Are you guys over at the game studio okay?

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They defaulted to a horribly mutilated zombie over someone with a physical handicap, the more logical choice in almost every way, becaauuuse... Uhhhh...
its that the actual sight of it turns my stomach
There. It's highly effective, that's all it takes. It's a horror game.

As for you getting hot and bothered by a corpse, don't worry; she's still quite live-like, it doesn't make you a necro. Couple of the other ladies often end up in awesome poses, emphasizing the thiccc - and their whole clothing masks the deadness of their state, so it can get tempting in a lonely apocalypse... Just as bad. Just as funny.. ;)
 
And, once again, I'm not complaining about having anything sexual in the game at all, I'm complaining about how gross it is that there is a sexualized corpse in the game. I'd be complaining about pretty much every single female character design if I were complaining about the game having skimpy clothing overall.
see, this is where you and i are in opposing categories. i am actually way more repulsed to what was done with jen than with the party girl. party girl is creepy, yeah but the player gets to choose if they are going to buy in on being part of the problem; with jen she straight up tells you that YOU are there to sexualize her with her dialogues and we are offered little recourse. why do we have to look *up* at her and fully ogle her breasts when trying buy/sell? well, you tell me player? jen certainly thinks you are here to do more than just unload a stack of leather so maybe you don't have to tell anyone; it is a foregone conclusion.

that being said i am not straight/bi. i dont have any sexual interest in women so i cant really see why every woman-coded entity in the game(enemy, npc or other players) has to be hyper-sexualized BUT i also recognize that this specific genre has a long-standing history of objectification and i did go in understanding that there would be some degree of needing to turn my brain off to tolerate it and i think for your sanity you might need to as well. please do understand your feelings are indeed valid but the priority might be misaligned since this dev team(and lets face it this genre as a whole) is very puerile and horny when it comes to the bodies of women and almost certainly wont sort it out unless there is a strong money-incentive to do so
 
One of the complaints I saw was that the game is meant to be somewhat realistic and it now has yetis and mummies and stuff (why does this forum, primarily centered around an M-rated game, censor swear-words?).
It depends on what they do with the story. People call these mummies and yetis, but that doesn't mean that's what they really are. It's pretty clear there were experiments going on with people. The "yeti" could just be some testing with extreme levels of testosterone, which would increase hair growth and strength. Obviously, there would be more to it than just that, but it is certainly a possible scenario. The "mummy" could have also been some kind of test. The only thing I'd see as weird are the flies. But that's been a thing with this kind of enemy for a very long time, and TFP likes to take things from shows and stuff and add it to the game, so it doesn't bother me.

Again, my problem with the gore of the crawler zombie's entrails literally hanging out isn't just that its disgusting, its also that it serves no purpose and doesn't even make sense.
Um... it's a zombie game. Gore makes sense. Besides, just look at the various crashes and collapsed buildings. Being cut in half isn't even remotely unlikely. Keep in mind that this end of world event probably happened VERY quickly. And since it is a zombie game, you're going to see them "alive" when they should be dead. You aren't going to convince many people that the level of gore in this game is too much. If it's too much for you, then this is probably not the best game for you to play. It's actually very mild for what it could be.
 
see, this is where you and i are in opposing categories. i am actually way more repulsed to what was done with jen than with the party girl. party girl is creepy, yeah but the player gets to choose if they are going to buy in on being part of the problem; with jen she straight up tells you that YOU are there to sexualize her with her dialogues and we are offered little recourse. why do we have to look *up* at her and fully ogle her breasts when trying buy/sell? well, you tell me player? jen certainly thinks you are here to do more than just unload a stack of leather so maybe you don't have to tell anyone; it is a foregone conclusion.

that being said i am not straight/bi. i dont have any sexual interest in women so i cant really see why every woman-coded entity in the game(enemy, npc or other players) has to be hyper-sexualized BUT i also recognize that this specific genre has a long-standing history of objectification and i did go in understanding that there would be some degree of needing to turn my brain off to tolerate it and i think for your sanity you might need to as well. please do understand your feelings are indeed valid but the priority might be misaligned since this dev team(and lets face it this genre as a whole) is very puerile and horny when it comes to the bodies of women and almost certainly wont sort it out unless there is a strong money-incentive to do so
Because statistics. Most people who play games are men and most men are straight. Most straight men like attractive women. This is why a lot of games "sexualize" women, and men to be fair lest you think Conan the Barbarian is standard male physique. The general principle is that it is better to look at and more appealing than the alternative. I am sure there is a whole psychology example one could give with endorphins, etc as to why people gravitate towards attractive people, but either way people who don't like these things have their own games such as Dragon Age: The Veilguard.
 
either way people who don't like these things have their own games such as Dragon Age: The Veilguard.
If you decide to quote statistics -- which you're not, but rather are parroting political propaganda, perhaps to try and get a rise out of someone -- you probably want to check the statistics first.

"The gender split of male and female players remains at about half-and-half – 53% of video game players identify as male, 46% identify as female and approximately 1% selected non-binary or preferred not to identify for the survey." -- Women in Games

I get some people "don't like politics" in their games, but notice those same people seem to adore Fallout without having the slightest grasp of the politics in it. I've no respect for how politics are practiced today myself. Very few in history have understood what the issue with late modernity actually is at any rate. And, sorry to the bearer of bad tidings, but it's not going to be legislated away. It's a crisis of consciousness.
 
If you decide to quote statistics -- which you're not, but rather are parroting political propaganda, perhaps to try and get a rise out of someone -- you probably want to check the statistics first.

"The gender split of male and female players remains at about half-and-half – 53% of video game players identify as male, 46% identify as female and approximately 1% selected non-binary or preferred not to identify for the survey." -- Women in Games

I get some people "don't like politics" in their games, but notice those same people seem to adore Fallout without having the slightest grasp of the politics in it. I've no respect for how politics are practiced today myself. Very few in history have understood what the issue with late modernity actually is at any rate. And, sorry to the bearer of bad tidings, but it's not going to be legislated away. It's a crisis of consciousness.

Last I checked, women dominate the mobile market and that of the switch, but are sorely 'lacking' in the PC space. The Xbox/Playstation market seems to either be 50/50, or still dominated by men, depending on the source. Calling this an equal divide is accurate, but at the same time disingenuous. It would be like if you took 100 people, put them in a room, and most of the men consumed bathroom digest while the women consumed novels, and you claimed both sexes were reading literature at an equal ratio. This is not to say that bathroom digests (or mobile/Switch games) are invalid, but rather it is apples and oranges.

Furthermore, statistically, women dominate cozy games - think of the Sims, Animal Crossing, your average mobile title, etc., while men dominate horror titles, FPS titles, survival games, the Soulslike genre, et cetera. Again illustrating the point above that while equal, it is still very different. Most players of survival games, including 7 Days To Die, are straight men (white people are also probably the core demographic, but that's more of a footnote and not of any real relevance here). Most straight men want women in video games to look like they came from a Playboy magazine. To cater towards this demographic and their desires is just smart cricket, no matter how you look at it.

I personally believe that when many people are complaining about 'politics' in their video games, it's a poorly communicated discontent of poor writing. When they say "x thing is shoved down my throat", they mean it's very on the nose, off putting, immersion breaking, etc. A character appearing for a 2-second cameo in a film announcing, "Hi, I'm Bob, I'm 🤬🤬🤬" probably isn't going to be winning any awards anytime soon, anyway.
 
Um... it's a zombie game. Gore makes sense. Besides, just look at the various crashes and collapsed buildings. Being cut in half isn't even remotely unlikely. Keep in mind that this end of world event probably happened VERY quickly. And since it is a zombie game, you're going to see them "alive" when they should be dead. You aren't going to convince many people that the level of gore in this game is too much. If it's too much for you, then this is probably not the best game for you to play. It's actually very mild for what it could be.
Again, its not just "the gore is too much" its that the gore doesn't serve any actual purpose. Like what someone else mentioned...
The POIs are full of grim stories, like car accidents pinning corpses to walls and obvious suicide scenes.
If there was a car accident pinning a corpse to a wall, and gore was involved, that's 100% fine. The gore, in that case, serves a purpose - environmental storytelling. However, the gore in this case serves no purpose whatsoever, its just there for the sake of it. If it were actually there for a reason, I'd put up with it, but it isn't. I don't enjoy gore by itself, but I can enjoy what it does by consequence of it being there. If you enjoy gore by itself, you really need to seek therapy. And does it make more sense to have hundreds or thousands of these guys spawn by the time you're done with your save, or to have them be unable to walk for absolutely any reason other being cut in half?
There. It's highly effective, that's all it takes. It's a horror game.
I almost went off on an actual tangent about this, so let me summarize it.
First off, the purpose of a horror game is not to disgust, that's just stupid.
Second off, the purpose of a horror game isn't always even to scare. Look at games like Left 4 Dead and Lethal Company, they use horror as game elements but they aren't primarily horror games. Lethal Company is a game about being a cartoon character and hoarding scrap, Left 4 Dead is a shooter, but they're still considered horror. 7 Days to Die isn't like Outlast, it uses horror as a tool to enhance the environment. It's horror-themed. Valve didn't make it so that realistic intestines spill out of zombies when you cut them up with the chainsaw. Why? Because that wouldn't enhance the gameplay, the environment or even the horror. In fact, it wouldn't enhance the experience at all, so it would be pointless aside from making players gag. That is directly equivalent.
As for you getting hot and bothered by a corpse, don't worry; she's still quite live-like, it doesn't make you a necro. Couple of the other ladies often end up in awesome poses, emphasizing the thiccc - and their whole clothing masks the deadness of their state, so it can get tempting in a lonely apocalypse... Just as bad. Just as funny.. ;)
I feel the same way about seeing a corpse in skimpy clothing as I would about seeing an 80 year-old in skimpy clothing. My life could've done nothing but improve if I didn't have to see it, it brings me nothing of value and it makes me want to vomit in the corner. I'm probably going to have to stop participating in this discussion after this, because talking about it makes me feel physically ill. There aren't very many topics which actually make me nauseous just by way of bringing them up, but you found one.
 
but are sorely 'lacking' in the PC space
That's not been my experience and that's what I tend to decry about both statistics and politics. Neither are in accord with real life experience, yet people are coming to verbal throws and even physical violence over them, slapping faction labels that very likely don't fit onto the foreheads of everyone else they come across.
 
That's not been my experience and that's what I tend to decry about both statistics and politics. Neither are in accord with real life experience, yet people are coming to verbal throws and even physical violence over them, slapping faction labels that very likely don't fit onto the foreheads of everyone else they come across.

While one should always question any source they come across (hence why you should not trust the world of someone who only cites 1-2 sources), one must also not be blinded by their own personal experiences. A 🤬🤬🤬 person could go to a subreddit made for 🤬🤬🤬 people to post, and he or she could assume that 🤬🤬🤬 people are everywhere, when they're really ~1-2% of the total population. The PC gaming space being dominated by men is not political, it just is. It may be influenced by political/social reasons (again, women dominate cozy games... like how women once baked in the kitchen for their husbands, while men dominate more action-orientated titles... like men going out into the world to hunt for food, or in modern days, work in the workplace... call these cultural artifacts that still drive the minds of the many, you could say). But I digress.

Those that throw faction labels are plain idiots, in my humble opinion.
 
be unable to walk for absolutely any reason other being cut in half?
I mean, I think I'd have trouble walking if I was cut in half... Bottom hal^H^H^H line is, you don't see a point in it, AND you don't like it. Fair enough; but merely a single opinion from a player. It's a game, there's not much point to anything in it. This one irks you, because it .. irks you. Physically. The outhanging guts of the soldiers seem fine, thou?

I won't tease you more about the party girl, but .. nah, no buts, I'll leave it at that. The above applies, "you don't like it" - which is fine.
 
see, this is where you and i are in opposing categories. i am actually way more repulsed to what was done with jen than with the party girl. party girl is creepy, yeah but the player gets to choose if they are going to buy in on being part of the problem; with jen she straight up tells you that YOU are there to sexualize her with her dialogues and we are offered little recourse. why do we have to look *up* at her and fully ogle her breasts when trying buy/sell? well, you tell me player? jen certainly thinks you are here to do more than just unload a stack of leather so maybe you don't have to tell anyone; it is a foregone conclusion.

that being said i am not straight/bi. i dont have any sexual interest in women so i cant really see why every woman-coded entity in the game(enemy, npc or other players) has to be hyper-sexualized BUT i also recognize that this specific genre has a long-standing history of objectification and i did go in understanding that there would be some degree of needing to turn my brain off to tolerate it and i think for your sanity you might need to as well. please do understand your feelings are indeed valid but the priority might be misaligned since this dev team(and lets face it this genre as a whole) is very puerile and horny when it comes to the bodies of women and almost certainly wont sort it out unless there is a strong money-incentive to do so

What was 'done with Jen' is merely a symptom of the fact that whoever green lit her new(er) design (alongside the female desert ranger armour, the woman in the Working Stiff Tools poster, most of Rekt's lines, etc.) was either thinking with the maturity of a 12-year-old, and/or they were just targeting the main core demographic of games like 7D2D, who not only appreciate this kind of content, but actively seek it out. It's crude, it's juvenile, it's... just 7 Days To Die, really. The game reminds me of a cheesy 80's horror action movie. It's charming, in a way. You could claim it's sexist, and perhaps it is, it's certainly eye rolling to many, but if you look at a lot of the other content in this game, did you expect anything less? I'd be surprised if future female NPC's aren't just Jen-like / Jen-lite.
 
The gender split of male and female players remains at about half-and-half – 53%
The gender split in the workforce is about half and half as well. But we can't seem to get women to work as plumbers, or men at nail salons. One might think there can exist games "for plumbers" as much as games "for nail technicians"; appealing to a specific demographic, whether biological or political isn't wrong. Trying to appeal to Everyone doesn't seem to work At all.
 
The gender split in the workforce is about half and half as well. But we can't seem to get women to work as plumbers, or men at nail salons. One might think there can exist games "for plumbers" as much as games "for nail technicians"; appealing to a specific demographic, whether biological or political isn't wrong. Trying to appeal to Everyone doesn't seem to work At all.
Mmhmm. As I said earlier, women dominate the mobile and Switch spaces (with very specific types of titles... cozy games, your average mobile game, etc.), while men dominate the other consoles and PC, or at least the latter, and it's not even close. Action-orientated titles, like 7 Days To Die, are dominated by straight men. This is like how women dominate the watch time of reality dramas, while men do so for various other genres, especially if it's action-focused.

For centuries, and to this day, we live in a society where boys like trucks, the colour blue, playing in the mud, swearing, etc., while girls like pink and purple, cute things like puppies and kittens, baking cookies, doodling, painting their nails, and this trend continues into adulthood. I called them cultural artifacts before, but I retract that statement - it's as prevalent and relevant as it was back in the 20th century, and will be for centuries to come, I am certain. Apologies for the ramble.
 
While one should always question any source they come across (hence why you should not trust the world of someone who only cites 1-2 sources), one must also not be blinded by their own personal experiences.
:) You have no idea what I'm talking about, do you? "Very few in history have understood what the issue with late modernity actually is." It's that to which we're largely blind as a species, as I see it, looking at shadows on the wall as in Plato's cave and playing out the story of the blind men and the elephant. And I should know because I spent a great deal of my extensive years on this planet doing just that myself. We can quote statistics (or none in Kyoji's case) and try to pass legislation in perpetuity and still not resolve..."the problem" of human consciousness. We're passing through a chrysalis stage, as I understand it, in the natural process of mutating from what Jean Gebser termed "the mental-rational consciousness structure" to "integral consciousness," a process that may be aborted. I'd highly recommend Jean Gebser and Eugen Rosentock-Huessy, et alia, to anyone who has -- usually in their early youth -- had an epiphany of sorts, thinking to themselves, "There's something not quite right with the world," but just couldn't seem to put their finger on what that is, usually lashing out at others instead of looking deeply within themselves. In my assessment, authors like these put their fingers directly on what it is.
 
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This thread is funny. Anyone who thinks gratuitous gore and violence isn't part of the horror genre needs to be sat in a chair and forced to watch Re-animator, Hellraiser II, Braindead, or any one of a dozen other genre classics. Zombie flicks in particular have always been on the nastier end of the spectrum.

Some people seem to actually see themselves as guardians of decency, or morality police, or whatever. It's just weird.
 
This thread is funny. Anyone who thinks gratuitous gore and violence isn't part of the horror genre needs to be sat in a chair and forced to watch Re-animator, Hellraiser II, Braindead, or any one of a dozen other genre classics. Zombie flicks in particular have always been on the nastier end of the spectrum.

Some people seem to actually see themselves as guardians of decency, or morality police, or whatever. It's just weird.

God, this reminds me of people claiming that horror as a whole needs to be scrutinized, debated, and fundamentally altered because it makes some people feel uncomfortable. That's the entire point of horror. It's supposed to make you feel uncomfortable.
 
we live in a society where boys like trucks, the colour blue, playing in the mud, swearing, etc., while girls like pink and purple, cute things like puppies and kittens, baking cookies, doodling, painting their nails, and this trend continues into adulthood
Of course, that doesn't apply universally and the pink and blue thing actually began as a marketing ploy for baby products.

Few of us realize how all but thoroughly conditioned we are by the societies we live in.
 
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