had to be "automatically dealing damage."

Yes, I also think there are better implementations. However, to do so would require a review of the overall balance, which is a bit difficult to achieve.
 
RPGs are first and foremost about role-playing. They may or may not have a level system. They may or may not have skills and perks. But an RPG must have a system of relationships between the player and the NPC. And these relationships must depend on what the player does.

It's sort of like how many games are described as being "roguelike." Yes, they might have various roguelike elements, but most aren't even remotely roguelike in any sort of strict sense.
 
RPGs are first and foremost about role-playing. They may or may not have a level system. They may or may not have skills and perks. But an RPG must have a system of relationships between the player and the NPC. And these relationships must depend on what the player does.
There is a difference between whether you call something an RPG (that usually indicates you think it's a full RPG) or if you say the game has RPG elements. You can't say this game has zero RPG elements, because it has those that I mentioned. And yes, people do role play in this game. It might not be directly part of the game, but they do. That doesn't make it a full RPG... I even stated that it wasn't one. But RPG is still one of the mix of genres for this game.
 
There is a difference between whether you call something an RPG (that usually indicates you think it's a full RPG) or if you say the game has RPG elements. You can't say this game has zero RPG elements, because it has those that I mentioned. And yes, people do role play in this game. It might not be directly part of the game, but they do. That doesn't make it a full RPG... I even stated that it wasn't one. But RPG is still one of the mix of genres for this game.

This is correct. I RPG a suvivalist, so I am careful, slow, and then I try to get a water from a water source to boil and the immersion/RPG is broken :).

"Did I do that?"
 
So I've decided I've had it with this version. Even though I still don't care for the direction the game is going there was good and bad in this update, but mostly it is over fatigue with the magazine system. I am just sick of it. And of course I am having trouble finding a lot of A19 mods and it seems like all the related forum content has been deleted. A19 wasn't great either, but it is a compromise, I feel like A20 is when they started doubling down on the suck.
 
Zero? So leveling up isn't an RPG element? Quests aren't RPG elements? Skills/Perks aren't RPG elements? It doesn't matter if some of these can be found in other genres. Those are still RPG elements. Now, is this a typical RPG or even a full RPG? Of course not. But RPG is one of the mix of genres the game encompasses. If you're looking for a real RPG, you wouldn't play this one. The same if you're looking for a real survival game, or a real sandbox game, or whatever else. This game is a mixed genre game, which means it uses parts of different genres and does not use all of any one genre. Most people referring to this as an RPG are likely talking about it having RPG elements and they don't want it to have those because they think it should be 100% sandbox or 100% survival, not that they think it's a normal RPG game.
Those are all RPG elements. They are not the elements that make a game an RPG. There are two things that make a game an RPG. Story with choices that have significant effect on how the story plays out (essentially, meaningful story choices), and a combat system that can be directly translated to tabletop (basically, a system where the player's physical abilities are 100% irrelevant, only the character's abilities matter...ideally mental abilities as well, but that's kind of impossible to do) are what make a game an RPG.

It's a fingers and thumbs thing.

This means I consider a lot of the recent "great RPGs" to not be RPGs at all. Because they aren't, they're story-driven action games.

Yes, I have very strict definitions of what makes an RPG. I'm old, and have been playing tabletop RPGs for many decades, and for the computerized version to go from something like Planescape:Torment to people calling any action game that has a leveling system an RPG bothers me a lot. When I search through the RPG tag on Steam or similar and have to scroll past 50-100 games to even find a single game that's actually an RPG, it frustrates me to no end.
 
Those are all RPG elements. They are not the elements that make a game an RPG. There are two things that make a game an RPG. Story with choices that have significant effect on how the story plays out (essentially, meaningful story choices), and a combat system that can be directly translated to tabletop (basically, a system where the player's physical abilities are 100% irrelevant, only the character's abilities matter...ideally mental abilities as well, but that's kind of impossible to do) are what make a game an RPG.
If you look closely at what I originally responded to, it was that there are zero RPG elements, which is untrue. If you want to amend it to specific kinds of elements, then obviously my response wouldn't be correct to your new post.

And I disagree about combat having to translate to a pen and paper RPG to be a real RPG. But if you want to specify a D&D RPG, then sure. Whether you like it or not, there are many kinds of RPG games and the definition of RPG is broad. You can wish for RPG games to be very D&D centric, but that isn't what RPG means anymore to most people. Even so, most RPG games can translate to paper if you really wanted. There may be some differences that need to be done, but it can still translate. As far as physical abilities being irrelevant, even D&D made use of strength and agility, which are physical abilities, so I don't know what specifically you mean.

Btw, Planescape: Torment is will one of the best RPG computer games ever made. 😁

As far as action RPG games, they are just a sub genre. Just like JRPG or CRPG. There isn't anything wrong with those being a sub genre. You clearly prefer true RPG games. I personally like any of the styles of RPG games, as long as the game is good. But they are still a form of RPG.
 
If you look closely at what I originally responded to, it was that there are zero RPG elements, which is untrue. If you want to amend it to specific kinds of elements, then obviously my response wouldn't be correct to your new post.
Actually...what I wrote that you responded to said " It has exactly zero of the elements that make a game an RPG." Which is true, given my definition. It has plenty of RPG elements, but none of the things that define an RPG.

And I disagree about combat having to translate to a pen and paper RPG to be a real RPG. But if you want to specify a D&D RPG, then sure.
What does any of that have to do with D&D? It has to do with tabletop RPGs in general (which you might mean by D&D RPG?) but nothing specific to D&D.
Whether you like it or not, there are many kinds of RPG games and the definition of RPG is broad.
It didn't used to be. That is my issue. The meaning has been diluted so much as to be absolutely meaningless.

You can wish for RPG games to be very D&D centric, but that isn't what RPG means anymore to most people.
And those people are wrong. It's not really their fault (it's the industry), but they're still wrong.

Even so, most RPG games can translate to paper if you really wanted. There may be some differences that need to be done, but it can still translate.
Hence why the directly without change is important.

As far as physical abilities being irrelevant, even D&D made use of strength and agility, which are physical abilities, so I don't know what specifically you mean.
The player's physical abilities should be irrelevant. If I break my arm, my character shouldn't get worse at shooting a gun or swinging a sword, but in the action games that get called RPGs nowadays, they would, because I can't control them as easily/effectively.

I have an acquaintance whose definition of RPG includes that it should be able to be played easily (if slowly) by a quadriplegic. I don't really disagree with him, I just don't think that's a clear enough definition.

Btw, Planescape: Torment is will one of the best RPG computer games ever made. 😁
Yep

As far as action RPG games, they are just a sub genre. Just like JRPG or CRPG. There isn't anything wrong with those being a sub genre. You clearly prefer true RPG games. I personally like any of the styles of RPG games, as long as the game is good. But they are still a form of RPG.
I like them all, but I object to them all being lumped into the category of RPG. There need to be a lot more specific genres rather than just lumping things into one category to try and sell them to people. ARPGs should be called "Loot Grinding Action Games" or something similar, JRPGs should be "fixed story driven action/turn-based" games (depending on their playstyle.)

Words mean things, and when that meaning is diluted, it hurts communication. Things should be called what they are, not just lumped into general categories that over time get diluted into meaninglessness.
 
Back
Top