khzmusik
Hunter
There were a bunch of code changes to fix a variety of bugs where switching items or reloading could get stuck. One of our programmers and testers hammered on it and got it solid, but it does have different timings.
My particular issue doesn't have anything to do with switching items or reloading, it's with harvesting resources. If you hit a large rock with a stone axe and it gives you a stone, then by the time the sound is played (and the XP pops up and the stone is transferred to your inventory), the stone axe is already well into the next swing.
If you have quick tools or weapons that also harvest (like a knife), and you get perks that speed up attack speed, then the harvesting sound comes after the next hit.
I find it completely unbearable.
If this can't be fixed, then could you at least make the "harvest" sound configurable to a different sound than the "pickup" sound? (Picking up items does not have this issue.) At least then I could mod it out so it makes no sound at all, which is definitely preferable to the current behavior.