4sheetzngeegles
Hunter
This is just a thought and a question. Because there is a blend of
console and pc desires, I looked to find more information on the
differences. I mean the differences that can be addressed within mods.
I understand that every change from the default submission, or vanilla
submission has to be certified by the console distributors. That brought
the thought into my mind.
Will a separate sub forum be made, for mod submissions to possibly be used
by the consoles? If one is created "with the regulations necessary on the
first page" , it could be a focused location for submitted potentially console
ready mods.
I know from reading and viewing that it is limited to Xml only, no additional
resources added, and no binaries. But even with out that there are so many
configuration changes that can be possible adapted for the consoles.
Examples: front end menu options for customization, tool and crafting menu
configuration, the ability for interaction with presently non-interactive objects,
Maps.
I am speaking of the future, if organized this way, the modding community can assist
in prepping for the inclusion of console's future. Plus it would be easier for all
involved in Q&A, dev, and moderators, because it could be used as a filter.
This may help ease the submission process, from the development side of the game
because it could possibly be submitted in a single bulk vs one after the other.
Those that meet the criteria, mark them, those that don't let the modder know what
is needed. It could create an organized future resource pool to pull from.
console and pc desires, I looked to find more information on the
differences. I mean the differences that can be addressed within mods.
I understand that every change from the default submission, or vanilla
submission has to be certified by the console distributors. That brought
the thought into my mind.
Will a separate sub forum be made, for mod submissions to possibly be used
by the consoles? If one is created "with the regulations necessary on the
first page" , it could be a focused location for submitted potentially console
ready mods.
I know from reading and viewing that it is limited to Xml only, no additional
resources added, and no binaries. But even with out that there are so many
configuration changes that can be possible adapted for the consoles.
Examples: front end menu options for customization, tool and crafting menu
configuration, the ability for interaction with presently non-interactive objects,
Maps.
I am speaking of the future, if organized this way, the modding community can assist
in prepping for the inclusion of console's future. Plus it would be easier for all
involved in Q&A, dev, and moderators, because it could be used as a filter.
This may help ease the submission process, from the development side of the game
because it could possibly be submitted in a single bulk vs one after the other.
Those that meet the criteria, mark them, those that don't let the modder know what
is needed. It could create an organized future resource pool to pull from.