I have not visited the forums for a quite long time. Don't know what the majority of players here think of the 2.0 update. In my opinion gameplay is getting worse and worse with each patch.
What is this biome mod thing you have to unlock before you are able to stay longer than a few minutes in it? Idea is ok but implementation is biggest joke ever. You have to waste several minutes going in and out the biome, waiting to catch your breath. What has mining nitrate to do with being able to stay in a biome? I haven't played 2.0 yet and won't do unless my current go-to mods are compatible with 2.0 but I have watched some YT lets plays. This looks so boring and dull, how can grown men think this is a good idea? Do you even play your own game and say "oh this is so much fun"? Why a childish biome mod? Why don't you have to unlock some kind of respiratory device or go and find and FIGHT FOR IT? Why a stupid childish badge? Why a "burnt smoothie" and not a weather mask or something else that wears off over time? Holy moly. Game design for kids?
This boring concept goes through the game like a common theme. "Here there is an air drop, it makes so much noise (airplane) and blinks and smokes but still won't attract any zombies. To compensate for that the loot is utterly useless in 9/10 crates." Why not implement something fun? Airdrops that are worth our efforts with amazing and unique loot but that are secured by dangerous enemies?
"We cap max loot per biome now and sell it to you like a good idea. You will only find bs loot until day whatever to artificially drag out your game progress. You have to read boring magazines to progress instead of doing something that is fun". What about having BIG and USEFUL GUNS for example in every shotgun messiah store? Looting that building should give me at least one good shotgun guaranteed, no matter if it is day 1 or 100. Don't want me to have that shotgun on day 1? Guess what, make looting that POI so hard that is is nearly impossible to do so with stone weapons. It is a survival game, whenever I see military buildings or police stations in other survival games I EXPECT to find super good loot and firearms there. I also EXPECT the run for the loot to be SUPER HARD and I KNOW it might not be a good idea to try without proper gear. Just in 7D2D it is dull easy and the loot sucks in addition.
Why not give me an auger if I manage to loot a big working stiff POI at day 1? If you don't want me to have one so early make that POI dang hard to loot. Make gas rare so I can't use that auger. Make screamers spawn more frequently so I can't use that auger at day 1 or I get killed by screamer hordes.
All those restrictions suck! Let me play the game how I want, give me some challenges. 7D2D nowadays is stupid easy after day 3 and all it is is get a trader job --> do that job --> get a new job and at best live near the trader. Boring!
Storms where added now. Cool idea but again implemented so nooby. Do players really want a big text on their screen saying "leave biome now" or whatever? Do we need a text telling us a storm is coming? Why not make it clear through sounds and visuals that a storm is coming? It is a survival game, players will know that going inside a POI when there is a storm might be a good idea, we don't need an information text. This game gets less and less immersive with each update, more and more dull and restrictive.
Zombies can "crawl" now, cool, but that animation looks "funny" at best.
Guess I won't ever play that game again without mods. Mods is everything that keep this game alive.