Consoles and Mods

This is just a thought and a question. Because there is a blend of
console and pc desires, I looked to find more information on the
differences. I mean the differences that can be addressed within mods.

I understand that every change from the default submission, or vanilla
submission has to be certified by the console distributors. That brought
the thought into my mind.

Will a separate sub forum be made, for mod submissions to possibly be used
by the consoles? If one is created "with the regulations necessary on the
first page" , it could be a focused location for submitted potentially console
ready mods.

I know from reading and viewing that it is limited to Xml only, no additional
resources added, and no binaries. But even with out that there are so many
configuration changes that can be possible adapted for the consoles.

Examples: front end menu options for customization, tool and crafting menu
configuration, the ability for interaction with presently non-interactive objects,
Maps.

I am speaking of the future, if organized this way, the modding community can assist
in prepping for the inclusion of console's future. Plus it would be easier for all
involved in Q&A, dev, and moderators, because it could be used as a filter.

This may help ease the submission process, from the development side of the game
because it could possibly be submitted in a single bulk vs one after the other.

Those that meet the criteria, mark them, those that don't let the modder know what
is needed. It could create an organized future resource pool to pull from.
 
Currently the hardware doesn't support having mods on consoles. There are already limitations in place just to make the game playable.

If at some time in the future there is enough optimization and overhead to allow it (doubtful based on the Series-S), it would require additional approval by Sony and Microsoft. Even then every mod is going to be scrutinized by Sony/MS and will likely have to go through a site like Curseforge does with the Ark mods.
 
ok, it only came to mind because of the conversations. Most of it came from Snowbee
video regarding the limitations, and the paraphrasing. Fingers crossed in the future
maybe a solution will be found.
 
Sadly, whenever you think of anything related to the console, you have to first account for the Series-S. It does not meet the minimum requirements to play the game. If Microshaft didn't force developers to support it, there would only be a small handful of games available for the pathetic hardware they put in it.

Since it HAS to be supported, anything released has to take that into consideration. Even some xml-only server-side mods would be too much for the console to handle.
 
Even some xml-only server-side mods would be too much for the console to handle.
One person I know, couldn't even use my very simplistic HUD/UI xml mod, which only moves things around the main screen like health, stamina and compass positions, with his friend on console unable to join his game.
 
One person I know, couldn't even use my very simplistic HUD/UI xml mod, which only moves things around the main screen like health, stamina and compass positions, with his friend on console unable to join his game.
Well, right now all mods aren't allowed AFAIK. I think what SylenThunder is talking about is whether or not it would even be possible to open up XML mods to console because of the limitations of the Series-S. Your mod probably would work fine on that console if they opened it up, but others are more intensive and may not work and they have to consider whether they want to allow something that would not work very well, or at all, on the Series-S.

I wonder if they would be allowed to have mods be allowed on the other consoles and not allowed on Series-S since the game is still supported on Series-S? Or maybe M$ would consider that as not supporting the Series-S. M$ would probably say that, unfortunately.
 
I have trouble keeping the Console limitations straight. Will the Consoles be able to connect and play with PC servers? If so, wouldn't they enjoy XML changes that were applied to the server and get transferred to the client as part of the world? For instance, when I used to play on Genosis' server he had installed the Giggle Fairy UI modlet and anytime I played there I ended up with that alternative UI.
 
I have trouble keeping the Console limitations straight. Will the Consoles be able to connect and play with PC servers? If so, wouldn't they enjoy XML changes that were applied to the server and get transferred to the client as part of the world? For instance, when I used to play on Genosis' server he had installed the Giggle Fairy UI modlet and anytime I played there I ended up with that alternative UI.
My understanding is that currently dedicated servers for consoles (once available) will not support XML mods or any other mods. If the server wants to allow consoles to connect, they'll have to be vanilla. However, it would be great if they could open up XML mods to console users on dedicated servers. But, as SylenThunder mentioned, when they have to support Series-S, it presents problems. I'd be happy to be wrong about XML mods not being allowed.
 
just a reminder: a shade over HALF of the next gen xboxes sold are the series "s". from talking to other console gamers on here I seemingly have less problems with stutter on the S with this game, than the X or PS5 are reporting.
other games have managed to bring mods to their games...including Starfield. and if we are going Voxel apples to Voxel apples, Minecraft has mods for console.
Personally, I'm not interested. I find they lead to problems with my game experience more often that not.
 
just a reminder: a shade over HALF of the next gen xboxes sold are the series "s". from talking to other console gamers on here I seemingly have less problems with stutter on the S with this game, than the X or PS5 are reporting.
other games have managed to bring mods to their games...including Starfield. and if we are going Voxel apples to Voxel apples, Minecraft has mods for console.
Personally, I'm not interested. I find they lead to problems with my game experience more often that not.
I don't think Starfield or Minecraft work the CPU anywhere near as hard as this game does, so they probably aren't good comparisons. But I'm sure they will do a lot of testing and see if they can make it work. Access to mods is something I'm sure they would like to make happen since that would make players very happy and increase sales. It's just a matter of what they can or can't do.
 
I don't think Starfield or Minecraft work the CPU anywhere near as hard as this game does, so they probably aren't good comparisons. But I'm sure they will do a lot of testing and see if they can make it work. Access to mods is something I'm sure they would like to make happen since that would make players very happy and increase sales. It's just a matter of what they can or can't do.
I don't know either, but, from comments on this forum, I would concede this game is likely drawing every thing it can and looking to borrow. Unless these guys manage something those particular games have not...I don't know if even limited mods are worth it. For Starfield: I bought two that were Bethesda made dlc that worked. and a couple that were client made...those ones caused me problems, game would stop, or the mod wouldn't be seen in game...not worth it. Minecraft...the entire worlds work great. Mod packs with power or weapons? I have had problems with them not working...and spending days trying to get help saving a world that is years old. following that logic...If I was interested in modded I might migrate to the inbetween...I just saw that xbox has partnered to make a handheld...Linus reviewed it highly...lol...definitely going to look hard at the specs...see who has the best one. that way I could have the best of both worlds...sorta, but with portability...which is nice.
 
Currently the hardware doesn't support having mods on consoles. There are already limitations in place just to make the game playable.

If at some time in the future there is enough optimization and overhead to allow it (doubtful based on the Series-S), it would require additional approval by Sony and Microsoft. Even then every mod is going to be scrutinized by Sony/MS and will likely have to go through a site like Curseforge does with the Ark mods.

I mean there is a ton of mods that doesn´t effect the hardware at all. Mods on console are a thing, it´s just a matter if TFP is wanting to deal with all the crap you have to go trough on console for mods.

And the fact that there is limitations for console clearly shows that this game should not have come for current gen consoles. Should have waited for the next gen. Imagine paying the same price as a PC player for the same game and gettng less than the PC player. I am surprised that there wasn´t a huge uproar about this tbh.
 
other games have managed to bring mods to their games...including Starfield. and if we are going Voxel apples to Voxel apples, Minecraft has mods for console.

I wonder if the mods go through some MS/Sony approval process. I wonder if the mods have to be sponsored or released by the game's developer. In Minecraft's case, MS is (or owns) the developer, so maybe that figures in?
 
I wonder if the mods go through some MS/Sony approval process. I wonder if the mods have to be sponsored or released by the game's developer. In Minecraft's case, MS is (or owns) the developer, so maybe that figures in?

There are restrictions in place, including Sony which has some very severe ones.

For example, Sony doesn't allow mods to use external assets so modders are only to use in-game assets.

Both Sony and Microsoft require the game developers to police mod content - age appropriate material, no copyright material, hate speech, things like that.

Microsoft is not as restrictive as Sony and PC is the least restrictive when it comes to game mods.

For Console games, some game developers have developed console mod support - but they become responsible for releasing the content so any mod creators would have to work through them. This is an issue that AAA game studies have to stay in compliance with the console manufacturers so it would be a major undertaking by TFP.
 
So as of now there may not even be the ability to change say just stacksize from 6,000 to 10,000 on a server and the console be able to join?
If that won't be allowed then I imagine there will only be pure vanilla available. Pity, but I guess just being able to use a dedicated server set to vanilla would be a help. If the player limit can still be 8
 
So as of now there may not even be the ability to change say just stacksize from 6,000 to 10,000 on a server and the console be able to join?
If that won't be allowed then I imagine there will only be pure vanilla available. Pity, but I guess just being able to use a dedicated server set to vanilla would be a help. If the player limit can still be 8
Currently, that is what I believe will be the case. Vanilla only for console players on dedicated servers. At least initially. Maybe they'll add some more support later. I think XML mods could have a chance, with maybe a warning that using them may cause performance issues on the Series-S.
 
So as of now there may not even be the ability to change say just stacksize from 6,000 to 10,000 on a server and the console be able to join?
If that won't be allowed then I imagine there will only be pure vanilla available. Pity, but I guess just being able to use a dedicated server set to vanilla would be a help. If the player limit can still be 8

xml only edit type mods would have the highest chance of getting through as they only edit values in the code, but even that comes with its challenges.

In your example, a stack size change would be a no brainer unless the amount exceeds the upper limit of that variable and causes the game crash.

At the same time, a person could release a mod that changes the localization file to spew hate speech in the game. Both of those examples are xml only mods that would potential cause issues.

Added - Something else I haven't mentioned is that the mod creators have to be willing to support mods on consoles. Supporting mods on consoles is not the same as on PC (both because of restriction levels and being able to test mods on PC vs having to get approval prior to testing on consoles).
 
Back
Top